Mortal Kombat HD Remix with MUGEN

MKnewinstall.jpg
 
I got a problem, one of the things that are making liu kang look strange is the bump which is to strong on the skin... So I tryed to soften the skin bump but I don't know why but I can't use the smoth brush on zbrush cause it soften the geometry but the bump stays no matter how low my geometry is. Even at my first geometry subdivision I can still see the skin bump, what I'm I doing wrong? Is that bump in a layer or something? If some one knows how to fix it I'll be pleased!!
 
Arq, you have to be on the higher sub division levels to smooth noise type details.

When you move to the lower sub D. levels you are not smoothing the detail that was added on higher sub D. levels.... as much.

I think of the lower levels like using a Free form deformer, it's more for global adjustment.



When smoothing high frequency detail, target a higher sub D. level.

When smoothing general forms, like a cheek bone. Move to lower levels and work your way up.
 
Arq, you have to be on the higher sub division levels to smooth noise type details.

When you move to the lower sub D. levels you are not smoothing the detail that was added on higher sub D. levels.... as much.

I think of the lower levels like using a Free form deformer, it's more for global adjustment.



When smoothing high frequency detail, target a higher sub D. level.

When smoothing general forms, like a cheek bone. Move to lower levels and work your way up.

Thanks a lot bleed, I'll give a shot if it doesn't work I'll tell you later, almost forgot.... Cage is looking great, also I like the hair in zbrush, what did you use? Fiber?
 
Wow.. didn't remember it being so grainy lookin. At least in that shot you can see how his hair was parted and you can tell that he did have those sunken features that Bleed gave him but maybe not to such extreme at that time.
 
That's Fiber mesh hair in Zbrush, I'm not using it for the final render. It's just a prop so I can see some hair in Zbrush.
 
Scanned MK1 cabinet side art was posted here before;


Bleed, Cage looks good, little too old yes, but likeness is there. I think you are still having problems with hair, it should go up in volume. Now it looks like an old mans hair all dried out ready too fall off any moment (that might be from the program tho) I know I'm repeating myself but I still like the first hair you did the best;

cage12.jpg


This just looks spot on imo, especially from the side.
 
Yea, but the hair on this version look fake, like a plastic wig (it looks like the hair of main character from Toy Story movie), also the hairstyle is more from MK2 than MK1. But his cheeks look better here, they are too big in the last version. I think that hair look good in final version, far more realistic, just need to be shorter and there should be more hair on his forehead.
 
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Well that was just my 2 cents. It looks plastic because it's not finished I think, with some love this could look great. I like it's form even tho' it is more MK2 than MK1, but it just screamed Johnny Cage when I first saw it.
 
Yes, and too bad that in Shaolin Monks they totally changed everybody's appearance, only Shang Tsung looked like his classic version from MK1 and MK2. Maybe combination of both methods used by Bleed will give best effect.
Maybe his select screen icon is some comparison for hairstyle:
Bez tytułu.png
And I know that it's in poor quality, but maybe it will help a little with the hairstyle:
Bez tytułu.png
 

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Scanned MK1 cabinet side art was posted here before;



Bleed, Cage looks good, little too old yes, but likeness is there. I think you are still having problems with hair, it should go up in volume. Now it looks like an old mans hair all dried out ready too fall off any moment (that might be from the program tho) I know I'm repeating myself but I still like the first hair you did the best;

cage12.jpg


This just looks spot on imo, especially from the side.

I agree with this... this looks great to me also... and I think his hair would be good styled this way also. It definitely looks parted to the side on the cabinet art to me... maybe just a little shorter or pushed back off the face or something.
 
Hi Cris, cool work on Sonya.


I'm looking at some MassFX tutorials for 3ds.max 2013 tonight, looks like I can have the cloth and hair animate with a game style simulation.

Bone chains to animate cloth and hair for example, Scorpion's rope can have a realistic animation. Stuff like that, looks pretty interesting.
 
Maybe you are right about the hairstyle, it's hard to say because of the quality. I made a little comparison and you can see, that the hair were darker in MK1 and shorter:
Bez tytułu.jpg
 

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Hi Cris, cool work on Sonya.


I'm looking at some MassFX tutorials for 3ds.max 2013 tonight, looks like I can have the cloth and hair animate with a game style simulation.

Bone chains to animate cloth and hair for example, Scorpion's rope can have a realistic animation. Stuff like that, looks pretty interesting.

That would be great Bleed, it would help a lot and mainly the Sonya Blade that I am doing and please excuse my English.
 
Hey MUGEN users!!! Got a question as I am completely new to MUGEN. Say someone creates a fighting game using Mugen. Can he then sell his product over the Internet???
 
I'd say maybe if what you are making is totally original. If using other people's work or existing content like MK, then no.



Arq, it's too small to tell how close you got.
 
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