Spoiler:
Rune (close=d,b1 med=d,f1 far=d,b,f1)-The non EX version is ver limited in its uses while the EX version hits opponents in the air, is unblockable and is what makes the rune trap possible
Teleslam (d,b3)-Both regular and EX version are punishable on block can be used on top of or beside opponents however be careful since even if you do it next to your opponent they'll have a chance to attack you before you can, it's best used as anti air or in certain combos, the EX version also has armor
Skulls (d,b3)-Quan's projectile, the EX version has a lot of stagger and push back making it harder to punish his skeletal boost
Trance (b,f3)-Punishable on block, decent range, and perfect for continuing and can even start combos, the EX version makes the opponent lose meter
Skeletal Boost (d,b4)-The slowest and most punishable move in the game giving the opponent over 100 frames to punish you it's very risky however will either give a health boost or damage boost, EX version gives both boosts, another thing to know is it can be used while your opponent is tranced if a skeletal boost you used before wore off during Quan's trance animation
Teleslam (d,b3)-Both regular and EX version are punishable on block can be used on top of or beside opponents however be careful since even if you do it next to your opponent they'll have a chance to attack you before you can, it's best used as anti air or in certain combos, the EX version also has armor
Skulls (d,b3)-Quan's projectile, the EX version has a lot of stagger and push back making it harder to punish his skeletal boost
Trance (b,f3)-Punishable on block, decent range, and perfect for continuing and can even start combos, the EX version makes the opponent lose meter
Skeletal Boost (d,b4)-The slowest and most punishable move in the game giving the opponent over 100 frames to punish you it's very risky however will either give a health boost or damage boost, EX version gives both boosts, another thing to know is it can be used while your opponent is tranced if a skeletal boost you used before wore off during Quan's trance animation
Spoiler:
1,1,2-A high starter that can be canceled into trance
B3,1+2-A low into overhead starter it can be dashed into 1,1,2 trance
B2,1-A high starter, it launches higher than B3,1+2 and can be combo into 1,1,2 trance
F1,2-Has the longest range and can be canceled into trance
B3,1+2-A low into overhead starter it can be dashed into 1,1,2 trance
B2,1-A high starter, it launches higher than B3,1+2 and can be combo into 1,1,2 trance
F1,2-Has the longest range and can be canceled into trance
Spoiler:
1,1,2 Trance JIP B3,1+2 F1,2,1+2
B3,1+2 1,1,2 Trance JIP F1,2,1+2
F1,2 Trance Trance (you do a 2nd trance to build meter) B3,1+2 F1,2,1+2
B3,1+2 1,1,2 Trance JIP F1,2,1+2
F1,2 Trance Trance (you do a 2nd trance to build meter) B3,1+2 F1,2,1+2
Spoiler:
Rune traps require you to use 3 bars of meter to use it to the fullest and you do 2,1,2 EX Rune dash repeat and if you do it fast enough the opponent will be unable to do anything but block the 2,1,2 and take the chip and 10% from each unblockable rune
Spoiler:
B3,1+2 1,1,2 Trance JIP 1,1xxTeleslam
1,1,2 Trance JIP 1,1xxTeleslam
F1,2 Trance Trance 1,1xxTeleslam
1,1,2 Trance JIP 1,1xxTeleslam
F1,2 Trance Trance 1,1xxTeleslam
Spoiler:
Instead of continuing a rune trap you can do B3,1+2 if you think the opponent isn't expecting for a free combo back into a rune trap
One of Quan's strengths are his mixups and 50/50's for example most people will block low in anticipation of B3 or F1,2 however his overhead (U3) can be cancelled into trance
One of Quan's strengths are his mixups and 50/50's for example most people will block low in anticipation of B3 or F1,2 however his overhead (U3) can be cancelled into trance
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