Kung Lao: The Time to avenge my ancestor is at hand!

the k-man

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Kung Lao


Kung Lao can possibly be one of the few characters that has moves for every kind of kind of combat like zoning, rushing, anti-air, close combat, and mix up combat. In this guide I will give as much detail I can about the moves and witch category they fall under. If there is something I missed then please tell me and I will put it in when I can.

Basic Moves

Chops away+1: a good move that falls under close combat and can help start a combo.

Hat Swipe toward+2: this move falls into two categories close combat and anti-air. for close combat this best used at the end of the combo and for anti-air the swipe hits over head so all you have to do is work out the timing and this move could be deadly.

Point Kick away+3: falls in close combat.

Rolling Thunder toward+3: this is a rushing move that helps you go in low and you can use a close combat move right after it.

Hop Kick toward+4: I consider this move a zoning tool because it keeps your opponent away.

Sweep away+4: close combat move.

Chain Combos

Windy Palm 1,1,2,1: fast combo used for close combat and rush down and one of his main chain combos.

Healing Wind away+1,Toward+1: also fast used for close and mix-up combat. this move also props the opponent up so can either attack from the air or rush him.

Lead The Way away +3,3,3: this is another main chain combo of KL's it is a mix-up and a zoning tool. this combo is very underestimated but it is not useless this allows you great chances to zone your opponent and very good for your mix-up game.

Chained Fist
2,1,2,1,2(press rapidly): a close combat move.

Iron Broom 2,4,2+1 last hit is overhead: close combat move and good mix-up game.

Leg Bar 2,4,1+3: another close combat with good mix-up game.

Uprooting Step 2,4,1+3,3 small window for last input: for mix-up and zoning combat and maybe rush down to.

Plum Flower 2,4,1+3,1 small window for last input: another main and the best mix-up combo that is also used as a nice zoning tool to.

Also use two button combos they are very good and quick to use when fighting.

Specials

Hat Toss away, toward, 2: classic move that can move up or down and is very fast best used as a zoning tool

Ultimate Hat
away, toward, 2+block: My favorite projectile in the game you can use this in juggles, anti-air, and zoning. the best part is is that it stuns the opponent for a bit so you can do more.

Ground Hat down, away, 2: zoning tool and can be used at the end of a chain combo.

Grinding Hat
down,away, 2+block hold 2 to delay: this move has more uses then it's normal version because of the delay. you can use this as an anti-air since it go in the air and also a zoning tool to keep them away. also if you know how, can be used in combos to.

Spin down, toward, 1: the fastest special in the game. it is used as an anti-air and close combat and way better than Barakas blade spin. this move can save you if you are in a corner getting pummeled and great to juggle people.

Cyclone down, toward, 1+block: fast and adds more hits it falls under the same category as the its normal version. this move can move forward so you can also catch the opponent off guard and may have even more uses than the original version.

Dive Kick down+4 while in air: very fast can be used for juggles, rush down, and punishing projectile users.

Multi Kick down+4+block while in air: same as first but has more hits.

Teleport down, up then either 1 throw, 2 pop-up punch, 3 standard kick, or 4 knockdown: this is the only teleport in the game were you can change it to any situation you are in an has the most uses, but can be punished easily.

Double Teleport down, up+block then either 1 throw, 2 pop-up punch, 3 standard kick, or 4 knockdown: teleports twice and appears in front of the opponent and has armor until KL's feet touch the ground. this has the same uses as the normal version.

X-Ray

Fist Of Shaolin LT+RT xbox/ L2+R2 ps3 this has the benefits of the spin but with more moves and more damage and it helps get you out of sticky situations. the down side is that it does not have to far of a reach so it is best to use this as anti air and close combat.

Fatalities

Hat Trick back, toward, toward, back 2

Razor's Edge down, down, forward, back, 1
 
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I will add more later. I add information that I notice when I play and what I see others use the moves for.
 
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Not trying to be mean or come off as a dick or anything, but this guide is so simple and it's short. No frame data. Match-up list or guide :(
 
To improve the guide I suggest you add combos, more general information, more in-depth info i.e. does he have frame traps, what strings are safe, etc.
 
Atleast he's trying, lets just discuss each issue in his post 1 by 1, and discuss it's merit.

Help him out by linking him to a site that has the frame data already figured out.



For example:

Why is B1, a good move?

