I doubt that tier list takes the quick-shooting technique into consideration though, so Pirate Leon mostly has trouble with bosses.
Jake's counter is almost always instant kill against arm swings, and can instant-kill grabs.
Default Ada is garbage, which is why I hardly use her. You need to have a good partner, or the combo will be dropped when the bosses arrive. I use EX3 Ada, and I hate you.
Chris deserves to be at the top. I've been using him a lot more lately, but you need to rush for those healing items at the beginning of the round, because if you forget about them, Chris doesn't have crap.
Jake EX1/2 is not B rank. Unless you know how to consistently knife zombies in the face, then slide, you can't coup de grace for shit, so you have to rely on counters with the sniper.
Agent should not be B rank. He should at least be A. He's got a good counter, and the semi auto is a great, efficient weapon, since ammo drops are not rare.
This is how I would rank them
-- S RANK --
1st. Jake (They are NOT giving Jake enough credit)
2nd. Chris
3rd. Carla
-- A RANK --
4th. Chris (Costume)
5th. Sherry (Costume)
6th. Agent
7th. Sherry
8th. Leon
-- B RANK--
9th. Leon (Costume)
10th. Helena
11th. Piers
12th. Ada (Costume)
-- C RANK--
13th. Piers (Costume)
-- D RANK--
14th. Ada
15th. Jake (Costume)
16th. Helena (Costume)
Introducing Shirayuki Mizore's Ultimate Versus Wish List
(It's a goddamn rant)
Survivors
Overview: By far the most broken game mode of them all. Survivors had my hopes up, for the fact that we could move and shoot, making me think that it was a huge step up from RE5. Not aware of what Survivors/Slayers in RE5 was like? Take a quick look at this video before moving on.
Alright, looked stupid right? Well, believe it or not, RE5 versus modes were more fair, and a lot less cheap than the ones in RE6. How did Capcom **** this up? I honestly have no idea, and sadly, some people enjoy the game modes, but those people are usually the ones that take advantage of all the brokenness of the modes. So, here I go.
Objective: Unlike before, where players kept killing each other mindlessly until time ran out, this time, it's a last man standing match. There is no way to change this. If you die, you become a creature, either a standard zombie, or a standard J'avo. The game is not over, until only one person is alive, winning them the match. If you successfully kill another player as a creature, you return as a human, but you lose your healing items that you died with, if you didn't get to use them.
Why this sucks: Zombies were made better, along with J'avo, compared to when you play as them in Agent Hunt mode. Your attacks are faster, so enemies are a lot easier to kill, and makes the game fast-paced enough...for the J'AVO.
Playing as a zombie puts you at a huge disadvantage. Their controls are slow, sluggish, and unresponsive. They also do not have as much bullet-resistance as J'avo, making it easier for you to get killed by an instant-kill melee. All it takes is a quick-shot, then a single bullet, then a throw, and you're gone. And if that's not bad enough, whoever just killed you might get some ammo off your dead corpse.
Their jumping grab attack is complete garbage. The only way you're able to land it, is if you sneak up on your opponent, which is near impossible since the zombies make so much noise. Your position is given up extremely easily, and you'll just become a target for more ammo. Also, their swinging attack is terrible, because it can be easily dodged by a slide, or simply just walked-around. The J'avo have a quick stab attack that can be used to start a combo of a series of stabs, dishing out some good damage, unless your opponents gets off a lucky quick-shot, or happens to counter you. The zombie swing cannot start anything. You need to pray that you catch them with it again.
When a player is down, as a J'avo, you can easily stab them while they're on the floor, getting you the kill. Finishing off someone as a zombie is extremely uncomfortable. They have to drop to their knees, and then fall forward onto the player to kill them. Considering the fact that you most likely snuck up on that player, when he/she was fighting someone else, the other human player can easily finish them off before you get to, as a zombie. The only way you're getting that kill is if the other human player is out of range, giving you no interference.
Weapons are utterly useless for the zombies. The attack is extremely slow, and can be easily countered. The recovery time is also terrible, so you cannot follow up on it. I only know of one tactic, where you can throw the weapon, hit your opponent with it, then immediately jump at them afterwards. But since the wind-up on the throw is so slow, that is highly unlikely that you will actually land it. Also, the zombies's spit attack is their most useless attack yet. The wind-up is unbearable, it leaves you stationary, and it does not travel fast, letting the human player easily get away.
Zombies are terrible to play as. I only participate in matches on J'avo maps, because I have no gripes with the J'avo, but both zombies and J'avo are underpowered compared to an Agent. Both can easily be defeated by a mere quick-shot, then melee follow-up. It's incredibly imbalanced, which is why players are forced to basically gang-rape an agent, and compete for the kill. If this happens, and you down them as a zombie, I guarantee you, that kill will be stolen since the recovery time on zombies is so terrible.
How they could make it better: Allow defeated players to play as multiple creature types, like bloodshots, dogs, and J'avo. Also, spawn bosses on the map, to help distract or deal some damage to Agents that are still alive. There are like 2-3 AI zombies on the map at a time, and all they do is provide easy ammo. Shooting reveals players, but ammo can easily be scavenged with melee attacks or a melee weapon to keep silent.
Assault Rifles: Assault Rifles are absolutely the cheapest weapons to use in Survivors. Sherry is actually the cheapest character in my opinion, because she has the Bear Commander with a grenade round, and a stun rod, allowing her to scavenge ammo undetected. When you fire at someone with an assault rifle, after a few bullets, they fall to the ground, giving you the opportunity to gun them down before they can even recover. The rapid fire rate absolutely destroys health bars in a mere few seconds, not giving the other player a chance to fight back. Pistols do not drain health bars as fast, and do not knock down players as easily, making them fair game. For assault rifles, all it takes is a quick-shot, and you're dead.
How they can fix it: Reduce the knockback power on the weapon and reduce the damage. Assault rifles do not give the opponent a fighting chance at all, rendering the battle completely unfair if the opponent is using a pistol. Combine the assault rifle with target master or shooting wild, and you make it even worse.