The first game took a year to make and they had a grand total of 4 people working on it.....part 2 might have been the same scenario based off the fact that when you beat the game you only see 4 pictures of the creators, boon, tobias, etc......I would assume video taping actors is easier then what you guys are doing. Could be wrong.....
Excellent work! The work so far looks terribly official.....If you lied and told people it was released by NRS I wouldnt doubt it if they believed you.
The iPhone graphic power is limited but so far the iPhone UMK3 character models are a disaster.
All characters have different proportions, scorpion is smaller other characters and Stryker is bigger others.
Animations like the Idle of Motaro is broken in the shoulder, there isn't a good balance between character models. I don't understand how Game companies make game like this where single people works better.
I guess ATM, this project is the only hope for a good remake of Classic MK game.
It's done with variables and it's super easy to implement.
I'm still working on the topology, getting all the parts of his body to have a lower resolution mesh. It has to be done so I can animate it. I can't animate the High poly model from Zbrush, because it'll crash 3dMax. This is the mesh I'll apply the different shaders, normal map, color texture, etc. I'm getting the Gi and pants done now..
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i need to know if you guys are interesed in adding some options for versus matches.
in my umk3 engine i have an option to choose from: single character, tag-team, 2, 3 and 4 endurances.
so, should i add it to mk1 hd or just keep 1 vs 1 only?