REPTILE 0009
New member
I've been playing alot of Street Fighter 4 recently, I've started to notice how heavily the different stamina ratings of the different characters affect their gameplay style. I was wondering if the next Mortal Kombat game should adopt this into the game? Instead of the percentage of damage a combo/attack does, it would display the total amount of damage it does, regardless of the character. Now, I know what you're thinking, but I don't think that using one or two elements from Street Fighter would be a bad idea. In fact, it might help to balance certain characters (cough, cough, Kung Lao). So anyway, I've put together how I think each of the characters should rank in terms of stamina.
High: 1100
-Sheeva
-Jax
-Kratos
Above Average: 1050
-Sektor
-Quan Chi
-Reptile
-Stryker
-Baraka
Average: 1000
-Nightwolf
-Scorpion
-Ermac
-Jade
-Noob Saibot
-Rain
Below Average: 950
-Raiden
-Liu Kang
-Kenshi
-Mileena
-Sindel
-Kitana
-Shang Tsung
Poor: 900
-Cyber Sub-Zero
-Sub-Zero
-Smoke
-Sonya
-Kabal
-Cyrax
-Johnny Cage
Horrible: 850
-Kung Lao
-Freddy Krueger
-Kano
Thoughts? Suggestions?
High: 1100
-Sheeva
-Jax
-Kratos
Above Average: 1050
-Sektor
-Quan Chi
-Reptile
-Stryker
-Baraka
Average: 1000
-Nightwolf
-Scorpion
-Ermac
-Jade
-Noob Saibot
-Rain
Below Average: 950
-Raiden
-Liu Kang
-Kenshi
-Mileena
-Sindel
-Kitana
-Shang Tsung
Poor: 900
-Cyber Sub-Zero
-Sub-Zero
-Smoke
-Sonya
-Kabal
-Cyrax
-Johnny Cage
Horrible: 850
-Kung Lao
-Freddy Krueger
-Kano
Thoughts? Suggestions?