I'd love to see screenshots![]()
now the challenge is to making it work fine in mugen, i mean.. in the gameplay field, not the visualI set the fps for the crouch to 60 and now it's looking good.
I REALLY hope NRS and WB don't interfere with this.
now the challenge is to making it work fine in mugen, i mean.. in the gameplay field, not the visual
did you find Otira in SOTP?Jade just popped up while I was playing SOTP. Amazing.
I didn't doubt this man's work before but trust me when I say interloko knows what he's doing!
After doing some tests, it looks like we need to mix the frame rate depending on the animation.
Some animations look good at 30 while others look too choppy.
The stance and walk for example look fine at 30, but the crouch was looking choppy.
I set the fps for the crouch to 60 and now it's looking good. I just need to pick and choose where to cut frames and where to add some.
General rule so far is to stay at around 20 sprites for any move. The less the better as long as it doesn't look bad.
Yeah, but the thing is you obviously have the talent to make this that much better. IMO, you should really make this project your own. Be inspired by the source, but go all out. Add the extra squash and stretch. Add better secondary animation. Make Boon take a look at this work and be like "!@#$, we need to hire these people asap". Your work so far is nice, but if you can do it better man, go for it.