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43) Always a touchy question, if Bo Rai' Cho is to return, should he keep his barf/fating moves or should they be ditched?


Given the serious nature of MKX, if Bo Rai Cho is in, I hope that his fart / barf moves are gone.
They can keep his Drunken Master fighting style without making him the laughing stock of the MKX roster.
 
43. Keep his fart and puke jokes. Komic Relief has been in MK since Day 1. In fact, the first Kharacter ever kreated for MK is Komic Relief.

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43

Hell no. It was stupid and retarded then, its stupid and retarded now. You can have joke and comedic characters without having them be so childish and crude. We can do and deserve much better than that.
 
43.
Can we get a real Drunken Master? Wise cracks and shit talk unethical dodges and movements. no puke, no farts , no projectiles if possible. If we MUST have those moves, add it to a variation. or make it where he actually take a drink during fights and only certain moves can be use depending on how many drinks he has taken.
 
Question 42: Sure, I'd like to see Art Lean in the game.

Question 43: Keep the wise master, dumb humour archetype to his character, but not the farting and puking, that takes it too far IMO
 
43 - If Bo Rai' Cho returns, I like to see the fart and barf jokes gone. He can remain a comic relief character but the humor should be a little less sophomoric. Focus on him being a drunken master with an accentric personality.
 
Always a touchy question, if Bo Rai' Cho is to return, should he keep his barf/fating moves or should they be ditched?

- I liked Bo'Rai Cho and his role in the 3D era games, but I'd prefer if they ditched the fart jokes.
 
Kitty_55 said:
44) When the DLC/guest characters gets added into the roster, do you want them to have what 2011 had with the slide out bar, be an entire row by itself, or something different?

I'd be fine with that slide out bar, just like in MK9.
If there IS a slide out bar in MKX for DLC I'd imagine that guest characters and pre-order Goro will also be on a slide out bar, just like Kratos was in MK9.
 
42. If it is Vorpax, Kiri, or Omegis yes.

43. He should be more mature enough. He should always fart though when he loses and becomes a victim of a fatality.

44. I think having them like how it was in MK9 is brilliant. or something like how secret characters were in the select screen of King of Fighters IX (the game where Shion was at). But this time it should just be one/same slot for both players instead of 1 slot for each player (rather than 2 different slots for each player). The slot on the left lower corner should be custom characters and the slot on the right lower corner should be DLC.
 
44. I want the DLC slots hidden off the screen, just like the unlockable sub-bosses in Tekken 2.

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#40: Sure. Hey, just because there's no gore in a Fatality doesn't mean that brutality is out.

#41: Yep. Shinnok's invasion. That story line always interested me.

#42: Get some of the human avatars from Primal Rage 2 make a guest appearance (with the added bonus of being a potential jumping off point for a Primal Rage reboot)

#43: I don't get the hate. Bo Rai Cho is fine the way he is. I never understood why it was totally cool to drop arcade cabinets on people; grow SUPER tall for no reason and step on them; punch them in the sack...but puking and farting are somehow going to ruin the "serious" tone of a game that was never supposed to be taken that seriously to begin with.

#44: I like something like Injustice had, where extra rows were added
 
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