Boss Difficulty

[sek]

New member
I've seen a few reviews of MK that make mention of the bosses being difficult, and not always in a positive manner, which made me wonder what everyone's opinions are on what makes a good end boss for a fighting game.

Should they be someone ridiculously hard to beat unless you have top level skills? I mean, it is the end guy/girl/whatever in the game so there should be some difficulty involved. SNK games are infamous for having super tough bosses, but I never thought they were cheap at all, you needed to really bring the skillz to beat the game. Compare that to someone like Seth from SS4 who more or less spams powerful moves, which leaves you to either figure out a pattern to attack or sometimes just get lucky. I personally find bosses like that extremely annoying and counterproductive to getting people to keep playing your game if all they get rewarded with is having to fight a cheap-ass boss.

MK as a series has had a little of both. Shang Tsung in MK1 was different since he didn't fight as himself very much, and when he was morphed into others he really didn't spam any of the moves he was just faster than anyone else. Shao Kahn in MK2/3 seemed like one of the cheap bosses at first, but he still posed a good enough challenge to skilled players. It seemed once the series became console-only things changed into fighting the projectile spamming invulnerable boss where you have to wait and wait for the moment to attack and try not to die in the process.

Perhaps that's the key, once games weren't being designed to get people to keep popping in their quarters the idea of not making the end boss an annoyingly cheap piece of crap faded away. Personally, I like how they handled bosses in MK. I haven't got to the end of the tower yet, but fighting the bosses in arcade mode seemed reasonable in terms of difficulty and challenge. Kintaro actually seems kind of easy, but at least Shao Kahn puts up a good fight.
 
I really don't like the boss AI in the new MK. If they were trying to recreate the cheese that the original 3 games had, they succeeded masterfully. I end up spamming projectiles and throwing out a combo or two or X Ray when I see that chance on Shao Khan. Since the meter builds on block and when you throw specials you build meter up pretty quick on him. Not fun at all imo.
 
My only complaint was that Shao Kahn stops to taunt WAY too much. I guess it was a tough thing to balance, if he doesn't do it enough then some people would scream that he's cheap. if he does it too much, then others would scream that he's too easy. All the stopping and taunting makes it super easy to beat him with Scorpion or Sub Zero, all you have to do is wait for the taunt>projectile>combo>rinse>repeat.


Also wanted to add, even with what I've said I prefer a boss programmed like the way SK is to games where it seems like they go out of their way to make the last boss frustratingly hard (or cheap). Nothing kills a game for me faster than going all the way through a game only to get killed in seconds with cheapness.
 
I prefer a boss that actually takes skill to beat. Spamming low fireballs is boring. The last fight with Shao Kahn in Story Mode was just stupid. Making a boss that takes half damage, does double damage, can't be knocked down when doing moves, has little recovery time, spams special moves, and instant reaction time takes the challenge away. To beat him you have to be as cheap as he is. I wouldn't have minded one or two or even three of those traits, but with them all it's just not fun.

Shang Tsung was a fun sub-boss, not only because he wasn't a cheap bastard, but because he brought something new and challenging to the table by being able to morph. He was a lot of fun to fight. Kintaro/Goro were also not to bad, because you bust out some moves on them without as much fear of being hit, because one punch didn't do 30% damage. But fuuuuuu- Shao Kahn was just cheap and made me rage, rather than try to refine my skills to beat him.

Also, getting stuck in an infite loop of shoulder charges and hammer throws... D=<
 
shao kahn on story mode...what a worthless fight...after the first hour of getting pummeled by that sledgehammer/shoulder rush combo...i finally realized that its not about skill...its about timing and spam...the match was so unbalanced i resorted to 2-3 punch combos followed by raidens shock grab while jumping over him and hoping he didnt sledge uppercut me...which was also stupid because the sledge would knock me back into the air even if i already landed behind him...like the back swing happened to catch my hat .... i cant tell how many times i retried this part....what really irritated me was exiting and coming back to it then having to watch the whole cinematic over and over...hey NRS..fix that


i do wish that there was an awesome reward for beating story mode...something better than tease
 
Until they can make human-like AI, they're gonna have to make broken bosses. That ****ing Hammer Toss is cheap as shit, but since they can't make the CPU characters actually think, react and time good aerials, that kinda stuff is essential. It's unfortunate that that's what they have to do because Kahn in Story mode was more frustrating than fun, but he would've been way too easy if he have played like he does in Ladder. The same is sorta true for Goro and Kintaro in Story since they've got that super armor.

@ The Pit: There are achievements/trophies and unlockables for finishing the Story mode.
 
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Until they can make human-like AI, they're gonna have to make broken bosses. That ****ing Hammer Toss is cheap as shit, but since they can't make the CPU characters actually think, react and time good aerials, that kinda stuff is essential. It's unfortunate that that's what they have to do because Kahn in Story mode was more frustrating than fun, but he would've been way too easy if he have played like he does in Ladder. The same is sorta true for Goro and Kintaro in Story since they've got that super armor.

@ The Pit: There are achievements/trophies and unlockables for finishing the Story mode.

i know..i got the trophies and unlocked 2 characters...it just seemed weak...i just beat shao kahn in a nightmare fight and all i got was quan chi...its like 300 challenges and all i got was a mileena costume which i saw already in story mode and it wasnt that amazing
 
i know..i got the trophies and unlocked 2 characters...it just seemed weak...i just beat shao kahn in a nightmare fight and all i got was quan chi...its like 300 challenges and all i got was a mileena costume which i saw already in story mode and it wasnt that amazing

I think they should've had more characters that were locked, sorta like SFIV.
 
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