I should mention this is just an idea I wanted to try and read your opinion on, if you prefer your one then I can just take away more shadow from your original and leave it at that. It's your call.
I think I made the top too light as well...it's been a long day and my eyes are screwed now.
To me it looks great. Send me the .PNG file when you are happy with it.
Thanks, I'm glad you approve, and yeah I'll just polish it up a bit tomorrow then send it through.
Also sorry guys for the hold up on the UI, currently I'm just correcting any text that needed correcting, and then the majority will be done. Also The Grid is working away at the music, so hopefully won't be long till you guys get to hear something.
Sounds great, thanks man. I'm really excited about how this is coming along.
It's OK, I'm working on other stuff in the waiting time.Also sorry guys for the hold up on the UI, currently I'm just correcting any text that needed correcting, and then the majority will be done. Also The Grid is working away at the music, so hopefully won't be long till you guys get to hear something.
Likewise, my enthusiasm for the project just keeps growing.
One thing I'm looking forward to when it's complete, is making my own MK1 HD cab. Can't wait![]()
The jump animation is actually made in place, no vertical movement. The jump motion of going up and down is done with code.
What I have there in the gif is a preview. When the sprites are ready, I will remove the vertical movement.
You need to have more collision boxes to fit the image better.
If you add more, you can fit them to the arm and head while skipping the empty space.
By in place motion, I mean like running on a treadmill.
You go through the motion but you don't actually move out of place.
The jump is the same way, you add the levitation and gravity with code in the game engine.
The biped skeleton in 3ds.max has an option that does this for you. If on, the root bone will stay in place, while the rest of the body does the regular motions.
it looks great so far but what's your plan with this animation? how many frames?..
so your plan is 41 HD frames for 3 SD frames? or was this an example for MikeyMK?The HD version will replace the single SD frame with 41 HD frames, all using the same collision set up of the one SD sprite.