Well, it's time to give you guys my one-week later final views on Soul Calibur IV.
--Tower of Lost Souls--
I've beaten the Tower of Lost Souls (had to glitch out Floor 60, everything above 40 is ridiculously unfair). I equate this mode to weapon master in Soul Calibur II but a little less in-depth. SC2's had multiple branching paths, tied into equipment and character purchases, and was overall longer. The enemies also had more interesting non-playable abilities that made each match an adventure. The ToLS is basically just a progression of harder and harder enemies with themed Create-a-Soul Abilities.
This is where the meat of my playtime has been for the past 4-5 days. I was able to beat floors 1 - 44 on skill alone. But above that the enemies get multiple S-rank skills and become nearly unbeatable with normal play. You simply MUST be cheap against the enemies on floors 45 and 46 and abuse attack throws. All other skills do almost no damage and you WILL run out of time. I beat them with Astaroth's 2,1,4,A attack throw after many tries. When an enemy CANNOT be run out, CANNOT be thrown, and have the equivalent skill of a Very Hard CPU it becomes a chore to beat them. Floors 45 - 60 were simply not fun to play.
--Story Mode--
Personally, I think Soul Calibur 3 had the best story content of the games thus far. It had a lengthy Story Mode with multiple cutscenes, alternate endings, and action sequences that altered the next match in the lineup. By comparison SCIV's Story Mode is extremely lackluster. Only 1 ending which is overall shorter than SC3's and none of them really progressed the story of Soul Calibur. I would equate the endings to those of MKA in that they were all what-if situations that give you nothing to go on when trying to determine the overall storyline of the title.
What's more there are only 5 stages to each character's quest. However, this is actually sort of a good thing. I was able to get through all the characters story modes in 2 days. It took more than twice that to finish everybody in SC3 and it got REALLY old.
--Online--
Online is a real double-edged sword. There are 4 options total. First, Standard or Special versus play lets you choose if you want to dabble in strategy using your Create-a-Soul perks or just go for looks and fight a fair battle. Second, Ranked or Player matches let you decide if you want to play for glory, gold, and experience by fighting random players or if you want to forget about bonuses and play more casually.
But by "more casually" I mean "play without a bunch of spammers, sore-losers, and overall dicks". Ranked play online is extremely unpleasant. Unfortunately several achievements require you to play ranked matches to unlock them. I'll get into achievements later. If you're a good player you can probably avoid and swiftly defeat the spammers attacks, but it is no less annoying to fight a player who does nothing but spam one attack when you're looking to have a serious contest.
--Achievements--
I'm not a big fan of achievements, and I've said that before. But these achievements are pretty fun. Not many of them require anything outrageous. I believe I have 12 to go out of 50. 6 or so of those involve online play, others are about doing actions an insane amount of times. For instance, accumulate 10,000 total miles of walking distance (I'm up to 7,000). They're good to work toward as well because unlike other games, the achievements actually play a part in the game. Achievements are referred to as "honors" in-game which unlock simultaneously and unlock additional equipment for Create-a-Soul. This melding of gameplay and achievements makes them actually worth doing.
--Create-a-Soul--
This is by far the best thing about Soul Calibur IV. The Create-a-Soul system is versatile, varied, and VERY in-depth. Every piece of equipment alters your Attack, Defense, and HP stats (a maximum of 200% each) and most of them also give you points to go towards skills. As you play with a given character or style you will level it up (to a maximum of 9) and unlock more skills. Everybody draws from the same pool of skills, but certain character's weapons provide bonuses geared more towards certain skills. I've made a dozen characters from various media and I'm not stopping anytime soon. If you buy this game, this is what you will love most about it. I guarentee it.
--Final Thoughts--
While it seems like most of the features in SCIV are watered down from previous installments in the series, that's not to say the overall experience isn't the best yet. Online is a definite plus and Create-a-Soul is much improved. But even that isn't the reason to love this game more than the others. The fighting engine is tweaked, improved, and added to. Yoshimitsu for instance can now walk on two blades while in Flea Stance many other characters have new or improved moves.
The fighting experience in Soul Calibur IV is one of the best I've played in recent memory. I like it as much as Smash Bros. Brawl and quite a bit more than MKA. If this is any indication of the greatness to come to the fighting game genre this year then I have high hopes.