Shirayuki Mizore
New member
What I mean by this is performing fatalities against characters only when it would really make sense. For example, performing a fatality again D'Vorah as Mileena, but not performing a fatality against Jax as Jacqui. I really like doing this because not only does it make my arcade playthroughs and such feel more realistic, if that's the right word, but it also keeps the fatalities feeling fresh, as depending on my opponents I only perform them here and there.
The entrances between characters and story really start showing who is on who's side, since there are many different relationships in the game, making things interesting. So anyone else use fatalities in his fashion? Or maybe you do something similar, but only restrict fatalities between family members or something of the sort. I just think it's really awesome to regulate fatalities, then when for instance Kotal Kahn says in his entrance quote to Erron Black that he's choosing death for betraying him, the fatality just feels that much sweeter.
The entrances between characters and story really start showing who is on who's side, since there are many different relationships in the game, making things interesting. So anyone else use fatalities in his fashion? Or maybe you do something similar, but only restrict fatalities between family members or something of the sort. I just think it's really awesome to regulate fatalities, then when for instance Kotal Kahn says in his entrance quote to Erron Black that he's choosing death for betraying him, the fatality just feels that much sweeter.