Mortal Kombat HD Remix with MUGEN

It's getting better every time.
There's still some smoothing that can be done, especially on the shoulder side, but I'd say it's pretty OK.

I did this one showing that, along with some other minor (hopefully painless) changes.

liu2_zps73400836.gif~original


- Slightly flatter hair at the front.
- Tighter waist band. Sides should continue the line of the upper torso.
- Corrected shape of the back of the shoe soles
 
imho, proportions should be kept sort of in a middle ground between all characters.

To explain further:

We have to remember and keep in our minds the body proportions of the actors who portrayed these characters.

Daniel Pesina was shorter than Ho sung Pak, and Richard Divizio was taller.
Developers made the sprites all the same height.
Because of this, the ninjas and jhonny cage seem to have a larger head, chunkier arms, and a biger uper body
 
Here's something else.
This one is about the pose and not the model, so no worries.
The upper torso should be behind the line of the hip.
See that the center line of the body is almost vertical in the picture, and not leaned forward.
I think it helps the stance quite a bit.

LKPose_zps5e841b49.gif~original
 
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@HAHAHAHA I knew you were going to upload those pictures... I was just waiting for it
Damn, I accidentally edited the post and removed it.

Arq_zpsa995d83f.jpg~original


I was waiting until it was done but I thought it might serve as encouragement for you. :)

About the last render, the back of the shoes still looks a bit strange.
The back of the shoe should be vertical, and not sloped outwards.

Also, can you do what I suggested with the pose?
 
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I understand you guys are trying to get these sprites looking as best as you can, but Liu Kang looks to be pretty much done. If it's only minor details that are so small no one would notice, then why not move on and start animating.

I remember before when Bleed was working on the ninjas, it was agreed that in the interest of getting this game finished, the 3d sprites weren't going to look 100% like the original game. The fact that they are 3d alone, makes them look foreign to the original.
It was a long time before the spine rip finishing move was completed, because people kept arguing about it was too fast or too slow. When really, it was because it was in 3d that it looked strange with our nostalgia glasses on.

Perhaps, Liu Kang is ready. He may not be 100% accurate, but does he look good enough to pass?

Also, any word from Interloko? Any updates?
 
@ttas thanks for saying that, I know liu's had a lot of problems before, now he looks so much better than before but like you said, there are so much things that won't be notice.

Uker can see all those thing because it's a still but when liu gets animated all those thing won't be seen, unless he download every gif and analyse it frame by frame and I'm sure that's what he does, I'm not saying it's a bad thing but I know when I animate liu there will be more things to change on the model even if we all agree the model don't need any more changes!! It's a shame but this is my reality, but I don't want to spend my life on this guy, and I think I alredy have like a year or a year and a half working on liu and I haven't been able to get to animation stage completely
 
He may not be 100% accurate, but does he look good enough to pass?
Pretty much the same was said about the model on the left in the picture above your post.
I know we (especially me) can tend to go into excessive nitpicking.
The issue is being able to tell the point up to which it's worth it, and beyond which you're overdoing it.

I also think the idle stance is the single animation that should get the most attention, since it's the one that players get to see the most. Same goes for the character selection portraits. An ending pic, for example, is probably not worth spending too much time on.

I do agree that Liu Kang is almost out the door.
Fix the soles and flatten the front of his hair and I'm sold. I promise. :)

Also, before starting the idle animation lean his body back a bit.

Pretty much this.

liu2_zpsfa792687.gif~original
 
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@ttas
offtopic but last 2 videos of your game look great man! :)
Thanks! New one this month.

Now on topic; Liu Kang does look like Liu Kang. It reminds me of my years as a musician, when you make a mistake in a song, 90+ % of the audience won't notice. So with these characters, anyone playing the game will just love it for what it is.
 
I been lurking around this forum for a while just seeing the progress and you guys are doing great. I know arq been working on Liu Kang for a while and I seen a huge difference from the last time I seen Liu Kang. He looks WAY better! To be honest he's done. I 100% agree with ttas! It's not like bleed and the rest are getting profit off a fan made game anyways. I'll say it again Arq you out did yourself even more! Liu Kang is finished

BTW not to diss anyone who been helping out with the project noticing some errors on each characters... but jeez guys.. free game isn't it?
 
Well, every time someone talks about people criticizing too much, I make it about me.
You make it sound like we're lying on our backs complaining about stuff while we wait for these guys to put out a game we can play.
I don't think anybody is complaining about anything.
Here it's pretty much "try to help or hit the road".
 
arq, this is what I talked to you about on Skype.
Same comparison as before, adding the lighter face, and some touchups to the right forearm.
With the face, I kinda got a hard edge between the light and the dark part since I did in a rush, but the idea was mostly making it seem like the skin is colored and lit like the rest of the body.
The forearm should hopefully look a bit more natural too.
The wrist is thinner, the back of the forearm is a bit thicker, and notice how the bend doesn't get so close to the back of the elbow.
I made the fold between the chest and the shoulder lower too, so that the shoulder stays in one piece.
If you have some way to make the shoulder have a solid ball inside of it that can't be deformed, that would probably help.

