Hi, guys. I've been kinda busy with summer stuff here, and have been away for the forum, limiting myself to lurking and thanking some post every now and then.
It's great to see how Arq, Chris and Bleed have been making such progress.
Incredible work from all three.
First of all, Arq, Goro's fall looks great now. The bounce in the head looks perfect.
About his wakeup, looking at it now, I think it does look a bit odd having him jump with his hands. At this point I'd suggest making him just roll backwards instead.
About the roar, I'm not a big fan of the new assymmetrical motion for the head. I get artistic liberties, but I'd personally keep it symmetrical. Just my two cents.
Also, although his teeth look great in the closeups, for some reason they look too even from afar.
Then, the speed of the arms animation could use some tweaking. Currently, the motion starts slow, accelerating towards the back. The arms are supposed to move fast, violently at the beginning, when moving backwards, and then come to an elastic stop at the back, and pause there for a while, which is where most of the roar will be happening.
Also, the palms should be oriented to be facing more upwards and not straight towards the camera. Probably about 45º.
Finally, I don't think the knees should straighten through the whole thing. On the contrary, I think they should flex as the roar peaks.
As always, acting the motion out will give out the cues as to what makes up the expression of the whole thing.
Chris, in Sonya's staggered animation, you should make the feet step first on the heel and then roll on to step on the whole sole. Stepping flat makes her look robotic.
And Bleed, nice progress on Cage. The new skin tone looks miles better and the face looks like it's been tweaked too.
About the victory pose, one thing I think I'm seeing is that he's not supposed to be crossing his arms, which makes the stance look to wide and open-chested.
He's supposed to be making some weird pose where his wrists are folded inwards with the back of his hands touching his body, and his elbows pointed at the camera, instead of the forearms lying against his body.
See how the elbows are above the sternum and inside the contour of the body, and the shoulders are propped up, and probably even slouched forward, instead of wide open.
Also, something is making the pelvis look too thick where the legs meet the body.