xTHUGx
New member
Spoiler:
1 = Front Punch
2 = Back Punch
3 = Front Kick
4 = Back Kick
DC = Dash Cancel
EX. = Enhanced Version
BLK = Block
JK = Jump Kick
JP = Jump Punch
~ = Cancel = 2-in-1 into the special move
NJ. = Neutral Jump - Jump up
2 = Back Punch
3 = Front Kick
4 = Back Kick
DC = Dash Cancel
EX. = Enhanced Version
BLK = Block
JK = Jump Kick
JP = Jump Punch
~ = Cancel = 2-in-1 into the special move
NJ. = Neutral Jump - Jump up
Playing as Kitana:
Spoiler:
Special Moves
Enhanced Moves
Fan: B,F,FP+BLK
Lift: B,B,BP+BLK
SquareWavePunch: D,B,FP+BLK
PrettyKick: D,B,FK+BLK
CuttingFan: D,F,BP+BLK
FakeOutKick: D,B,BK+BLK
Basic Combos
Complex Combos
Finishers
Tactics~Credit to Konqrr
General:
* Punishing blocked moves that put your opponent packaged in a rolling ball of fun - Time your attack to hit them when they land on the ground to maximize your damage potential.
* You must master the instant air fan (iAF). It's much simpler in this game than in previous games. Just press up then immediately do the fan. If you did it right, your fan must be blocked or ducked. You can also do this with the Air Square Boost.
* Air Square Boost is her best move for getting out of the corner. Don't just throw it out there though, if you are hit out by a jab, you will eat a corner combo and be in the same situation. You can jump back then do the ASB at the peak of your jump to make sure you get out safely.
Spoiler:
Fan: B,F,FP
Lift: B,B,BP
SquareWavePunch: D,B,FP
PrettyKick: D,B,FK
CuttingFan: D,F,BP
FakeOutKick: D,B,BK
Lift: B,B,BP
SquareWavePunch: D,B,FP
PrettyKick: D,B,FK
CuttingFan: D,F,BP
FakeOutKick: D,B,BK
Enhanced Moves
Spoiler:
Fan: B,F,FP+BLK
Lift: B,B,BP+BLK
SquareWavePunch: D,B,FP+BLK
PrettyKick: D,B,FK+BLK
CuttingFan: D,F,BP+BLK
FakeOutKick: D,B,BK+BLK
Basic Combos
Spoiler:
Royal pain: FP,FP,BP
Dignified: B+FP,BP
Majestic: BP,FP,BP
Noble Lift: F+BP,FP
Rengal Assault: FK,FK,FK
Blue Blood: B+FK,FK
Power Intrusion: F+FK,FP,BP
Deadly Rush: F+BK,FP
Pure Kicks: F+BK,FK
Deception: F+BK,B+BK
Dignified: B+FP,BP
Majestic: BP,FP,BP
Noble Lift: F+BP,FP
Rengal Assault: FK,FK,FK
Blue Blood: B+FK,FK
Power Intrusion: F+FK,FP,BP
Deadly Rush: F+BK,FP
Pure Kicks: F+BK,FK
Deception: F+BK,B+BK
Spoiler:
UNBREAKABLE COMBOS
1-2 bar COMBOS
26% - Fan Lift, Air Fan Toss, Fan Toss, EX Fan Toss (hold), ff, Fan Toss, EX Fan Toss (hold), ff, Fan Toss
30% (1 bar) - JK, air fan toss, fan toss, EX fan toss (hold) ~ dash, fan toss
36% (2 bar) - JK, air fan toss, fan toss, EX fan toss (hold) ~ dash, fan toss, EX fan toss (hold) ~ dash, fan toss
Full Meter/X-Ray
27% - Fan Lift, Air Fan Toss, X-Ray
30% - Fan Lift, Air Fan Toss, Fan Toss, EX Fan Toss (hold), ff, Fan Toss, EX Fan Toss, ff, Fan Toss, EX Fan Toss, ff, Fan Toss
31% - Plain X-Ray (I know this looks kind of stupid but the point of these is that they're UNBREAKABLE.)
