General Injustice Gods Among Us Gameplay Chat

Well that's ass news.

Also BBBLP did that Deathstroke advice help or anything?
You didn't give me any sort of feedback lol
 
Superman's lasers seem exactly the same. His F23 definitely got the range nerfed though. Haven't tested any combos off of a heat zap because I don't know any. I saw one Batgirl. Doomsday bounce is the interactable on Fortress of Solitude. :rolleyes:
 
Zatanna and Scorpion switched places on the select screen.
Scorpion also got some of his damage back. That's always a plus.


I need to check the frame data on Bane's Ex Uppercut. Might be good for meaty armored anti wakeup.
 
Why do people never learn?

Dude spamming Shazams teleport on wake up and I punish it every time yet he doesn't stop doing it

Dudes lv76!
 
People always do the same exact thing, it makes it easy to win. I faced a Zod that used his charge on wakeup every time, and got punished every time. I'd punish it with 21~MB Pump Shot and do 45% each time. haha

But damn is Deathstroke annoying as shit. If played right, you can't even land a combo on him. This guy kept doing F3, J3, D2, sword spin. All randomly. He was either attacking or in the air most of the time. His J3 and F3 recover so quickly that you can't do much about it. His F3 also gets him out of danger on whiff. :rolleyes: I had to resort to just zoning him out.
 
Well seeing as I knew it was coming id just let him teleport in front of me instead of dashing right up to him and have him appear to far behind me. Then I can grab, MB3 (he loved D2 aswell) or simply 123 and repeat the process o him waking up and me punishing.

He would have been better off doing the torpedo.
 
People always do the same exact thing, it makes it easy to win. I faced a Zod that used his charge on wakeup every time, and got punished every time. I'd punish it with 21~MB Pump Shot and do 45% each time. haha

But damn is Deathstroke annoying as shit. If played right, you can't even land a combo on him. This guy kept doing F3, J3, D2, sword spin. All randomly. He was either attacking or in the air most of the time. His J3 and F3 recover so quickly that you can't do much about it. His F3 also gets him out of danger on whiff. :rolleyes: I had to resort to just zoning him out.

Just punish the sword spin.
 
Well seeing as I knew it was coming id just let him teleport in front of me instead of dashing right up to him and have him appear to far behind me. Then I can grab, MB3 (he loved D2 aswell) or simply 123 and repeat the process o him waking up and me punishing.

He would have been better off doing the torpedo.

Okie doke thanks.
Against Deathstroke teleport is my bane. Bullets don't mean shit to magic lol
 
Okie doke thanks.
Against Deathstroke teleport is my bane. Bullets don't mean shit to magic lol

Remember, I knew it was coming. All I know is the distance with his teleport is the same as a standard dash so a little bit of visual coordination may be involved :P

Or MB the gunshots. You'll get him with the last 4 shots lol
 
Yeah he has pretty good damage output. Not really much more than he had before though. A slight boost. He got more damage on some things, but more scaling on his trait.
 
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