Liu_zps3d2bc1ae.gif~original


For the record, changes from the previous post were:
- Flatter hair at the front
- Back of the shoes vertical and soles not getting thicker or wider at the back
- Slightly modified position of the torso
 
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(sorry I took long to reply was on the phone) uKER you been the biggest help out of anyone heck probably the only help as of now lately with the best eye on here and I'm even not trying to kiss @$$ or anything. I'm serious. I remember other users been trying to help out with other past characters besides Liu kang and I agreed with you outta all of em a lot, because you would always show solution to mistakes you notice on the chars. others would have their own opinion when they notice something and try to put it in words. heck uKER you would notice stuff I would notice sometimes.

I never said anything about anyone complaining nor you or anyone trying to criticize. all the characters look great I don't think they can possibly look exactly 100% like the MK1 actors plus, the graphics back then wasn't that great. not trying to say put very less effort in these characters, but do the best ya can. now onto liu kang. Without your help uKER liu kang wouldn't be where he is today. To me liu kang looks done right now. All I'm saying is he doesn't really need anymore changes at all. I don't think people would notice any mistakes

(wow that was a long post. just putting in my perspective on this project ha ha)
 
No problem, man.
The "jeez guys.. free game isn't it?" sentence kinda threw me off I guess.
Sounded a bit like "stop bit**ing and take whatever they throw at you since it's free", which is not the spirit.
Nobody needs a crappy free game. The idea is to do justice to MK1, which is not an easy deal.

Thanks for your comments then, and yeah, arq's Liu Kang is coming out really nice, so I will hopefully stop bugging him about it in the next couple of days. :P
 
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I understand you guys are trying to get these sprites looking as best as you can, but Liu Kang looks to be pretty much done. If it's only minor details that are so small no one would notice, then why not move on and start animating.

I remember before when Bleed was working on the ninjas, it was agreed that in the interest of getting this game finished, the 3d sprites weren't going to look 100% like the original game. The fact that they are 3d alone, makes them look foreign to the original.
It was a long time before the spine rip finishing move was completed, because people kept arguing about it was too fast or too slow. When really, it was because it was in 3d that it looked strange with our nostalgia glasses on.

Perhaps, Liu Kang is ready. He may not be 100% accurate, but does he look good enough to pass?

This is exactly what i was about to post yestarday but it was too late(I had to work early today)
It was exactly the same with Sub-zero's hand/fingers.

Uker i think you should change the criteria of your critics, leave the little details to the end revision and focus on the big things first, things like size and position are obviously necessary but this other things like finger position/rotation and armpit notch need to be the last thing to be worry about(unless they are notoriously out of place, of course.), so i think you, in the future, should leave that kind of things for ONE final critic.

Take this from some one with an average eye who, like the most of the people, will no take note of this things unless some one point them out like those details from Cage you pointed out recently, I not even consider them to be a problem, for me Johnny is perfect the way it is right now.

Beside is not like the characters barely resemble the originals if that was the case i will undertand the need to improve, but the guys are doing more than a wonderfull job.

On a side note, i know maybe its kinda late but for some reason i just realised this now, i will suggest get some one (i will recomend JhonataBatalha who already post some of his work) to make some character sheet (like this) to help the modelers to get quickly to the final product (particulary with the faces), I think that with Uker's feedback a 2d sketch will be much easy to correct and it will be a much more reliable surce for the modelers.

Like i said maybe its a little late but you could try and see if it works with sonya.

Forgive me if i sound repetitive compared to other posts it took me too long to write all this XD
 
Oh yeah man no problem. I wish I knew how to do some of the stuff ya doing. I'm still kinda into Graphic art type of stuff. I remember when I was young around 13 or 14 I use to edit Mega Man sprites and stuff LoL.
 
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Uker i think you should change the criteria of your critics, leave the little details to the end revision and focus on the big things first
Do you somehow think we're in a "first" stage with Liu Kang?
We've been trying to get him out the door for MONTHS now.

things like size and position are obviously necessary but this other things like finger position/rotation and armpit notch need to be the last thing to be worry about(unless they are notoriously out of place, of course.)
The armpit notch bugs me because I, for one, know how muscles are laid out and it's impossible that such thing happens, and it's one of those things that people may not consciously notice if it's wrong, but unconsciously it still registers, and if it's right it conveys a sense of higher quality and realism.

Take this from some one with an average eye who, like the most of the people, will no take note of this things unless some one point them out like those details from Cage you pointed out recently, I not even consider them to be a problem, for me Johnny is perfect the way it is right now.
I didn't make that GIF intending for any change to happen.
I wouldn't go as far as to say they're perfect, but I'll say they're really good and there's no actual need to change them.
Also, Cage and the ninjas are in the game engine since LONG ago, and I wouldn't expect anything to be done to them in any near future.
 
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