Mortal Kombat HD Remix with MUGEN

OK!

I've addressed everyone's concerns from having too much green in the floor to removing all shinyiness in the bricks (I actually remodeled them and they are much more realistic now. Also added in some grain to make them feel a bit rougher. I'm not sure how much more I can massage this. It doesn't look exactly like the original, but it is about as close I'm going to get it I think.

Result is here:

GORO_LAIR_HD.jpg
 
OK!

I've addressed everyone's concerns from having too much green in the floor to removing all shinyiness in the bricks (I actually remodeled them and they are much more realistic now. Also added in some grain to make them feel a bit rougher. I'm not sure how much more I can massage this. It doesn't look exactly like the original, but it is about as close I'm going to get it I think.

Result is here:

GORO_LAIR_HD.jpg

O.O............................ Oh My God, it looks like...PERFECT!
 
Ok, noticed a few small things with the newer rendition, though it is a VAST improvement!

Attaching a doctored up version to bring it closer to the original in color etc... hopefully it will help.

goro__s_layer_hd_by_d1u9c7k9-d4xgi4p.jpg


I adjusted the back wall color, floor gradient and saturation, darkened up the blood, added heavier shadows to the skeleton and adjusted the color/brightness/saturation levels of the bones on the floor to match them up to the hanging skeleton.
 
Both are great, but, yeah, gotta say I like K!ll's more.

Still, good effort by everyone doing this, it's awesome seeing this all come together.
 
I've noticed that the walls now have so much more image noise after brightening it. Any reason for that?
 
I've noticed that the walls now have so much more image noise after brightening it. Any reason for that?

Yeah the walls have added noise on purpose to give it a granular feel. But the noise is apparent in the shadow areas so yeah you can see it more when brightening.
 
I have to disagree on the wall color here. It matches the original. Now whether or not that is preferable is another discussion entirely, but I sampled the actually brick tones to hand paint the 3D brick models. So if you didn't like the pinkish/purplish tones of the original, then you won't like them here either.


yeah that's better. but i think the walls have too much pink color.

and what i meant of my last post about the lighting was different.


GORO_LAIR_HD_Edited1.jpg



what you think guys?
 
Hey Bleed,

Any chance we will see some more Scorp animation soon? I think you said you were going to work on "being hit" animation?
 
Few suggestions for Goros Lair if I may. Subtle changes but I think they'll make a difference.

First, noise on dark areas between stone blocks should be reduced, or all black. Also, the part
where front wall touches the floor looks weird, maybe it's too much contrast in color between
the two. I think placing that dark green slime on edges of the wall would correct this.
Something like this:

25tgsqx.gif


Part where the green floor ends in the dark also looks strange, you can see the straight
horizontal line at the end of the floor. I think there should be a smooth(er) transition from
floor to dark, something like this:

w8up0y.gif


Just my 2 cents.
 
Hey thanks for your crits:


-The noise is hard to control since it is created in Photoshop as 2D.

-Was there slime in the orginal? I'll have to check on that.

-Already fixed the shadowy floor area updates coming soon.



Few suggestions for Goros Lair if I may. Subtle changes but I think they'll make a difference.

First, noise on dark areas between stone blocks should be reduced, or all black. Also, the part
where front wall touches the floor looks weird, maybe it's too much contrast in color between
the two. I think placing that dark green slime on edges of the wall would correct this.
Something like this:

25tgsqx.gif


Part where the green floor ends in the dark also looks strange, you can see the straight
horizontal line at the end of the floor. I think there should be a smooth(er) transition from
floor to dark, something like this:

w8up0y.gif


Just my 2 cents.
 
Also, the part
where front wall touches the floor looks weird, maybe it's too much contrast in color between
the two. I think placing that dark green slime on edges of the wall would correct this.
Something like this:

25tgsqx.gif

Agree with you on that, it's too hard of a line, and I did actually fix that in my recolor, I just forgot to address it.

Updated version is looking a lot better. Last thing I have as far as color goes is the floor is still too green. It needs to be desaturated and a little yellow thrown in too I think. I'd also like to see heavier shadows used on the skeletons to keep it truer to the original.

Keep up the good work guys and if you need anything, just ask :)
 
I'll have an update by tomorrow, or late tonight. I got hooked on coding the last two days, but I'm working on the new animation right now.


Crouch block sprites with the palette are in Drop box.
 
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