I snagged this from MKO, kudos to Smokeman.
Tremor will have an EX special, which is a 3hit fullscreen ground unblockable dealing 13% damage. The best part is, it hits OTG so it's a guaranteed unscaled unbreakable and unescapable damage after several moves.
Yes, normal version is an unblockable fullscreen ground pound, but pretty slow, 8% damage, and doesn't OTG.
Unblockable Ground pound is a universal ability.
Aftershock's ability is another ground pound, which you activate and it somewhat "detonates" after 3 seconds and hits low, isn't a unblockable. Generally it's pretty shitty because it has long startup and long detonation time, I culdnt find any viable oki setups with it.
BUT Aftershock has also an aerial ground pound which is another story. It's pretty cool - fast AERIAL LOW which knocks up (no followup available though), can be cancelled out of jumping attacks (so you have overhead into low while still being in air) and is advantageous on block. Best part - EX version launches for a full combo. So when jumping in you have basically a mixup with normal jumpin/air pound.
Crystalline's unique abilities are: Armor up - Tremor crystallizes up (quite fast) and gains reduced chip damage for a few seconds or until hit AND when hit by a attack, he gets reduced hitstun. Shit's not exactly like getting one hit of armor, but when you're charged up, getting hit by, let's say uppercut doesn't launch you, only (hit)stuns for couple of frames. You have to see this to get a hang of it, pretty dope anyways.
EX version NEGATES all chip damage for a few seconds (or until hit) and gets same "one hit of reduced hitstun" property.
Crystal's second unique ability is summoning a boulder - you can then throw it like an interactable OR jump away from it - again, like using an interactable. You can have only one on screen, but in mirror match two Tremors can have them both AND you can use enemy Tremor's boulder (when playing as another character, you can't use Tremor's boulder as an interactable, I'm not sure if it's intended though).
So metallic's universal ability is switching between "Golden" mode and "Lava" mode. These two stances change his other special's properties; Gold has tweaked fireballs, whereas Lava is more combo oriented - more launchers, launchers knockup higher, more hitstun etc. You always strt in Gold mode and want to switch to Lava asap basically.
Maybe I'll also write up about Tremor's universal abilities, because he has a lot.
I told you earlier about his unblockable ground pound. It's his only ability which is the same for all of his variations. His all other specials have different properties inbetween variations - I won't write them all bc I'm going to sleep, so bear with me. Here's a short writeup.
So first, he has a projectile similar to Shinnok's ceiling skelly hands - he summons some rocks falling from the sky, which hit overhead and track the enemy - or you can use left/right to summon them behind/in front of the opponent. Projectile doesn't disappear if Tremor gets hit. You can do some cool oki hard-to-blockable overhead/low setups with this or just force the opponent to block on his wakeup when ending combos with it.
Next one is just a normal projectile - Tremor tosses a slow travelling boulder, slow startup, but is kinda advantageous on block when finishing blockstrings with it (but it's interruptable). Can be ducked even with block. Pretty shit imo.
He has a low hitting projectile, similar to Kabal's buzzsaws from MK9; hits low and knocks down, but travels and starts up a little slower than Kabal's. In Metallic-Lava mode, it also launches for a full combo, lol. It's okay move.
He has a "Boulder smash" - low-medium range mid hitting punch move (range is lower than Jax's dash punch) which knocks away, EX has armor, both -7 on block. On startup, Tremor can press down to make it an overhead, which ground bounces for a nice combo (-12 on block, ex also has armor), or press up to make it a mid hitting launcher - the difference between an overhead version is, it launches not bounces and has +1% dmg (also a nice combo filler). You can charge up ex version to hit it later or dash cancel out of it.
Last one is a "Boulder blast" - a move somewhat similar to Ermac's Soul burst - so a low range (1-1,5dash range) projectile-like move. You can press up or down to aim it high (can be used as an AA) or low (hits low). Thing can be charged to hit it later, or you can press d,d to cancel it out. It's a decent combo ender, because you get a long untechable time (guaranteed unblockable OTG), but it's -12 on block, so not a good pressure tool.
Text Files