the k-man
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Kung Lao
Kung Lao can possibly be one of the few characters that has moves for every kind of kind of combat like zoning, rushing, anti-air, close combat, and mix up combat. In this guide I will give as much detail I can about the moves and witch category they fall under. If there is something I missed then please tell me and I will put it in when I can.
Basic Moves
Chops away+1: a good move that falls under close combat and can help start a combo.
Hat Swipe toward+2: this move falls into two categories close combat and anti-air. for close combat this best used at the end of the combo and for anti-air the swipe hits over head so all you have to do is work out the timing and this move could be deadly.
Point Kick away+3: falls in close combat.
Rolling Thunder toward+3: this is a rushing move that helps you go in low and you can use a close combat move right after it.
Hop Kick toward+4: I consider this move a zoning tool because it keeps your opponent away.
Sweep away+4: close combat move.
Chain Combos
Windy Palm 1,1,2,1: fast combo used for close combat and rush down and one of his main chain combos.
Healing Wind away+1,Toward+1: also fast used for close and mix-up combat. this move also props the opponent up so can either attack from the air or rush him.
Lead The Way away +3,3,3: this is another main chain combo of KL's it is a mix-up and a zoning tool. this combo is very underestimated but it is not useless this allows you great chances to zone your opponent and very good for your mix-up game.
Chained Fist 2,1,2,1,2(press rapidly): a close combat move.
Iron Broom 2,4,2+1 last hit is overhead: close combat move and good mix-up game.
Leg Bar 2,4,1+3: another close combat with good mix-up game.
Uprooting Step 2,4,1+3,3 small window for last input: for mix-up and zoning combat and maybe rush down to.
Plum Flower 2,4,1+3,1 small window for last input: another main and the best mix-up combo that is also used as a nice zoning tool to.
Also use two button combos they are very good and quick to use when fighting.
Specials
Hat Toss away, toward, 2: classic move that can move up or down and is very fast best used as a zoning tool
Ultimate Hat away, toward, 2+block: My favorite projectile in the game you can use this in juggles, anti-air, and zoning. the best part is is that it stuns the opponent for a bit so you can do more.
Ground Hat down, away, 2: zoning tool and can be used at the end of a chain combo.
Grinding Hat down,away, 2+block hold 2 to delay: this move has more uses then it's normal version because of the delay. you can use this as an anti-air since it go in the air and also a zoning tool to keep them away. also if you know how, can be used in combos to.
Spin down, toward, 1: the fastest special in the game. it is used as an anti-air and close combat and way better than Barakas blade spin. this move can save you if you are in a corner getting pummeled and great to juggle people.
Cyclone down, toward, 1+block: fast and adds more hits it falls under the same category as the its normal version. this move can move forward so you can also catch the opponent off guard and may have even more uses than the original version.
Dive Kick down+4 while in air: very fast can be used for juggles, rush down, and punishing projectile users.
Multi Kick down+4+block while in air: same as first but has more hits.
Teleport down, up then either 1 throw, 2 pop-up punch, 3 standard kick, or 4 knockdown: this is the only teleport in the game were you can change it to any situation you are in an has the most uses, but can be punished easily.
Double Teleport down, up+block then either 1 throw, 2 pop-up punch, 3 standard kick, or 4 knockdown: teleports twice and appears in front of the opponent and has armor until KL's feet touch the ground. this has the same uses as the normal version.
X-Ray
Fist Of Shaolin LT+RT xbox/ L2+R2 ps3 this has the benefits of the spin but with more moves and more damage and it helps get you out of sticky situations. the down side is that it does not have to far of a reach so it is best to use this as anti air and close combat.
Fatalities
Hat Trick back, toward, toward, back 2
Razor's Edge down, down, forward, back, 1
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