Official TRMK Tier Rankings: YOU Vote!

Mileena: 8.9
+ Great poking tools
+ Easy juggles
+ Safe basic attacks and combos
+ Can zone and anti-zone effectively
+ Deadly mixups that can lead to more than %20 combos
- Extremely punishable specials if not used correctly
- Splits and Leaping Sai are somewhat slow
- Low damage output
- Extremely damaging juggles are difficult to pull off

I don't really agree with Fox17's rating of Mileena. I would at least like him to explain his rating.
 
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ok 13 kratos is as good as baraka easily a 7.0 to 7.5 not high but not low. in the right hands kratos is a high 7.9

kratos
7.7

i think i'm the best person here to deem were kratos should go but its not that kind of tier list.

u know i only have 41 hrs working with him but i respect 13 ths choice to exclude him.
 
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Mileena: 8.5
+ Great poking tools
+ Easy juggles
+ Safe basic attacks and combos
+ Can zone and anti-zone effectively
+ Deadly mixups that can lead to %20 combos
- Extremely punishable specials if not used correctly
- Splits and Leaping Sai are somewhat slow
- Low damage output
- Extremely damaging juggles are difficult to pull off

I don't really agree with Fox17's rating of Mileena. I would at least like him to explain his rating.

LOL everytime someone says Mileena you are there! You are her ultimate supporter.

Mileena can be an annoying character, but she doesnt have low hitting specials, all her specials are very punishable specially her teleport, her combo starters are really slooooooow. And other thing ill make a full review later if you want but Im having dinner now so...
 
I'm gonna start out on a high note and give Mileena an 8.9. She has excellent mixup abilities (B3 into Ball Roll, and Splits overhead starter). Combo abilities are very versatile, with each starter landing early to mid 30s % damage. Her specials are extremely punishable on block, but that's not a problem if used correctly.

Overall a great character with a solid projectile game and very tricky EX Teleport. 2 of her 4 specials can even be combo starters with respectable damage. Her very dangerous abilities to destroy jumpers with said air combo starter (Teleport xx Sai Blast xx Ground Roll) make her a murderer in the air.
 
Mileena's hitbox while she is doing D4 and in general is the most annoying part about her. Splice in the fact that she has one of the most dangerous mixup games in the game and could antiair you into a 30% combo on reaction and you have a serious powerhouse on your hands.

The combination of instant air sais and her teledrop that could be made safer with airsai against some characters makes it so she could control space practically at any point if she gets started. Couple this with the fact that her U4 is a safe juggle starter AND an overhead and she is only capable of good things.

She could rushdown, she could zone, she could play any style she wants safely. On reaction she could slide under high projectiles from jump distance with ball roll for a juggle starter too. It's good stuff. No note worthy bad matchups either. She has the tools to win even against the most hardened vets with other characters.

D4 gives so much advantage on hit AND is so long range that it basically gives her a free mixup if it hits from close distance. If she D4s again they can't jump away or counterattack so they fear a second D4 coming. Using this fear you could mix in your overhead launcher, a grab, or go for a pressure string or jump over. In the right hands she is a tricky beast. D4 just makes her so incredible.

Overall I'd give her: 7.75/10


What people didnt get is that IMO Scorpion and CSZ are in the same tier, i gave Scorpion an 8 and CSZ a 7.5

Both are high-mid/B tier IMO, none of them are top/S tier.

Sorry dude, but Scorpion seriously isn't nearly at the same caliber as CSZ. Even saying Scoprion is on the higher side of midtier would be pushing it. He has alot of amazing tools, but to do any sort of high damage he has to take risks that other characters could avoid all together. He's a great character, don't get me wrong, but at the highest level he comes up just a little bit shorter than alot of other characters.

On that note too, I don't agree with your Mileena rating at all either =(
You say her specials are punishable and her moves are slow, but you're not seeing that if you only use your punishable moves on reaction of your opponent's crap you shouldn't get punished and that D4 makes the speed of her moves irrelevant because of all the advantage it gives on hit. People block low vs her just out of fear alone.
 
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Liu Kang is an 9 people just dont use him to potential yet and Shang Tsung is a 10! Cause Justin Wong said so (joking)
 
Alright, here is my full review of Mileena.
Score: 9
(Disregard my last vote)

First of all, Mileena is a very versatile character, as she can zone, anti-zone, and anti-air effectively. Much like Kitana, she can continue a combo after landing an Teleport/Air Sai with her Ball Roll which makes her deadly in the air. Her Ball Roll and Teleport Drop can go under and over almost every projectile in the game on reaction. Not to mention that her Air Sai's are solid zoning tools. She could rush as well, with her safe basic attacks, and the fact that her Ball Roll is a great way to close the distance if it whiffs. Mileena can play just about any style she wants to.

Mileena's mixups are very deadly due to the fact that they can lead to some damaging combos. Her Down+4 is also deadly. Not only does it have a very long range, but it also has a very small hit-box on it, and it can also be used to set up her damaging combos. It pretty much forces the enemy to block low, which allows you to nail them with a Splits. Her overhead moves are very deceptive, and her low-hitting moves have a very long reach.

While her specials are punishable on block, it's not a problem if used correctly. It means that you simply cannot spam them. Overall, she's easily a High-Mid tier character, and definitely very underrated.
 