Mid-screen Combos
Key
1 = Front Punch
2 = Back Punch
3 = Front Kick
4 = Back Kick
??% - F+2,1, 2~Fan Toss, 4~Fan Lift, JK~Air Fan Toss, Fan Toss, 4~D,F+2
39% - F+2,1, b+2~Air Fan Toss, dash, 4~Fan Toss, F+2,1
45% - F+2,1, NJP, dash, NJP, B+2, Air Fan Toss, dash, Fan Toss, dash, 2~Fan Toss, dash, 2~D,F+2
47% - F+2,1, F+2~ Fan Toss, 4~Fan Lift, dash, dash, B+2~Air Fan Toss, dash, Fan Toss, dash, 4~D,F+2
48% - F+2,1, 4~Fan Toss, 4~Fan Lift, dash, dash, B+2~Air Fan Toss, dash, Fan Toss, dash, 4~D,F+2
51% - F+2,1, NJP, 4~Fan Toss, 4~Fan Lift, dash, dash, B+2~Air Fan Toss, Fan Toss, 4~D,F+2
55% (1 bar) - F+2,1, NJP, 4~Fan Toss, 2~Fan Toss, 2~EX Fan Lift, dash, dash, B+2~Air Fan Toss, dash, Fan Toss, dash, 4~D,F+2, 2
30-31% - F+4,1, D,F+2, D+1, D+1, D+1, D,F+2, D+1, D,F+2, D+1, D,F+2
30-32% - F+4,1~Fan Lift, dash, JK~Air Fan Toss, 3,3,3~D,B+3
36% - F+4,1, dash, F+3,3~Fan Lift, dash, JK~Air Fan Toss, Fan Toss, dash, F+2,1
42% - F+4,1, dash, 4~Fan Lift, dash, dash, 4~Fan Toss, DC, 2~Fan Toss, F+2~D,F+2
47% (1 bar) - F+4,1, dash, 2~Fan Toss, dash, B+3,3~EX Fan Lift, dash, dash, B+2~Air Fan Toss, dash, Fan Toss, dash, F~D,F+2
48% (1 bar) - F+4,1, dash, 2~Fan Toss, F+2~EX Fan Lift, dash, dash, B+2~Air Fan Toss, dash, Fan Toss, dash, 4~D,F+2
40% - F+3,1~Fan Lift, dash, NJP, B+2, Air Fan Toss, dash, Fan Toss, dash, 2~Fan Toss, dash, 2~D,F+2
37% - 2,1~Fan Lift, JK~Air Fan Toss, 4~Fan Toss, 4~D,F+2
38% - 2,1~Fan Lift, wait, B+2~Air Fan Toss, 4~Fan Toss, 4~d,F+2
40% - 2,1~Fan Lift, dash, NJP, F+2~Air Fan Toss, dash, 4~Fan Toss, F+2~D,F+2
41% - 2,1~Fan Lift, dash, NJP, B+2, Air Fan Toss, dash, Fan Toss, dash, 2~Fan Toss, dash, 2~D,F+2
42% - 2,1~Fan Lift, dash, NJP, dash, 4~Fan Toss, dash, 4~Fan Toss, F+2~D,F+2
50% (1 bar) - 2,1~EX Fan Toss (hold), dash, F+2,1, NJP, 4~Fan Toss, dash, 2~Fan Lift, dash, JK~Air Fan Toss, dash, Fan Toss, 4~D,F+2
51% (1 bar) - 2,1~EX Fan Toss (hold), NJP, F+2,1, NJP, dash, B+2, Air Fan Toss, dash, Fan Toss, dash, 2~Fan Toss, dash, 2~D,F+2
53% (1 bar) - 2,1~EX Fan Toss (hold), dash~JP~f+2,1, 4~Fan Toss, dash, 4~Fan Lift, dash, JK~Air Fan Toss, dash, Fan Toss, dash, 4~D,F+2
40% - B+2~Air Fan Toss, dash, Fan Toss, dash, 2~Fan Toss, 2~D,F+2
43% - B+2~Air Fan Toss, dash, Fan Toss, dash, 4~Fan Toss, 2~D,F+2
CORNER COMBOS
52% (1 bar) - 2,1~EX Fan Toss, dash, F+2,1, NJP, 4~Fan Toss, 4~Fan Lift, UB+4~Air Fan Toss, Fan Toss, dash, 4~D,F+2
47% - F+4,1, 2~Fan Toss, B+3,3~Fan Lift, JK~Air Fan Toss, Fan Toss, 3,3~D,F+2
49% - F+4,1, 2~Fan Toss, B+3,3~Fan Lift, B+2~Air Fan Toss, Fan Toss, dash, 3,3,3~D,F+2
1-2 bar COMBOS
26% - Fan Lift, Air Fan Toss, Fan Toss, EX Fan Toss (hold), ff, Fan Toss, EX Fan Toss (hold), ff, Fan Toss
30% (1 bar) - JK, air fan toss, fan toss, EX fan toss (hold) ~ dash, fan toss
36% (2 bar) - JK, air fan toss, fan toss, EX fan toss (hold) ~ dash, fan toss, EX fan toss (hold) ~ dash, fan toss
Full Meter/X-Ray
27% - Fan Lift, Air Fan Toss, X-Ray
30% - Fan Lift, Air Fan Toss, Fan Toss, EX Fan Toss (hold), ff, Fan Toss, EX Fan Toss, ff, Fan Toss, EX Fan Toss, ff, Fan Toss
31% - Plain X-Ray (I know this looks kind of stupid but the point of these is that they're UNBREAKABLE.)
