Hey guys. It's been a while since I know this forum and I'd never registered, but when I found this topic I was completely amazed (I've been checking this thread for some time too, actually before the C&D). I'm totally astonished by your work and I'm always checking on it, you guys are really talented.
At the first glance I really wish to help, then I noticed that the thread was from 2011. You guys have a solid team, don't let anybody screw with it blabbering shit on a 3 (or 4?) years old work. Don't lose focus (specially because I believe you do it in your free time).
It's a shame you got the C&D, but what I really think is that the NRS team would be very impressed with the project, who knows what could happen then...
I see you guys are concerned about the programming. From the very beginning I felt that MUGEN doesn't equals the project standards (although I know very little about it), so you'll need a better game engine. As a programmer I would really like to help you with this, but I think it's probably a work for two. I'm not compromising myself, but there are my notes on the programming topic:
Gameplay depends totally on it - if you guys expect something closer as possible the original (as I've noticed your perfectionism on details), I think there's a lot of other details that influences gameplay to be considered, like
* original frame rate (how to convert it to a better one without losing speed rates, etc)
* hitboxes (I took this name from a PDF of a MK2 hack that was posted here, very well documented), collisions - so that a flying kick can stop an attacking player or not, according to the original, for instance (I guess this is the hardest thing).
* exact interval between a button sequence
* not to mention the IA, which changes in every difficult and with every character
* etc.
It would also be nice to use a multiplataform engine, so that it can be played on other systems as well. And have a future idea for multiplayer support.
Anyway, I wish the best for you and this project, congratz for you all, I'll continue to peek from time to time!
Rock on !!
PS : Sorry for any english mistakes.