Mortal Kombat HD Remix with MUGEN

What I meant was, he could try to make a single animation for one of his other redesigns (for example Noob or Shinnok), and then with separate thread (or by posting a thread on forum where more creators of fangames are gathered) it would raise his chances of finding an interested programmer.
 
I'm glad to see this project trucking forward, at any pace. The assets are still looking great and I'm sure will look even better moving forward.

Sometimes I feel bad that I'm already "done" with my contributions, but if there's anything I can do to help at this point I'd be more than happy to. I'm far from the most integral piece to the puzzle at this point, so I'm looking forward to future updates, to say the least.

Well done, guys! Rock on!
 
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I'm glad to see this project trucking forward, at any pace. The assets are still looking great and I'm sure will look even better moving forward.

Sometimes I feel bad that I'm already "done" with my contributions, but if there's anything I can do to help at this point I'd be more than happy to. I'm far from the most integral piece to the puzzle at this point, so I'm looking forward to future updates, to say the least.

Well done, guys! Rock on!

If you decide to create your versions of post-MK1 music tracks, or even making brand new MK tracks, I am sure that this is still good thread to post them, since I take that most people learned about your works from here anyway.
 
hey guys, we are back again, happy new year to you all guys and let's get back to business, new animation...

 
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Oh crap, look at that shinny goro's ass!


Great job and fantastic animation to start this new year.

Enviado desde mi MI 3W
 
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Hi long time has passed. Regards to Arq and Criss , you are doing a great effort dudes, offcourse in 3d enviroment arts.
ohh i see that tom has received his ban too, lol. well not matter. Keep on moving.

ah forgot to mention arq,I was thinking that goro s face should to have a more scariest face at winpose and not got smiling, imo was en error from midway team add a smile to goro too. I will not say that this goro version is perfect but at least this kick ass to mkd-mkar and mk9 goro version from actual mk team.
 
Hey Arq, why are you getting those white dots all around your sprites?

In the environment render settings, your background color should be solid black to avoid this.

Save as .png or something like it, with a transparent background.

In Photoshop, save for web > Transparency = on, Matte = none
 
Hey Arq, why are you getting those white dots all around your sprites?

In the environment render settings, your background color should be solid black to avoid this.

Save as .png or something like it, with a transparent background.

In Photoshop, save for web > Transparency = on, Matte = none

I had no idea man, I will check that and post it again, I was checking the forum on my tablet and the forum background color was pure white so, I didn't see the points.. thanks buddy
 
hey guys, we are back again, happy new year to you all guys and let's get back to business, new animation...


I usually just lurk around these parts, but it's been quiet on here lately. Goro is looking excellent Arq, keep it up!

Bleed, have you worked any more on this since the Cage update?
 
I've been making a lot of technical, or subtle changes to him. Not really worth posting all that.
Changes include Shaders, Lights, Camera perspective, Rigging, skinning, Cloth sim, Animation...

You can see the last version here
http://gabrielmelendez.weebly.com/johnny-cage.html


It's close enough I think, I know it's not perfect, but the only thing that is still really bothering me is that flickering. I can't get rid of it, even though I'm doing what it says on the autodesk help site.

I'm using Mentalray, and you have to bake the Global Illumination to a file first. Then use that file when making the final render, so max can blend the GI between a few frames. I'm not sure why it's not working.
 
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I've been making a lot of technical, or subtle changes to him. Not really worth posting all that.
Changes include Shaders, Lights, Camera perspective, Rigging, skinning, Cloth sim, Animation...

You can see the last version here
http://gabrielmelendez.weebly.com/johnny-cage.html


It's close enough I think, I know it's not perfect, but the only thing that is still really bothering me is that flickering. I can't get rid of it, even though I'm doing what it says on the autodesk help site.

I'm using Mentalray, and you have to bake the Global Illumination to a file first. Then use that file when making the final render, so max can blend the GI between a few frames. I'm not sure why it's not working.


I take it this flickering is apparent on the render on your website? I know it's probably driving you mad because you know its there, but it's barely noticeable imo. The Cage renders look pretty much perfect.
 
Hello everybody.
I found this video, which was recently published on youtube.
I thought we were not calling both people's attention.
But it seems that everything is spreading around.
 
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