Mortal Kombat HD Remix with MUGEN

new animation..

I added a few things here and there, just to add a little bit more of a beastly look to it.. hope you like it

regards

 
everything is spreading around
What do you want, you also posted many animations.) Video has description, which says that it's fake.

Goro looks much better, oily butt almost invisible.) I only don't like head animation, looks different from MK1.
Also black/white emblem on the belt looks very bright.
 
I would deviate from the original sprites a little more, to give the animation more impact and fluidity, like you did with the face.


I'm looking at it from a principles of animation mindset, not so much the rotoscoping.

Copy the animation too close, and it tends to look stiff and weak.
 
Love the Goro roaring animation, the slight changes to the head movement looks great!

The Yin-Yang belt buckle looks a little too light, and his feet (more noticeably the left foot) seems to slide a little too quickly.

Is the lighting on this final? Or can it be changed a bit? Because as it's been pointed out before, his back side is a bit too dark as it stands now.
 
Well, it's two-pronged approach.) Arq_Hawkin didn't improve Goro's standing up.
It looks like garbage like it was in MK1.



https://www.youtube.com/watch?v=sBsrMyFSKHI
[MENTION=13155]Le@N[/MENTION]
if you are that hardcore of a fan how you pretend to be, you should know I fixed that animation to be the same as mk1 but making it more believable... my animation is different from the original.

maybe you can do it better, if you want I can send you the 3dsmax file so you can make it better.

BTW thanks a lot for calling garbage my work, that was really kind :)
 
Some animations maded by bleed, arq or cris in early stages, were not perfect at all but even at that time, they were anything but no "garbage" at all.

I agree with arq, if its more easy to you flame others work without giving a objective feedback, why to bother and post here on the first place.. Better take the 3d model offered by arq, and do a "no garbage" stand up animation by your own.
 
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https://www.youtube.com/watch?v=sBsrMyFSKHI
[MENTION=13155]Le@N[/MENTION]
if you are that hardcore of a fan how you pretend to be, you should know I fixed that animation to be the same as mk1 but making it more believable... my animation is different from the original.

maybe you can do it better, if you want I can send you the 3dsmax file so you can make it better.

BTW thanks a lot for calling garbage my work, that was really kind :)

Not sure exactly what he said since Le@n has been on my ignore list for over 6 months now, but you'd do best to just ignore him so that he goes away. I used to think it was a language barrier but now I know he's just a troll. Don't feed him and he will go away. He is actually the saddest of trolls in that he has no talent but spends his time promoting his web site and his MUGEN version of MK on a thread that has nothing to do with his stuff. He would like nothing more than to ride of the coattails and popularity of this thread so as to promote his own. He is also one of those MUGEN zealots who feels entitled because he has been using it for such a long time. There was a time I thought he'd be genuinely helpful to the project since he is most definitely a serious MK fan, but I quickly realized he's just an angry dude who likes attention. I refuse to believe that the only bits of English he actually understands are words like "sucks, garbage, trash, crap etc." Look at his post history. He comments as though he is absolute end all be all most knowledgeable guy on the planet. I've tried asking him nicely to choose his words more carefully when criticizing other peoples work but to no avail.

I think the roar looks great btw. I do agree with Bleed (surprise surprise) in that the body is too stiff for such fantastic facial animation. If you are going to deviate from the original anyway, maybe allow yourself the freedom to better animate the "anticipation" part before the roar. Anyway I'm cool with it now if you are sick of messing with it since it looks 100% better than it was original.

As for the get up animation unless I'm seeing something incorrectly he looks a bit floaty when he gets up. The physics of it just don't quite feel right during the tumble. Maybe that should happen faster? I'd be curious to know what Bleed/uKER think.
 
Few days ago, i have commented about the goro ´s facial reaction at Winpose animation, and i told that goro ´s face looks happy and that this no fit on character.

But here, i saw (a different and offcourse), an awensome result In "Roar" animation because is everything, except a happy reaction.
My suggestion is back to work at winpose ´s face reaction and try to implement this kind of work on goro ´s face at winpose animation, all for that is more serious and not parodic.

regards
 
Hi, guys. I've been kinda busy with summer stuff here, and have been away for the forum, limiting myself to lurking and thanking some post every now and then.

It's great to see how Arq, Chris and Bleed have been making such progress.
Incredible work from all three.

First of all, Arq, Goro's fall looks great now. The bounce in the head looks perfect.
About his wakeup, looking at it now, I think it does look a bit odd having him jump with his hands. At this point I'd suggest making him just roll backwards instead.

About the roar, I'm not a big fan of the new assymmetrical motion for the head. I get artistic liberties, but I'd personally keep it symmetrical. Just my two cents.
Also, although his teeth look great in the closeups, for some reason they look too even from afar.
Then, the speed of the arms animation could use some tweaking. Currently, the motion starts slow, accelerating towards the back. The arms are supposed to move fast, violently at the beginning, when moving backwards, and then come to an elastic stop at the back, and pause there for a while, which is where most of the roar will be happening.
Also, the palms should be oriented to be facing more upwards and not straight towards the camera. Probably about 45º.
Finally, I don't think the knees should straighten through the whole thing. On the contrary, I think they should flex as the roar peaks.
As always, acting the motion out will give out the cues as to what makes up the expression of the whole thing.

Chris, in Sonya's staggered animation, you should make the feet step first on the heel and then roll on to step on the whole sole. Stepping flat makes her look robotic.

And Bleed, nice progress on Cage. The new skin tone looks miles better and the face looks like it's been tweaked too.
About the victory pose, one thing I think I'm seeing is that he's not supposed to be crossing his arms, which makes the stance look to wide and open-chested.
He's supposed to be making some weird pose where his wrists are folded inwards with the back of his hands touching his body, and his elbows pointed at the camera, instead of the forearms lying against his body.
See how the elbows are above the sternum and inside the contour of the body, and the shoulders are propped up, and probably even slouched forward, instead of wide open.
Also, something is making the pelvis look too thick where the legs meet the body.
 
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Hey guys,

It's my first post here on the forums, but I have been following this project for a while and I am highly interested in contributing to the project.

I am a 3D Artist. I have a Bachelor of Science in Video Game Art and Design. I am about to go for my Master's in the next couple of months in Video Game Design. You can view examples of my work at: www.mrmauricejohnson.net

I am proficient in Maya, ZBrush, and UDK (To name a few.) I also have additionally skills as a 2D Artist to include traditional and digital media.

I would like to work on doing props and assists for the environments for your MK1 project. I believe you guys could have environments similar to MK9/MKX. I can also do characters if you wish.

Have you ever considered porting your project over to Unreal Engine and leaving MUGEN? That would open up waaay more opportunities for your code. (Just a suggestion)

Let me know if you guys could use my help on your project by PM. I have time at the moment!
 
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Update (stagger / impact).
I increased slightly the impact of reaction on the body,
So having a better reaction on the shoulders and legs.
I made a small adjustment in support of the feet, but do not know if you can see because of the speed of the animation.
I set the facial expression, as in the previous version could not see clearly.
[URL=http://s1290.photobucket.com/user/CrisBerserk/media/impact%202_zpssfssw7le.gif.html][/URL]

for now is that people see you soon.
 
We already have all the backgrounds covered. We need some one who can tweak, rig and render all of Kano's animations. If interested I'll PM you details.
 
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