I'm having some trouble getting the UI not to shake with the screen. I think it may not be possible, and I'll have to remove all screen shakes for the UI to stay put.
It seems like something simple, but I don't know what the deal is... This may be a hard coded problem with mugen, but I'm not entirely sure.
in mugen 1.1 the explods aren't affected by envshake, and there are more "postype" options
i've read something about a font for the names, i didn't use a font because this is not a regular mugen game.
in this game you have all characters in a single file, i know you can make different def files but then you'll face other "problems".
these problems are:
- battle plan: there are 4 random battle plan per character
- endurances: using a font you can't change the name of your oponent after beating the first one.
- reptile & goro: if you unlock reptile you need to change your name to reptile (or scorpion if you want it like arcade). same goes to goro, after beating the third endurance.
now i'm with computer and my mother gave me some days ago a hdd i forgot in spain with some of my files, so if you still interesed in having me in the team i'm ready to work again.
if this is the case then i think it's better to organize in a better way what you want from me. we can split it in "mini tasks", for example: this week all the stages working right, next week replace character's sprites, then right colision boxes (i made an app for this), etc etc.
if you are not interesed and prefer bleed (or anyone else) coding, then take in account some stuff i made, like the round system wich allow hidden fights, endurances and goro fight after third endurance.
i've installed molebox and i'm downloading the files just in case