Ermac Thread - "We are Many, You are but One!"

Wow I actually beat one. It seems my problem is from timing, judgement calls, and making mistakes, like accidently teleporting when they are clearly blocking, don't ask how I managed to do it (lag?). But anyways Scorpions always seem to get the upper hand on me until now of course. Plus I have gotten better at facing Sub-Zeros(in general). Thanks.
Good job, bro. Soon you'll just be defeating them left and right!

(BTW why is there people that have like a 500-60 record in the beginners room?)
There's usually two reasons.
1. They want to boost their Win/loss ratio
2.They boosted their Win/Loss ratio, and they aren't really any good so they have to fight beginners as they are the only people at their skill level.
 
Cool that your getting used to Ermac, soloman. The ONLY thing you really have to worry about with Scorps is his Hellfire. Everything else can be blocked or punished. Easy matchup for bigmac. And try to low block Sub's slide any chance you get for a free and easy TKP/Lift to combo/uppercut. If you block Scorps teleport you can get a free Force Lift/combo too.

There's obviously so much more, but those are things to start with. If you're playing beginners, most of them will abuse the Spear/Teleport/Hellfire with Scorp, and Slide/Freeze with Sub. Don't mess with any of it. Honestly, Scorp & Sub are two of the easiest match ups for Ermac. (most of the time :))
 
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So I am getting better at the combos but for some reason I can't seem to complete these combos:

1,2 - Dash - B+1,2,F+1 - Force Port - Force Push
B+1,1,4 / 1,2 - Force Lift - JK - Force Port - Force Push
B+1,1,4 / 1,2 - Force Lift - JK - Dash - 2 - Force Port - Force Push

(This is probably a stupid question) But the big reason I mess up is because of Force Port. I always seem to miss. Am I activating it too early or too late? When should I input Force Port?
 
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You should throw in a dash and either 1,2 or 2,2 between the Port & Push.

For example the ones you mentioned would be like:

B+1, 1, 4, Force Lift, JK, Force Port, dash, 2, 2, Force Push

A great one to use is Cross-JP, 3,1,2, Force Lift, JK, Force Port, 2,2, TKP (or X-Ray if you want big damage)

Try also 3,1,2 before a lift as well. You will see that 3,1,2 works very well up close and can get you a lift if unblocked.

B1, 2, F1, dash, Force Push works very well, and is fun to do after a lift too.

You should input the Port RIGHT after you press the input for the JK. It takes some time getting it down, but will become habit once you get it.

Hope this helps.
 
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You should throw in a dash and either 1,2 or 2,2 between the Port & Push.

For example the ones you mentioned would be like:

B+1, 1, 4, Force Lift, JK, Force Port, dash, 2, 2, Force Push

A great one to use is Cross-JP, 3,1,2, Force Lift, JK, Force Port, 2,2, TKP (or X-Ray if you want big damage)

Try also 3,1,2 before a lift as well. You will see that 3,1,2 works very well up close and can get you a lift if unblocked.

B1, 2, F1, dash, Force Push works very well, and is fun to do after a lift too.

You should input the Port RIGHT after you press the input for the JK. It takes some time getting it down, but will become habit once you get it.

Hope this helps.

Yes, thank you so much. This helps a lot. Now I got JK-Port no problem. But I still struggle with implementing it into the combo correctly. Oh Well you know what they say practice makes perfect. But for some reason when I try the 3, 1, 2 Force Lift thing, I get a Force Ball instead of a Force Lift. Why is that?
 
That's probably because of mashing the buttons too fast. It will be easier once you do it enough. You could just stick to 3,1 for now, dude. And work on it in practice mode too. Do it slow, and you'll see what I mean. Hey, if you accidentally do the Ball it still will hit. Win/Win situation!! People will even say do the 3,1 instead of 3,1,2 because the 3,1 chains together with the Lift, where as 3,1,2 does not. So I'd say just stick with either 3,1, Lift or 1,2, Lift.

Also, don't be afraid of the neutral JK either. If you're close enough, a neutral JK always works and is easier on the fingers. The Port to dash to 2,2 takes some time to get down, but practicing it really helps. Timing their body as they fall is the key to getting that 2,2, TKP or any other combo.
 
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Good job, bro. Soon you'll just be defeating them left and right!


There's usually two reasons.
1. They want to boost their Win/loss ratio
2.They boosted their Win/Loss ratio, and they aren't really any good so they have to fight beginners as they are the only people at their skill level.

Honestly, I have like a W/L ratio of 2.0(around there) and I usually go to Begginers room when i'm learning a new character and also when i'm testing out strategys with the new character, though I do not play as my main in the begginer rooms. I have to join KOTH because otherwise the REAL beginners there, won't accept my 1v1 challenge due to my stats.
 
