This one is for you Le@n...vegitation enhancement complete.![]()
I tried making the hair in Zbrush today, it's a lot easier to model it. Not sure how I can work it in max yet.
The ears are a little bigger and the muscle around the mouth is toned down a bit.
![]()
I tried making the hair in Zbrush today, it's a lot easier to model it. Not sure how I can work it in max yet.
The ears are a little bigger and the muscle around the mouth is toned down a bit.
![]()
Guys I'm working on stages right now and have a few questions:
I'm grouping objects in psd files in layers the same way they are in the game, so I can hide and show them easily to export.
First question is: Should I update this file on dropbox?
The second question is about Courtyard stage:
This is how is in psd file:
View attachment 4874
The problem is about the visible part. We can't make it full visible without having the character walking outside the fighting area.
This is how it looks now:
View attachment 4875
Second question: What do you think about this issue? Something similar happens in arcade game.
I've been working on Goro's Lair too and found some issues with the bones and the floor.
Bones issue fixed. I just need to work on the floor, in the psd file there is just 1 image and parallax effect won't look right. I'll try to split the image like arcade version.
Another question:
The scorpion sprites aren't updated in dropbox, right?
@interloko
Latest versions of all the stages is now up on dropbox. Palace gates had a few adjustments to the guards and sizing of the building structures. Warrior's Shrine remains incomplete until I have all the characters.
Mid-foreground Elements, carpet coloring, background wall and throne room columns have all been adjusted in Throne Room stage.
Announcer Voice is in the announcer voice folder and Justin Slaughter will put up his music tracks today or tomorrow in the "Music" folder. Remember the goal is to have something that looks and sounds just like the game but with Scorp and Subzero selectable.
Thanks! I can't wait to see what you come up with.