Combos:
limited
red tape everywhere / little freedom for individuality / repetitive ("MK11 is NRS's SFV" -anonymous user)
unreliable -- everything is Wiisy in practice mode, but, only the most canned strings seem reliable in actual play
throwing as a combo ender inexplicable removed
Hit...
In light of the confirmation (or revelation -- depending on how up-to-date one was on MK11's goings-on) that the game's oft-touted "customisation" will be locked out of MK11's so-called "competitive" modes -- that is, modes [officially] used in e-sports tournaments and in online "ranked" /...
References:
Kotal Kahn
https://youtu.be/Ibi3nOdIj2E?t=559
(*particularly ~9:20 onward / Kotal sans head wear)
Vs.
Liu Kang / Jade / Kung Lao
https://www.youtube.com/watch?v=-gksrhAtPBA
https://www.youtube.com/watch?v=tJWSHvaF1gA
https://www.youtube.com/watch?v=FB7F0YX0b78
So, they're touting...
I've been watching some of the "stress tests", and I counted three(3) Fatal Blows (FB) in a single minute of play, and perhaps an average of one(1) per minute for a 20-minute duration of stream ogling.
Now, I know they're only a one-per-match comeback clutch crutch mechanic, and that their...
(~stars at ~13:40)
tl;dw --
NRS attempted to freshen-up, deepen and diversify the upcoming Mortal Kombat 11's gameplay, by introducing unique "Amplify" inputs for each of the characters. However, even the mere suggestion of said innovation and evolution of their franchise, elicited a...
Instead of copy-pasta'ing these entire post, I'll just link to it (TYT.com):
https://www.testyourmight.com/threads/urgent-m11k-content-availability-for-player-2-offline.67786/
I've yet to here the question even asked by any of the interviewers of Boon and co. -- let alone, elaborated upon -- as...
1. ALL UNLOCKABLE CONTENT AFFECTING GAMEPLAY (e.g., "gear", special abilities, costumes) TO BE ACCESSIBLE ON BOTH PLAYER-1 AND PLAYER-2 SIDES IN ALL APPLICABLE LOCAL VERSUS PLAY MODE/S -- see: Injustice 2's conspicuous lack of "load-out" use for player-2 in offline play.
2. A PLAYABLE...
Seeing Injustice 2's Bane DDT an opponent from orbit, only to have it deal chip damage -- due to it being suffixed to the end of a short combo -- is soul-destroying.
Why cannot fighting games incorporate 'no damage scaling' options as standard?
Case in point: Injustice 2 -- a game that...
Given Injustice 2 looks to make only minor 'innovations' on the formula established by the first game - attribute-modifying clothing, some small mechanical additions / subtractions - should it not be reasonable to expect that the game contain most, if not all the characters from the prior game...
What the heck was that... that... crap! Ed Baboon displayed and dubbed "Injustice 2" -- an expansion for a 3-plus-year-old game?!
It's not bad enough Netherregion Stupidos screwed over many of its consumers (esp. PC users) with that woefully broken, high-low spam orgy called 'MKX' (and their...
I appreciate every fighting game has its own BnS's, flowchart and patterns of play. But MKX has to be one the most corner centric fighting games I've seen since playing around with Mugen!
Watching the various tournaments filter through in the past weeks has revealed the aforementioned claim to...
He's standing there, all imperious, and the A-button prompt appears, but the message reads: "Nothing can be done here at this time".
What is this? I think I've unlocked all the Krypt crap, so what is this seemingly interactive Kahn statue about? Could this be where the Shao Kahn DLC character...
The damage scaling in this game is such that small combos are far more beneficial than longer, more complicated - relatively speaking, because the combos have been way simplified from the last game - because: A) they take almost as much damage, and B) they are less likely to be broken...
Are Goro's fists made of Outworldian marshmallow? One would be forgiven for thinking so, seeing as how much pummelling he can rain down on an opponent and yet they still get back up without much more (even less) damage than taken from any other comparatively weedy characters. Towards the...
Or interchangeable? Chi's moves are so situational and gimmicky that I think his 'X' incarnation may make his crap tier MK9 version look like Igniz in comparison! :laugh:
I'm getting the distinct impression NRS don't really like their sorcerer characters: Shinnok looks like a 'Tsung Institute...
It began with those insultingly easy 'combo breakers'. It then continued with those wholly unrewarding X-ray 'super' attacks and their idiot-friendly input commands. Now it's metastasised to the franchise's patented finishing moves; which are not only no longer hidden finishing attacks only a...
This is kind of a veiled criticism. But not really, as I don't mind the game's "A.I." patterns, largely because I don't actually play against it myself; rather, letting my hapless co-players beat the story mode for me as sit back and I watch, in utter hysterics! But, will the game's / NR's now...
How will they satisfy that much dreaded, cancerous prerequisite of fight-gaming, "balance", with Goro? Will he simply be nerfed to a laughable extent, so as to be a viably competitive character? Or will they leave him boss-OP and restrict his use from ranked play so the scoreboard scrubs don't...