Ridiculous 50/50 game...

50/50 guessing game in a fighter worth no more than 50¢... Seems about right.

I cannot stand how NRS' idea of viability is to just give every character a 50/50.
Really? You do not understand the logic of the most infamously clone-y fighting game producer who has used the same, universal jumping kick / punche, neutral j.punch and uppercut properties in every game it's ever made in using a single, cheesy gameplay tactic as its game's sole BnB mechanic?

Really?! :???:
 
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Honestly, I think Cassie is the only character with a true 50/50 game. I haven't played good Erron Black player yet so I can comment on him.
 
Kitana's range isn't all too great as I recently noticed. It bothers me a bit but the new Pretty Kick has decent range so I use that quite often. Also, anyone who is playing her as a rushdown character is setting themselves up for failure. The only time I ever "rush" at an opponent is when I have them in midair and need to pull off a combo (and this is why the run feature works for Kitana, at least).
 
Kitana's range isn't all too great as I recently noticed. It bothers me a bit but the new Pretty Kick has decent range so I use that quite often. Also, anyone who is playing her as a rushdown character is setting themselves up for failure. The only time I ever "rush" at an opponent is when I have them in midair and need to pull off a combo (and this is why the run feature works for Kitana, at least).

I also use F22U4, okay footsie tool.
 
I love Mileena but she is lacking. Why is her roll a mid and not low? she needs a faster overhead also.
No way dude. Roll a low=even more 50/50s, and also her overhead is fast enough since it has good range.

She's really good now, pretty happy her Teleport is + again.
 
No way - her overhead is good enough (say online), but anyone in person who knows Mileena strings will blow her up. Her roll should be a low. When someone can block Mileena's roll standing up, you know that's :shot:
 
yeah you are right, i guess erron black,sub zero and reptiles slides should hit low either ,even tho they look low.

we know how broken those 3 are esp in a game with kung jin.
:)
 
No way dude. Roll a low=even more 50/50s, and also her overhead is fast enough since it has good range.

She's really good now, pretty happy her Teleport is + again.

Her overhead has a 33 frame start up and is easily punished, regardless of its range. It should be fixed in the future, but she is definitely a decent character regardless.
 
yes, true but make the roll a low, just adjust her damage output.
i get that Mileena is a high risk/high reward character. in the long run or end game mileena seems just gimmicky IMO. and i love her design actually
 
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