Mid-screen Combos
Key
1 = Front Punch
2 = Back Punch
3 = Front Kick
4 = Back Kick
Fan Lift - Starter
25% - Fan Lift, JK~Air Fan Toss, Fan Toss, dash, F+2,1F+2,1 - Starter
??% - F+2,1, 2~Fan Toss, 4~Fan Lift, JK~Air Fan Toss, Fan Toss, 4~D,F+2
39% - F+2,1, b+2~Air Fan Toss, dash, 4~Fan Toss, F+2,1
45% - F+2,1, NJP, dash, NJP, B+2, Air Fan Toss, dash, Fan Toss, dash, 2~Fan Toss, dash, 2~D,F+2
47% - F+2,1, F+2~ Fan Toss, 4~Fan Lift, dash, dash, B+2~Air Fan Toss, dash, Fan Toss, dash, 4~D,F+2
48% - F+2,1, 4~Fan Toss, 4~Fan Lift, dash, dash, B+2~Air Fan Toss, dash, Fan Toss, dash, 4~D,F+2
51% - F+2,1, NJP, 4~Fan Toss, 4~Fan Lift, dash, dash, B+2~Air Fan Toss, Fan Toss, 4~D,F+2
55% (1 bar) - F+2,1, NJP, 4~Fan Toss, 2~Fan Toss, 2~EX Fan Lift, dash, dash, B+2~Air Fan Toss, dash, Fan Toss, dash, 4~D,F+2, 2
F+4,1 - Starter
30-31% - F+4,1, D,F+2, D+1, D,F+2, D+1, D,F+2, D+1, D,F+2, D+1, D,F+230-31% - F+4,1, D,F+2, D+1, D+1, D+1, D,F+2, D+1, D,F+2, D+1, D,F+2
30-32% - F+4,1~Fan Lift, dash, JK~Air Fan Toss, 3,3,3~D,B+3
36% - F+4,1, dash, F+3,3~Fan Lift, dash, JK~Air Fan Toss, Fan Toss, dash, F+2,1
42% - F+4,1, dash, 4~Fan Lift, dash, dash, 4~Fan Toss, DC, 2~Fan Toss, F+2~D,F+2
47% (1 bar) - F+4,1, dash, 2~Fan Toss, dash, B+3,3~EX Fan Lift, dash, dash, B+2~Air Fan Toss, dash, Fan Toss, dash, F~D,F+2
48% (1 bar) - F+4,1, dash, 2~Fan Toss, F+2~EX Fan Lift, dash, dash, B+2~Air Fan Toss, dash, Fan Toss, dash, 4~D,F+2
F+3,1 - Starter
36% - F+3,1~Fan Lift, dash, NJP, dash, B+2~Air Fan Toss, dash, Fan Toss, 4, D,F+240% - F+3,1~Fan Lift, dash, NJP, B+2, Air Fan Toss, dash, Fan Toss, dash, 2~Fan Toss, dash, 2~D,F+2
2,1 - Starter
??% (Full Meter) - 2,1~EX Fan Toss (hold), dash~JP, 2,1~EX Fan Toss (hold), dash~JP, 2,1~EX Fan Toss (hold), dash~JP, F+2,1, 4~Fan Toss, dash, 4~Fan Lift, dash JK~Air Fan Toss, dash, Fan Toss, dash, 4~D,F+237% - 2,1~Fan Lift, JK~Air Fan Toss, 4~Fan Toss, 4~D,F+2
38% - 2,1~Fan Lift, wait, B+2~Air Fan Toss, 4~Fan Toss, 4~d,F+2
40% - 2,1~Fan Lift, dash, NJP, F+2~Air Fan Toss, dash, 4~Fan Toss, F+2~D,F+2
41% - 2,1~Fan Lift, dash, NJP, B+2, Air Fan Toss, dash, Fan Toss, dash, 2~Fan Toss, dash, 2~D,F+2
