And even though the reviewer seems to be a bit too accustomed to SF, he does make two good points with the special bar. It really doesn't make any sense that you get next to nothing for attacking while the person getting hit gains a ton on the special bar very quickly.
Just like the Street Fighter IV series with it's Ultra Specials, OH WHAT?
But isn't the demo a build from last years E3? I think we'll be getting a different game with the final version, NRS did gain the right to have their game at Evo after E3 last year. But If it's not the case then I'm looking forward to NRS tweaking it out, there's some department's in games where It just can't all be perfect ( With the exception of a very small list of games ) and NRS has really pulled this system out from scratch and from what people are saying on how they're impressed with the demo, then that's a pretty good achievement if you ask me.
If the guys on the case of comparing it to Street Fighter... SFII took many versions to get it right in the end and since then they've been tweaking and stacking new features to the system. Mortal Kombat's always had constant system changes throughout the whole series, which I enjoyed, out of all the series ( regardless of if they're hits or misses ) you have to somewhat give NRS credit for not staying on something safe and trying new and different things for the series.
It's a tough situation in a way for NRS, they're having to cater to the Western Audience ( Who are generally more casual players who love the idea of simple pick up and play with easy reward ) along with appealing to the Eastern/Tourney players. But I mean, If NRS can truly cater for both audiences then It'll be a masterpiece.