I am having troubles fighting against good Raiden players using Ermac.
Raiden is very fast and I have a hard time approaching him...
 
I am having troubles fighting against good Raiden players using Ermac.
Raiden is very fast and I have a hard time approaching him...

D1=6 frames at startup

D1 can be used to interrupt raiden after you block his b312, just to make sure he doesn't do 334 after it and therefore eating more damage than you actually should of.
 
D1=6 frames at startup

D1 can be used to interrupt raiden after you block his b312, just to make sure he doesn't do 334 after it and therefore eating more damage than you actually should of.

The problem is...this Raiden player is very smart.
He never gets close to me the whole round waiting for safe spots and destroy me.
I can't teleport because he blocks and I'm pretty much fkd; I can't trade, because he teleports and kicks my ass; I can't push or lift because he doesn't get close enough.
He doesn't make any mistake, as I said is very smart.
Is this just a bad matchup? what should I do?
 
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The problem is...this Raiden player is very smart.
He will never get close to me the whole round waiting for safe spots and destroy me.
I can't teleport because he blocks and I'm pretty much fkd; I can't trade, because he teleports and kicks my ass; I can't push or levitate because he doesn't get close enough.
He doesn't make any mistake, as I said is very smart.
Is this just a bad matchup? what should I do?

Well I don't play with Ermac alot, but I do know his moveset/combos and whatnot. I've heard alot of Ermac player TYM complaining about Raiden too, So this might either be one of his worst matchup and in favor or Raiden. Not sure though, you might want to get someone that's really experienced with Ermac to help you out.

EDIT: Maybe try pushing him back from max distance with B,F,1.
 
Don't approach him hahahaa I try my hardest to stay away from Raiden at all times. NEVER teleport unless you're absolutely sure it will land. Stay away from the corners too hahaha. Use your Force balls, always jump away when he teleports to get a TKP. Not the funnest match up in the world, but it can be done. Play very smart and patient again Raiden.
 
My biggest problem is with Kitana. If I go up against someone that knows how to use her, I lose probably 90% of the time.

I don't pressure with Ermac...just usually zone and wait for the opponent to make mistakes.

Kitana has such a HUGE range with her normal attacks, I always seem to get clipped by one, and end up in a big combo. This is just worsened by the fact that she's so fast, and can get almost all of her moves off before me.

Here are my main problems with her:

- Hard to punish her after a blocked combo string, because she can almost always attack out of it faster than I can retaliate. What combo should I use on her to punish?

- Hard to zone full screen because of the delay a fan hit causes, and her flying butt-punch (whatever it's called).

- Can't pressure her by dashing in because of the range of her normal melee attacks.

- When I try to pressure her by jumping in, I usually end up in a fan lift, an uppercut, or get knocked out of the air by one of her normal attacks.

- I usually start to get frustrated after getting my butt handed to me after the first match, and resort to teleporting...which we all know how that ends. LOL

I guess I just need someone to post a real good strategy against her. She's the only character I'm having consistent troubles with so far, and I can't seem to figure out a way around it.
 
Zoning is definitely the key with Kitana, Darth Joe. Dash block like it's your job, and use TKP relentlessly. Do not jump in with her, or teleport. You can get a JK/teleport in sometimes when she does that anti-air move, but it's pretty tricky timing it.

So I say dash block like crazy, and use TKP non-stop. Force balls, and if you can get a lift try to get it. Don't mess with her up close, and try to block the fan spam. Block the fans, and TKP really quick. And when dash blocking don't get TOO close. Learn the distance you need for TKP, and you're golden.
 
To say that Raiden is a bad matchup for Ermac is an understatement lol. He absolutely dominates Ermac.

Block fan. TKP punish. Rinse. Repeat.
Yeah... except the Kitana player will think: Block TPK/TKL punish. Rinse. Repeat.

It's about even from fullscreen but from anywhere else Kitana has advantage.
 
im learning my self a combo that i found on youtube its basic and not high damang
u start whit a normal basic combo like 1,2 or somting and than force lift - force port - force puch and for that ppl who dot much block a projectile (dont now the name lol) at the end
is this a good combo ar a bad on ?
 
im learning my self a combo that i found on youtube its basic and not high damang
u start whit a normal basic combo like 1,2 or somting and than force lift - force port - force puch and for that ppl who dot much block a projectile (dont now the name lol) at the end
is this a good combo ar a bad on ?

im sorry lol dit not see that combo whas too here so eeeh fail for me
but is this a good on or not?
 
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