can the patch save us online from the evil dark lords rayden and kung lao?!?!

magnumta

New member
lets be honest. the superman cant be stopped online at all. people give ways to block it etc. but that move by its self can win 80% of the games online. i know people will be completely blinded by there love of the game, but i seen it numerous times were people get mad at losing so many times and THEY INSTANTLY pick rayden!! everone knows it! i know people want to close there eyes and not see the big elephant in the room, but everyone knows if u want to get revenge, or if your losing over and over PICK RAYDEN and get your revenge! and i think anyone who says different ARE RAYDEN PLAYERS AND DONT WANT IT CHANGED! personally me and all my friends are starting to not injoy online anymore because of him and kung lao. those two have brought thousands of wins to people with no skill online and everyone knows it. face it everyone, that move = wins by itself no skill required. dont be blind and look for yourself at other players who go to him as there EMERGENCY WIN BUTTON!
ITS KILLING THIS GREAT GAME ONLINE!
 
I've yet to play Raiden online, and Kung Lao is few and far between (I play as kung if the match up isn't ideal for Johnny i.e reptile, sub. noob)

so I don't really see a reason to complain, I've fought a pretty large variety of characters so far
 
Raiden's Superman move is fine..... if you block it you have an opportunity to do a full combo on Raiden as any character, easily. If you don't know a proper combo then I could see why it would be annoying but you have to realize that if you did Raiden would take 35-45% where him actually hitting you with the Superman would only net him less than 15%. Even if it's really fast the payoff isn't worth the risk at all.

People have to stop jumping around and dash block to approach Raiden. If a Raiden sees you jump from mid screen he will nail you. Raiden is a strong character but people give him way too much credit.


Kung Lao's spin on the other hand..... that move is so hard to punish with a full combo that its bordering unfair status. I seriously don't understand why the window to dash up and punish it with a combo starter is sooooo small. Sure its possible, but because the spin comes out so fast you have to already know the spin is coming to get the timing right on dashing in and punishing it. I would kill to have NRS make the spin more punishable.

Some people in Florida's MK scene have based their strategies on surprise Spins so they don't get punished properly. The risk is TOTALLY worth the reward (which is a gigantic spin combo....).
 
You obviously haven't played too many raidens then... Only a Raiden can beat another raiden.... I know this after having a 84 win streak in king of the hill. I can only beat another raiden with my raiden as well.

His teleport is WAYYYYYYYYY OVERPOWERED. So it kung laos spin attack. They need to be fixed.

You can teleport all day with raiden and throw someone. If they duck, you punish them for 40% combo damage with raidens combo... if they stand up block, you punich them with his high low combo, into a throw or superman.

If you block all his combo attacks, you cannot counterattack cause he can tele asap. Sometimes he can tele during being comboed. Raiden cannot be stopped at all... I know this all too well.
I can get lucky on the noob raidens with Nightwolfs EX shoulder rams but not always.

You can hit back and throw and grab raiden when he teles but if he supermans you instead you are gonna get punished hard. His ability to get u in the corner with his broken teleport is worse when he lands a 50% combo on you that cannot be upblocked or downblocked... raiden ruined this almost perfect MK game.
 
Sorry to say this but... you just don't know how to play as raiden or against raiden.

you have to be paitent for the teleports, you can hit raiden first if he does it and you're standing there doing nothing. And listen for raiden screaming jibberish when you're dashing around and hit block. if he's grounded after you knocked him down safer to block(but still gotta mix up just a tiny bit). his wake up super-man is dangerous, but if blocked free combo.

for instance, when I fight raiden as jade or noob saibot.

I see him teleport i start putting my inputs backwards for any special moves I want to hit him when he's behind me, like shadow upknee. I'll do down->forward which will turn into down->back when he's behind me and now i do shadow upknee. You have to react properly to his teleport which I bet you are not doing.
 