Wouldn't it be better to go for a hit confirm off his 1,1,2,1 into spin. And pressure off that? What are the benefits of using B1, over his 1,1,2,1 or is 2,1,2,1,2,1(spam) strings.

B1 doesn't pressure block good, but maybe you mean hit confirm or when you KNOW they can't block like maybe their in attack lag or hitstun. Why is it good?
 
Atleast he's trying, lets just discuss each issue in his post 1 by 1, and discuss it's merit.

Help him out by linking him to a site that has the frame data already figured out.

Seeeeeee what had happened..

I was going to, but my friend asked me to come outside and I can't leave her hanging <_<

Plus, I don't know much about Lao :oops:

I could contribute to the Mileena match-up and help find frame data though..
 
Seeeeeee what had happened..

I was going to, but my friend asked me to come outside and I can't leave her hanging <_<

Plus, I don't know much about Lao :oops:

I could contribute to the Mileena match-up and help find frame data though..

Well you gotta know about lao, to talk the lao/mileena match up? The only reason I know mileena is as well as I do is because I have to know her crap so I can defend against it lol.

I edited my last post btw.
 
Well you gotta know about lao, to talk the lao/mileena match up? The only reason I know mileena is as well as I do is because I have to know her crap so I can defend against it lol.

I edited my last post btw.

I do know stuff about him, but it's small stuff :L
 
so basically what your telling me is, you know how to play your character and not your opponent.

No.... <_<

I know advanced Kung lao tactics and gameplay, but I'm terrible at playing him :L

Happy now, I suck with Kung lao.. the easiest character in the game..
 
Seeeeeee what had happened..

I was going to, but my friend asked me to come outside and I can't leave her hanging <_<

Plus, I don't know much about Lao :oops:


I could contribute to the Mileena match-up and help find frame data though..

No.... <_<

I know advanced Kung lao tactics and gameplay, but I'm terrible at playing him :L

Happy now, I suck with Kung lao.. the easiest character in the game..


Um.... so which one is the case? lol
 
I guess I'll point out the Infamous spin.

Since Lao lost his pushback on the Spin anyone on the cast can punish it.

People say he has the better spin over Baraka, but TBH they're both equal except Lao can combo of his.

The Spin is Lao's best Anti Air to defend against Jump in and Cross overs on wake-up.

EX spin has the same properties as the Pre-patch regular spin, but if it whiffs it's still punishable and it lungs Lao forward just a little.

Lao's B+3,3,3 String.

IMO, his best Mix-up tool. It hits low and is really fast on start up, You can also Hit confirm into spin into a Combo of your choice.
 
I guess I'll point out the Infamous spin.

Since Lao lost his pushback on the Spin anyone on the cast can punish it.

People say he has the better spin over Baraka, but TBH they're both equal except Lao can combo of his.

The Spin is Lao's best Anti Air to defend against Jump in and Cross overs on wake-up.

EX spin has the same properties as the Pre-patch regular spin, but if it whiffs it's still punishable and it lungs Lao forward just a little.

Lao's B+3,3,3 String.

IMO, his best Mix-up tool. It hits low and is really fast on start up, You can also Hit confirm into spin into a Combo of your choice.


I find it best when you do B3,3,3

To stop short occasionally after the first 2 hits and just grab. usually they are waiting for the third hit. IF you hit them the 1st or 2nd and didn't hit confirm fast enough. they are in enough hit stun you pretty much get a free grab unless they use a super fast special.
 
I find it best when you do B3,3,3

To stop short occasionally after the first 2 hits and just grab. usually they are waiting for the third hit. IF you hit them the 1st or 2nd and didn't hit confirm fast enough. they are in enough hit stun you pretty much get a free grab unless they use a super fast special.

What about the low hat mix-up? I think it's 4,2 into low hat and once you condition them to block low over head them with the hat. o-o
 
What about the low hat mix-up? I think it's 4,2 into low hat and once you condition them to block low over head them with the hat. o-o

yeah but that's a different set up lol. 2,4 doesn't lead into big damge, it's a pressure tool. Well I guess you can spin off the low if you and yoru opponents stances are as they should be, but for the most part yeah it's a good pressure tool.

But I was just pointing out uses of B3,3,3 besides it being a low starter for big damage.
 
Not trying to be mean or come off as a dick or anything, but this guide is so simple and it's short. No frame data. Match-up list or guide :(

I never understood this frame data stuff and besides this is my first character thread and I will add more stuff later. and I have not even done the big combos everyone else knows and I am doing my best.
 
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