Resident Evil 6

Played RE6 for the first time today with Shimashooki ( :love: ) and we're playing through Leon's scenario first, the game is pretty solid so far and I can't really enjoy the game until I turn the Aiming speed up.. I also died by the train in the subway.. Twice <_<
 
I ALWAYS forget that Jake has a damn grenade launcher in costume 2. I was beating some serious ass with my homie Premo and I got gangraped by a Lepodista, a Whooper, and like 5 zombies when we were at a 123 combo.

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Here's my review for Resident Evil 6 for the school newpaper. I have to email it to my friend tonight so he can edit it.

Resident Evil 6 is a blend of all elements that most gamers look for while keeping the element of survival horror that veterans of the Resident Evil series enjoy. The story is composed of three campaigns following protagonists Leon Kennedy and Chris Redfield along with a third new character , Jake Muller, son of Albert Wesker, Resident Evil’s former antagonist. Each campaign contains online coop, your partner playing as newcomers Helena Harper and Piers Nivans or returning character, Sherry Birkin, depending on the campaign. A friend can drop-in and drop-out of your campaign at any time during your playthrough. The only part of the game that doesn’t have coop is the unlockable fourth campaign, starring Ada Wong.

Unlike previous games in the series, you are not able to move and fire your weapon at the same time. This causes Resident Evil 6 to be much more fast-paced than the previous games. The enemies are designed to keep up with you, wielding firearms themselves or simply throwing themselves at you after chasing you. While Resident Evil 6 is a well-done game, it does contain a few flaws. Some of the environments and set-pieces in the campaign feel like they belong in a B-rate action film. This is a disappointment because it pulls away from the feeling of classic Resident Evil but doesn’t pull away much of the fun of the campaign as a whole. Another flaw of the game, although minor, is that the game can be awkwardly, too responsive to the controls at times. For example, you could be holding down the sprint action and then automatically slide over a table behind you, even though you are trying to press forward. It can become a little frustrating at times but is preventable.

The game also features two modes that will keep you occupied if you want o take a break from the campaign. One is Agent Hunt mode, unlocked by completing one of the three starting campaigns. In this mode you are able to join someone else’s game but as an enemy, being able to attempt to deal as much damage as possible. This mode has no scoring system, allowing you to spawn as many times as desired and gaining skill points for taking and dealing hits. Skill points can be used for upgrades in campaign and the other mode, The Mercenaries.

This mode consists of six maps and your objective is to eliminate as many enemies as possible. This mode can be played cooperatively with a friend and there are eight selectable characters and seven of them have two extra costumes and an extra loud-out of weapons and gear, forcing you to create different strategies for each character and map. These two modes keep the game fresh, allowing for a more long-lasting experience of Resident Evil 6 as a whole. As a verdict I give this game an 8.5/10. It’s far from the best game in the Resident Evil series but is definitely worth the play if you are a fan, or just getting into the series. Personally though, you can’t beat the classics so if you’re getting into the series now, I recommend you start there.
 
I will posting a video sometime next week after analysis and talking with hundreds
Of people about this game.

I'm 99% sure I know exactly why there is such diverse strong opinions. It'll be a fun watch trust me.
 
I know Shira's gonna hate me for this, but when after I finished Chris' campaign, I decided to play a little of Agent Hunt, and I finally get to play as the zombies. During that whole 1st playthrough, on my 4th goon, I get to play as a Shrieker, and I managed to kill Leon with my ultra-sonic screams of fear.
 
Guess that what happens if a somewhat noobish player decides to play through the whole campaign with the Agent Hunt enabled. I bet you feel sorry for the player who was playing as Leon in the cemetery.
 
Guess that what happens if a somewhat noobish player decides to play through the whole campaign with the Agent Hunt enabled. I bet you feel sorry for the player who was playing as Leon in the cemetery.

I feel sorry for everyone who plays RE6 on Xbox except you and me.

NOOBS, EVERYWHERE. I've lost so many partners in mercs it isn't even funny.

"Serious players only"

Bullshit
 
I'm gonna put this out there, as a general idea of what I'm gonna talk about.

First off 2 Aspects.

Quick Time Events

And Ammo scarcity levels.


For example:
Mixed opinions on this:
I like them it takes away from the stale pace occasionally.

I'm Nuetral they don't annoy me, but I don't feel like it adds anything.

I'm ok, but in RE6 there is way too many.

I hate them period.



mixed opinions/feel and changed game put onto a major title, can provoke mixed reactions because of a sudden change in direction of broader audience.


why is it a game like Heavy Rain and Indigo Prophecies get praise and their ENTIRE game is based on QTE. yet when Resident Evil levels up a little bit on their QTE, it's "too many" and it gets "made fun of"

I think it's because QTE, while isn't new, it was extremely minor in RE4, coming up not that frequently. while in 5 it increased a little more, and then in 6 Increasing even more.

when you're playing Resident Evil you expect to be playing resident evil as you know it. a slow evolve is fine, but when it starts to transform into something away from what brought you into it, it will make you dislike it.

for example. there are people who are in love with Heavy Rain as a game right? good story multiple choice ect ect. If Resident Evil became a game like that, even with a great story. It would get a lot of criticism because a new fanbase will grow on it, and like it for what it has become because they like Heavy Rain and have detachment to Resident evil before hand, or happen to like old RE's and a game centered around only QTE.

The old fanbase would grow to hate the direction. Because you're about to lose a franchise you enjoyed to a genre you don't care for.

So when they increase aspects of other games into Resident evil, it leaves a bad taste in the mouth of people who don't like that direction.

For instance I like 3rd person games. And I liked 4, and I liked Heavy Rain, And I like Action. B-rated type action does not bug me. So the direction is fine with someone like me. So Someone like ME will enjoy it possibly more or the same.