Sorry to say this but... you just don't know how to play as raiden or against raiden.

you have to be paitent for the teleports, you can hit raiden first if he does it and you're standing there doing nothing. And listen for raiden screaming jibberish when you're dashing around and hit block. if he's grounded after you knocked him down safer to block(but still gotta mix up just a tiny bit). his wake up super-man is dangerous, but if blocked free combo.

for instance, when I fight raiden as jade or noob saibot.

I see him teleport i start putting my inputs backwards for any special moves I want to hit him when he's behind me, like shadow upknee. I'll do down->forward which will turn into down->back when he's behind me and now i do shadow upknee. You have to react properly to his teleport which I bet you are not doing.

This.

Raiden is by no means unstoppable. I'm a relatively mediocre player, but I know how to dash block. Once his torpedo move is blocked he's just begging for a beating.
 
This.

Raiden is by no means unstoppable. I'm a relatively mediocre player, but I know how to dash block. Once his torpedo move is blocked he's just begging for a beating.

This.
I feel that Raiden should be left alone, he doesn't need a patch. What really gets people online is when he wakes up with a teleport and supermans right after. However, both of these moves are unsafe, its best to anticipate Raiden's attacks.

I believe that Kung lao would be trash without his spin, I like the character, but I acknowledge the fact that the move can be completely ridiculous, but it is punishable. I rarely lose to Kung lao players due to the fact that they do not how to approach without his unsafe teleport and dive kick. You need to know how to counter, no one actually knows how to land those Justin Wong combos online, I don't know why he's such a problem, he's pretty mediocre as well from my own evaluation.

Its really a waiting game with these two characters.
 
Raidens are used online? Blasphemy....

Anyways, Raiden's superman is just as easy to block as any other teleport. He even screams like a mad man while using it, tipping you off to block if he is far away. And after punishing the first charge, don't try to rushdown or go super aggresive, because he will jsut catch you with it again. And again. And again.... In fact, I don't really understand why Raiden would need a patch....

As for Kung Lao.... I don't know. Just listen to nuth1nmuch on him... ^^
 
id say his superman is fine. if anything his teleport is way more dangerous. it completely nerfs any zoning game you might have had.
 
i played against about 3 raidens and i beat them all easy, the superman doesnt do that much damage so spaming it would not hurt that much if you know how to block it. and blocking it leaves you an opening for a combo attack or at least an upper cut.
 
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Raiden's superman move isn't different than many other moves like scorpion's tp, kano's canonball, nightwolf's dash, subzero's slide, need I go on....
I understand the frustration about Kung Lao because you need to stay on the ground when fighting him or else you will most likely eat a spin.
He is not an easy character to wield and those who have mastered them, don't spam the superman move. That leave us with Noobs who have no idea how to play as him, so the spam beggins. This is where you block and punish. Trust me after 2-3 superman moves blocked and punished the spammer is going to be stressed and lost.
 
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Can't wait for the Kung Lao nerf. His stupid spin move is barely punishable, and he can spam it without hesitation. I hate that if you block it, it pushes you back. It was boring that most played him in the tournaments.
 
Raiden is hard to handle as well as the punish of Lao's spin. I've played with Lao since MKII and Spin was always a risk - here though i can spin as much as i want, only few can punish a missed spin. I honestly took Lao as my secondary fighter i dont enjoy him as much as i use to.
 
Rayden's superman is fine..but what confuses me is his teleport..take away his teleport then his superman should be predictable...but if take away his teleport, he won't be rayden anymore..i've found a way to beat Rayden..if they keep spamming the superman and teleport, use Noob Saibot...even though it's boring, just spam with them using Noob's tackle shadow..the moment rayden teleport behind you, instead of the tackle shadow, it will be the shadow upkick instead and it catches them most of the time..sorry my MK language sux even though i'm a big MK fan..

Kung Lao spinning is no problem...most of the time when you knock Kung down, he will do a spinning as a wake up attack..just play like you're going to attack them after you knock them down and they will do the spinning..when they do the spinning just attack them with a projectile...

what i hate is Kano's ball rolling...his recovery time is way too fast..
 
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