Armageddon was a pile of shit even compared to MK11 lmao. I doubt they stupe that low even if it is NRS. People just want to play their favorite character and have fun. Something MK11 failed to deliver on. If the game is a slog to play and somehow worse than MK11 than I could see it. Their not going to launch the game like Capcom did with SF5 lol. Funnily enough all my friends who play street fighter 6 don't even touch the open world map. Most people that play street fighter 6 are into the more competitive side of the game. The single player content is nice but thats not why people buy street fighter IMO. No matter how hard the Capcom shills try to push it as such.
I don't think NRS are going to shit everyone out of single player content. All they need to do is make their game less of a grind to unlock stuff. Make the rewards worth playing for. The story is beyond silly so I stopped caring about that stuff a long time ago. If they did add a Konquest mode that would be cool but that Isn't a make or break it situation for me.
I rather have a well made game with a few modes that allows me to be creative and have fun. Over a game stuffed to the brim with poorly thought out modes just for the sake of modes. I think Armageddon is a perfect example of what not to do lol. We don't need fighting games following Ubisofts formula ether.
If that's all it took for people, then people wouldn't have bitched about MK11's lack of content. Regardless how much shills tried to promote Towers of Time as "content".
People want to have fun in general. Though when it comes to what people want SPECIFICALLY. There is a golden rule, that has existed since the dawn of trading.
"Generally people have no idea what they want"
Armageddon wasn't the best example of MK, but it was still FUN. Motor Kombat, insane roster with characters using duplicate moves, custom character creation and Konquest mode. It was silly, it was messy and it went completely bonkers, but even at its worst, it was still better, than MK11. MK11 is this sanitized version of MK. Does it work on technical aspect? Sure. Is it fun? Ahahaha no. Cause it doesn't go crazy, it doesn't experiment, it has nothing.
Also... I never understand this statement "all the people I know/all my friends"... am I supposed to use that as a standard of some sort? How many? 2-3? 10? 15? Dunbar's number claims that cognitively you can only maintain between 100-250 stable social relationships anyway. Most of the people never get past 50. So I am confused what that statement is supposed to represent.
Ironically, 15 friends of mine, who play SF6 are loving custom character system. Love custom fighting. Love good amount of content to pick. Other love the game for modding support. Others like it for competitive. But my friends don't speak for what people are interested in generally. What does speak is statistics. It has been a month since the launch and the game is maintaining 30k+ player base. Competitive players don't make up 30k. They are around 5-10k on a good day. CAPCOM succeeded with their single player content. Veteran SF players got their competitive play. And newcomers with casual players got to mess around with custom character creator/mods and ability to have fights, without having to deal with hardcore fanatics. Win win.
Both worlds got what they wanted. That was a smart tactic and CAPCOM got rewarded for it.
As for MK1.
We know it won't have Kustomization.
No Krypt.
No Konquest.
So far we were only told, that they have something "bigger and better", than Krypt and Konquest. Which still has to be shown.
And we still don't know what Dragon Krystals are for.
"Their not going to launch the game like Capcom did with SF5 lol:"
Oh boy. You feeling bold, jinxing it like that. If rumors are true and everything was changed last minute. Then yeah. It is very likely that MK might get its own "SF5 launch".
We shall see on Thursday though. If they will just reveal few characters and that's it, then it will just support the claim, that game doesn't have much to offer.