I played on normal through all 5 campaigns and I never felt an abundance, or shortage of ammo, especially since I used the survival knife a lot in Leon's campaign.
If you pop a shot in the head for the bullet--->throw combo you'll only be blowing bullets against sub-bosses, bosses, and those pesky J'avo mutations.
As for QTEs?
I don't see what the big deal is. I'm not enticed by them nor annoyed by them.
That's what I mean I've seen people who like the QTE like when leon's in the car looking for keys. They think it refreshens the stale only shoot stuff forever pace.
And makes a nice quick tense moment.
While some people are like "OMG NOT AGAIN!"
And some people like yourself are like "wut? oh lol, guess I'll just do what the screen says." *waits for the next thing*
You might have a more unanimous like/dislike of the same feature, if RE hasn't railroaded between like every genre the game industry has to offer lol.
If QTE were NEVER included, I don't think you'd find complaints, but I also think the opposite, if they were abundant from the get go. You also wouldn't get much complaints because people who like/dislike it would just be like "Well that's not my type of game"
But the vocal people are coming out becasue it's "changed" from something different.
You wouldn't get someone to review a racing game who doesn't care about racing right?
But now you got a guy who loves racing games, but is now playing his favorite racing game that took the Twisted Metal route. And is having a mix of both. Where it's somewhat like Mario kart.
If he doesn't care about shooters/twisted metal.
He's gonna give it a bad review. But it's no longer in his genre of taste. So maybe he shouldn't bother reviewing them anyomore until it goes back to heavily leaning on only racing. and gets back away from the missiles/spikes.
know what i mean?
thus is the price of trying to evolve by mixing genres, instead of evolving by expanding on the same genre, and not taking in other genres.