jarvis653
New member
i really just want mk2 for xbox...and for WB to put back UMK3 on xbox cause not everyone bought it in time.
Um...you'll have the Arcade Kollection which includes MK1, MK2 and UMK3. For all of $10. So no problem there.
i really just want mk2 for xbox...and for WB to put back UMK3 on xbox cause not everyone bought it in time.
why can't people see that mk9 is a horribly animated game? just watch smoke do his bnb combo...his shoulder socket dislocates itself. lol. same with johnny cage's standing kick.
Looks like there's still plenty of discussion on this.
My final thoughts on HDAK are that it would've been a much better idea to simply remake MK Trilogy. They would've only had to make one engine, and the beauty is that it wouldn't have had to be "arcade perfect" because there was no arcade release. MKT was also broken to begin with, so basically, that leaves a lot of room for change. It would've been far less work than trying to remake three games. At the end of the day, that project was just too ambitious for its own good. I think that MKTHD would've had a much better chance of happening, and it's a shame the devs didn't try for that option instead.
Because quite frankly, no one gives a shit. Honestly. I'm entirely too worried about the fight to sit there and analyze the validity of my character's motions. In a world where people can freeze eachother and turn into dragons, I find it insanely difficult to notice when someone's movements aren't entirely spot on.
They weren't "remaking" all 3 games, tho. They were just remaking the visuals. Making MKT-HD would've been a lot of work in the visual department, but then they would also have to remake the fighting engine and everything else, too. With the HDK, they only had to redo the visuals of all 3 games. I don't really know which would've been work, but both are major undertakings, and having MKT-HD would've have had the same effect since a lot of the point to the HDK was the nostalgia factor.
Unfortunately no, I don't believe it's that simple. The games would've had to be made from the ground up, each one requiring its own engine. They would've had to "match" the gameplay in the remakes to the originals, because of all of the updated assets (and even ratio).
Why would you think this? SSF2T-HD is just an emulated version of the original game where they replace the original sprites with the HD sprites, and the general consensus was that this was gonna be done the same way. I seriously doubt they would've changed the aspect ratio because doing so would've changed the gameplay. (Certain moves (like Scorpion's teleport) wouldn't work the same since the playing field would be longer.) I'm certain they would've just added sidebars like they have in the MKAK, XBL UMK3 and PSN's MKII. There's also the fact that creating a new engine would end up changing the gameplay in some form, regardless of how much time they spent on them.