Someone who didn't care for heavy rain, but liked the story enough to deal with the 100% QTE. With RE's not so epic story line in RE6, there isn't enough there to make it worth it. And you feel like you can't trash the story becasue to you the story has always been "meh it's alright" you liked the horror/ or tank controls/ or action. And when you lose horror/action to more QTE. For what you believe is a mediocre story.

you get a bad taste in your mouth.


the problem resident evil has it, has a bunch of good ideas... but they are good ideas for different audiences.

There are people who just want to shoot shit and liked resident evil 5(plenty of ammo) or play Halo 2 (lol ever run out of bullets?). Who come here play Chris' campaign and hate the game because it doesn't give them enough ammo to their bullet happy ass.

So they see a huge ammo SHORTAGE.

Then you got people who are conserve type players. who treat every bullet like it's diamonds. And the more diamonds at the end of the game you got, the more rich you are.

So they shoot them as little as possible, because that's how they play RE and like ammo shortages to intimidate you to becareful with how much you shoot. Well RE6 aimed somewhere in the middle.

So these people say it has TOO MUCH ammo.

aka RE6 trying to aim at both audiences. I played on PRO my first go through so to ME it felt almost just right. I was super convervative, and I was still sometimes running out of ammo.

But someone playing on Normal and conservative? you might feel like it's RE5 all over again. I played on normal recently and had to throw ammo away(to pick stuff up like health), Yet there are people complaining about the ammo being too short so they turn on unlimited ammo mode.



RE6 is a "mess" because it trys to cater to a way too large broad of an audience and it becomes a gamble on whether you'll like it or not.


It's like trying to change a Starcraft (RTS) game slowly into a Diablo (dungeon crawler) some people are gonna love it if they like dungeon crawler. but at this halfway point toward the evolution.

RTS/Dungeon crawler players. If they dont' like the other genre are gonna find the game like "well this is ok... but this other part is crap"

Because of the mix genre they aren't fond of the parts that aren't associated with their normal game.



I believe Playstation all-stars will probably recieve similar criticism because of how they try to aim toward regular fighters and the Smash people at the same time. thus making things awkward for both sides. Who want it to be more like their traditional fighter, or more like their smash game.

so it's gonna have hate, and then it's gonna have love for people who like both, and don't care about the mix. (Although I think the lack of threat/pressure) might meet more dislike than like.


this is what happens when your "evolution" is going inbetween 2 genre's

And that's what RE was trying to do.
 
I played on normal through all 5 campaigns and I never felt an abundance, or shortage of ammo, especially since I used the survival knife a lot in Leon's campaign.

If you pop a shot in the head for the bullet--->throw combo you'll only be blowing bullets against sub-bosses, bosses, and those pesky J'avo mutations.

As for QTEs?

I don't see what the big deal is. I'm not enticed by them nor annoyed by them.
 
I played on normal through all 5 campaigns and I never felt an abundance, or shortage of ammo, especially since I used the survival knife a lot in Leon's campaign.

If you pop a shot in the head for the bullet--->throw combo you'll only be blowing bullets against sub-bosses, bosses, and those pesky J'avo mutations.

As for QTEs?

I don't see what the big deal is. I'm not enticed by them nor annoyed by them.

That's what I mean I've seen people who like the QTE like when leon's in the car looking for keys. They think it refreshens the stale only shoot stuff forever pace.

And makes a nice quick tense moment.

While some people are like "OMG NOT AGAIN!"

And some people like yourself are like "wut? oh lol, guess I'll just do what the screen says." *waits for the next thing*



You might have a more unanimous like/dislike of the same feature, if RE hasn't railroaded between like every genre the game industry has to offer lol.



If QTE were NEVER included, I don't think you'd find complaints, but I also think the opposite, if they were abundant from the get go. You also wouldn't get much complaints because people who like/dislike it would just be like "Well that's not my type of game"

But the vocal people are coming out becasue it's "changed" from something different.


You wouldn't get someone to review a racing game who doesn't care about racing right?


But now you got a guy who loves racing games, but is now playing his favorite racing game that took the Twisted Metal route. And is having a mix of both. Where it's somewhat like Mario kart.

If he doesn't care about shooters/twisted metal.

He's gonna give it a bad review. But it's no longer in his genre of taste. So maybe he shouldn't bother reviewing them anyomore until it goes back to heavily leaning on only racing. and gets back away from the missiles/spikes.

know what i mean?



thus is the price of trying to evolve by mixing genres, instead of evolving by expanding on the same genre, and not taking in other genres.
 
QTEs give me something to do while watching a cutscene. Seriously, I'm pretty sure Capcom wasn't going to design a helicopter-flying system of controls for Leon's chapter 5. It's better than just sitting there. You feel like you're actually doing something.

The QTE in the car was a bit much though, lol the airplane one was fine but c'mon, finding the keys? :laugh:
 
QTEs give me something to do while watching a cutscene. Seriously, I'm pretty sure Capcom wasn't going to design a helicopter-flying system of controls for Leon's chapter 5. It's better than just sitting there. You feel like you're actually doing something.

The QTE in the car was a bit much though, lol the airplane one was fine but c'mon, finding the keys? :laugh:


dude I'm so glad they made a sequence where he turns on the wind shield wipers and is like

"well atleast the windshield wipers work."
:rofl:


EDIT: going to a tournament be back later.
 
dude I'm so glad they made a sequence where he turns on the wind shield wipers and is like

"well atleast the windshield wipers work."
:rofl:

LOL I remember picking that up the second time.

Helena was probably mad annoyed lol Helena is basically NWD when it comes to Leon.

"Can we just get to the Cathedral?" -_-
 
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