42% - 2,1~Fan Lift, dash, NJP, dash, 4~Fan Toss, dash, 4~Fan Toss, F+2~D,F+2
50% (1 bar) - 2,1~EX Fan Toss (hold), dash, F+2,1, NJP, 4~Fan Toss, dash, 2~Fan Lift, dash, JK~Air Fan Toss, dash, Fan Toss, 4~D,F+2
51% (1 bar) - 2,1~EX Fan Toss (hold), NJP, F+2,1, NJP, dash, B+2, Air Fan Toss, dash, Fan Toss, dash, 2~Fan Toss, dash, 2~D,F+2
53% (1 bar) - 2,1~EX Fan Toss (hold), dash~JP~f+2,1, 4~Fan Toss, dash, 4~Fan Lift, dash, JK~Air Fan Toss, dash, Fan Toss, dash, 4~D,F+2
Other Starters
39% - 1,1~Fan Lift, dash, NJP, B+2~Air Fan Toss, dash, Fan Toss, dash, 2~Fan Toss, dash, 2~D,F+240% - B+2~Air Fan Toss, dash, Fan Toss, dash, 2~Fan Toss, 2~D,F+2
43% - B+2~Air Fan Toss, dash, Fan Toss, dash, 4~Fan Toss, 2~D,F+2
CORNER COMBOS
2,1 - Starter
49% (Full Meter) - 2,1~EX Fan Toss (hold), dash, 2,1, EX Fan Toss (hold), dash, 2,1, EX Fan Toss, (hold) dash, F+2,1, B+2~Fan Toss, DC, Fan Toss, 4~D,F+2 52% (1 bar) - 2,1~EX Fan Toss, dash, F+2,1, NJP, 4~Fan Toss, 4~Fan Lift, UB+4~Air Fan Toss, Fan Toss, dash, 4~D,F+2
F+4,1 - Starter
??% - F+4,1, B+2~Air Fan Toss, dash, B+2~Air Fan Toss47% - F+4,1, 2~Fan Toss, B+3,3~Fan Lift, JK~Air Fan Toss, Fan Toss, 3,3~D,F+2
49% - F+4,1, 2~Fan Toss, B+3,3~Fan Lift, B+2~Air Fan Toss, Fan Toss, dash, 3,3,3~D,F+2
Finishers
Spoiler:
Fatality 1: D,D,B,F,BP (Sweep)
Fatality 2: F,D,F,B,FK (Close)
PIT: F,D,D,FK
Babality: F,D,F,BK (Jump)
Fatality 2: F,D,F,B,FK (Close)
PIT: F,D,D,FK
Babality: F,D,F,BK (Jump)
Tactics~Credit to Konqrr
Spoiler:
General:
* Punishing blocked moves that put your opponent packaged in a rolling ball of fun - Time your attack to hit them when they land on the ground to maximize your damage potential.
* You must master the instant air fan (iAF). It's much simpler in this game than in previous games. Just press up then immediately do the fan. If you did it right, your fan must be blocked or ducked. You can also do this with the Air Square Boost.
* Air Square Boost is her best move for getting out of the corner. Don't just throw it out there though, if you are hit out by a jab, you will eat a corner combo and be in the same situation. You can jump back then do the ASB at the peak of your jump to make sure you get out safely.
Last edited: