DeBane
New member
References:
Kotal Kahn
https://youtu.be/Ibi3nOdIj2E?t=559
(*particularly ~9:20 onward / Kotal sans head wear)
Vs.
Liu Kang / Jade / Kung Lao
https://www.youtube.com/watch?v=-gksrhAtPBA
https://www.youtube.com/watch?v=tJWSHvaF1gA
https://www.youtube.com/watch?v=FB7F0YX0b78
So, they're touting Kotal Kahn as "feeling like you're playing a boss" (lol!... if you say so :hahaha
... YET, if you factor out his head wear, he's hardly taller than Subzero; perhaps the same height as Liu Kang; and even shorter than Kung Lao! The females, too, seem far too tall given... You know, given THEY ARE FEMALES!
What's going on here -- why is every character's height seemingly being homogenised and made so ill-fitting, compared to their historical design parameters?
Why are they making more aspects of the once infamous "ninja palette swap" game, that's already replete with "universal" abilities / input schemes, even more samey?
Why are the game's already politically topical female characters not markëdly shorter than their male counterparts...?
Following this pattern, should we expect Outworld monster, Shao Kahn to be more or less the same height as the human being of Asian ethnicity, Liu Kang -- a character the former has been depicted as being two feet or more taller than...?! :s:
Anyone know if NRS have addressed / qualified the reasoning behind this glaring design change?... Is it politically motivated?... Does it "retcon" canon? Or have they so far ignored it, à la the offline player-2 customisation functionality (see: Injustice 2)...? :hmmmm2:
Kotal Kahn
https://youtu.be/Ibi3nOdIj2E?t=559
(*particularly ~9:20 onward / Kotal sans head wear)
Vs.
Liu Kang / Jade / Kung Lao
https://www.youtube.com/watch?v=-gksrhAtPBA
https://www.youtube.com/watch?v=tJWSHvaF1gA
https://www.youtube.com/watch?v=FB7F0YX0b78
So, they're touting Kotal Kahn as "feeling like you're playing a boss" (lol!... if you say so :hahaha

What's going on here -- why is every character's height seemingly being homogenised and made so ill-fitting, compared to their historical design parameters?
Why are they making more aspects of the once infamous "ninja palette swap" game, that's already replete with "universal" abilities / input schemes, even more samey?
Why are the game's already politically topical female characters not markëdly shorter than their male counterparts...?
Following this pattern, should we expect Outworld monster, Shao Kahn to be more or less the same height as the human being of Asian ethnicity, Liu Kang -- a character the former has been depicted as being two feet or more taller than...?! :s:
Anyone know if NRS have addressed / qualified the reasoning behind this glaring design change?... Is it politically motivated?... Does it "retcon" canon? Or have they so far ignored it, à la the offline player-2 customisation functionality (see: Injustice 2)...? :hmmmm2: