Hi everyone!
Here's some honest balance feedback from a non-super pro MK9 fan!
I think Scorpion is too good/easy to play vs characters without teleports, from my own Online experience.
I've also been a lot of tournaments, and it appears that all the most played characters are those that have teleports.
Anyway I'm sure someone will disagree, there is always someone who disagree's.
Here's two nerfs to Scorpion I would like to see happen, to help non-teleport characters:
1) Nerf Demon Fire, so it doesn't "track" and hit characters using their only high speeds abilities to close distance.
First off, people moving around normally, on the ground should always get hit by it, no problem.
However I think it's unfair that this move also is pretty safe to use as counter vs fast moving targets such as characters using abilities like Kabal's Nomad Dash, Nightwolf Shoulder, Strykers Roll Toss, Jade's Shadow Kick, etc etc etc.
These characters (and others), have no teleport and their only attempt to getting close is by forward jumping or using these "charge" moves to close distance to a camping Scorpion player. Scorpion already has his Spear move that is very effective at dealing with these abilities.
Also whenever you get down, it seems like you can get a free Demon Fire off, if you time it right. You can't even wake-up roll away from it (as vs Nightwolf Lightning), as again it tracks the player. If you have to Jump every time you wake-up, to avoid it, you are easily grabbed with a Spear, which leads to my next point.
2) Scorpions Spear move should not be able to grab enemies just by hitting their foot.
Consider that some characters can only close distance to Scorpion effectively by doing a lot of forward jumping, as it is otherwise too easy to land Demon Fires. Problem is, Scorpions Spear move is very useful even vs jumping enemies, as it has this strange "pull down" animation when it hits someone jumping, by their foot, and kinda pulls them down and towards Scorpion.
Scorpions Spear move is so fast that you can even sometimes react to someone jumping and catch them before they land. And when your opponent does catch you with Spear, they essentially have a good combo or Xray ahead of them, and can then reset the distance again, setting you up for yet another jumping/blocking challenge towards getting closer to Scorpion.
Even Scorpions Teleport move can hit jumping enemies too and he has the air grab.
I dont see why it's necessary for Scorpions Demon fire to be able to counter move abilities.
And I dont understand why the already godly Spear move, should have such an enormous range vs enemies trying to avoid the Demon Fire spamming. I hope both these aspects of these two otherwise fine moves, are reduced a bit. For the sake of non- teleport characters.
And even if you try to take up the range challenge with scorpion, his Demon Fire will likely hit you before you even fire your projectile, and he can always teleport if you shoot too much.
Please note that I dont mind if Scorpion get's something in compensation, this is not about making him less fun/good vs the situations he is already good and balanced in. This thread is ONLY about Scorpion vs characters without teleport, that needs to close distance.
Here's some honest balance feedback from a non-super pro MK9 fan!
I think Scorpion is too good/easy to play vs characters without teleports, from my own Online experience.
I've also been a lot of tournaments, and it appears that all the most played characters are those that have teleports.
Anyway I'm sure someone will disagree, there is always someone who disagree's.
Here's two nerfs to Scorpion I would like to see happen, to help non-teleport characters:
1) Nerf Demon Fire, so it doesn't "track" and hit characters using their only high speeds abilities to close distance.
First off, people moving around normally, on the ground should always get hit by it, no problem.
However I think it's unfair that this move also is pretty safe to use as counter vs fast moving targets such as characters using abilities like Kabal's Nomad Dash, Nightwolf Shoulder, Strykers Roll Toss, Jade's Shadow Kick, etc etc etc.
These characters (and others), have no teleport and their only attempt to getting close is by forward jumping or using these "charge" moves to close distance to a camping Scorpion player. Scorpion already has his Spear move that is very effective at dealing with these abilities.
Also whenever you get down, it seems like you can get a free Demon Fire off, if you time it right. You can't even wake-up roll away from it (as vs Nightwolf Lightning), as again it tracks the player. If you have to Jump every time you wake-up, to avoid it, you are easily grabbed with a Spear, which leads to my next point.
2) Scorpions Spear move should not be able to grab enemies just by hitting their foot.
Consider that some characters can only close distance to Scorpion effectively by doing a lot of forward jumping, as it is otherwise too easy to land Demon Fires. Problem is, Scorpions Spear move is very useful even vs jumping enemies, as it has this strange "pull down" animation when it hits someone jumping, by their foot, and kinda pulls them down and towards Scorpion.
Scorpions Spear move is so fast that you can even sometimes react to someone jumping and catch them before they land. And when your opponent does catch you with Spear, they essentially have a good combo or Xray ahead of them, and can then reset the distance again, setting you up for yet another jumping/blocking challenge towards getting closer to Scorpion.
Even Scorpions Teleport move can hit jumping enemies too and he has the air grab.
I dont see why it's necessary for Scorpions Demon fire to be able to counter move abilities.
And I dont understand why the already godly Spear move, should have such an enormous range vs enemies trying to avoid the Demon Fire spamming. I hope both these aspects of these two otherwise fine moves, are reduced a bit. For the sake of non- teleport characters.
And even if you try to take up the range challenge with scorpion, his Demon Fire will likely hit you before you even fire your projectile, and he can always teleport if you shoot too much.
Please note that I dont mind if Scorpion get's something in compensation, this is not about making him less fun/good vs the situations he is already good and balanced in. This thread is ONLY about Scorpion vs characters without teleport, that needs to close distance.