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Alright, here is my full review of Mileena.
Score: 8.9

First of all, Mileena is a very versatile character, as she can zone, anti-zone, and anti-air effectively. Much like Kitana, she can continue a combo after landing an Teleport/Air Sai with her Ball Roll which makes her deadly in the air. Her Ball Roll and Teleport Drop can go under and over almost every projectile in the game on reaction. Not to mention that her Air Sai's are solid zoning tools. She could rush as well, with her safe basic attacks, and the fact that her Ball Roll is a great way to close the distance if it whiffs. Mileena can play just about any style she wants to.

Mileena's mixups are very deadly due to the fact that they can lead to some damaging combos. Her Down+4 is also deadly. Not only does it have a very long range, but it also has a very small hit-box on it, and it can also be used to set up her damaging combos. It pretty much forces the enemy to block low, which allows you to nail them with a Splits.

While her specials are punishable on block, it's not a problem if used correctly. It means that you simply cannot spam them. Overall, she's easily a High-Mid tier character, and definitely very underrated.

To me she is a Low tier, Mid Tier at best.
 
-No low specials
-Punishable port and ball
-Slow starting combos
-Very predictible

My judge can be affected a bit with the fact I dont like her and I find her as one of the most boring chars of the game, but im pretty sure that your judge is much more affected by the fact that you like her so much and she's your main.

No proffesional in the subject would give her a 9.

Im far to be a pro too but I try to be more impartial and leave my "love" for the char aside, like when I gave Scorpion, Noob and Kabal only an 8.
 
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-No low specials
-Punishable port and ball
-Slow starting combos
-Very predictible

My judge can be affected a bit with the fact I dont like her and I find her as one of the most boring chars of the game, but im pretty sure that your judge is much more affected by the fact that you like her so much and she's your main.
Kinda like how you once gave Scorpion a 9, because he's your main and you like him?
 
I corrected myself after that and gave him an 8.

But if Scorpion wouldnt desrve and 8 or 9 people wouldnt complaint about him so much in online ;)


PS - He's not my main I have only 2 hours played with him.
 
To me she is a Low tier, Mid Tier at best.

So you think Scorpion is the same tier as CSZ and you think Mileena is low tier?

Ah... this is making me think this thread isn't going to have a solid result in the end.
Alot of people are basing their votes on:

But if Scorpion wouldnt desrve and 8 or 9 people wouldnt complaint about him so much in online ;)

Random casual players aren't the judges of how good a character is at their highest level of play.... Just because people make topics about "giMP hElfiRE pLZ" doesn't mean that Scorpion is good.... it means the players complaining are inexperienced.

And you think one of Mileena's downfalls is "no low special". Are you serious? Saying this you probably must think Scorpion's Low Sweep special is actually a good move when it's downright terrible, does a tiny little bit of damage, and is punishable by full combo from 35-45% on whiff and on block. Using the sweep special at all is just a gigantic unnecessary risk that should be used super rarely or never at all.

I'm honest when I say some of these votes are seriously making me lose faith in the end result of this thread.... hopefully other votes will average the final scores a bit more when added up.
 
What makes you think that your votes are more accurate than mine?

Maybe they are but I dont care I have my opinion. And im not a casual or a noob, I dont need to be a tourny player to know some stuff.

Mileena is still a 6 to me and Scorpion an 8. Period. I respect Reptile0009 score or anyone, I didnt say anything, he was the one complaintning about my score and I answered what I though I never criticized his score.
If he wouldnt tell me to explain what i though I would never start this discussion.


Live and let live.


I repeat I never play Scorpion I only have 2 hours at most (all offline I never played him online), I main Sub-Zero and Reptile the most.
 
I noticed the scores you people give are roughly the same. always around 8 or so.

I know its a bit early to start complaining and there hasnt been enough characters, but I was just pointing that out.
 
What makes you think that your votes are more accurate than mine?

Maybe they are but I dont care I have my opinion. I dont need to be a tourny player to know some stuff.

Live and let live.

Okay, that's fair enough, you're right.
I'll try my best not to comment on your votes anymore, but just know that when you do vote I'm probably going to be shaking my head and be a little disgusted when I see it.

I noticed the scores you people give are roughly the same. always around 8 or so.

I know its a bit early to start complaining and there hasnt been enough characters, but I was just pointing that out.

It's because for the most this game is pretty balanced. I'd say all characters are capable of being tourny-winning characters if mastered and used right(except Sheeva in my opinion).

NRS has really done an amazing job balance wise.
 
Okay, I'll try my best not to comment on your votes anymore, but just know that when you do vote I'm probably going to be shaking my head and be a little disgusted when I see it.

Fair enough, but understand I dont care if you comment in my scores, I dont mind, what I dont like is when other people try to push their opinions into my troath.
 
It's because for the most this game is pretty balanced. I'd say all characters are capable of being tourny-winning characters if mastered and used right(except Sheeva in my opinion).

NRS has really done an amazing job balance wise.

you know, I think your right. Its just that balanced fighters are so rare nowadays. glad NRS did it right.
 
Fair enough, but understand I dont care if you comment in my scores, I dont mind, what I dont like is when other people try to push their opinions into my troath.

I think we we're trying more to explain some stuff, opinions aside. But it's okay I think it'd be better for me at least to just not comment on your votes.

you know, I think your right. Its just that balanced fighters are so rare nowadays. glad NRS did it right.

Exactly. The patching system is the future of fighting games. NRS says done something golden here with MK. I could honestly not think of a more balanced fighter since SSF4 came out.
 
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