So I just found out about this obscure Korean MMORPG that has been in development. I believe it's currently in Korean closed beta. To be honest, I'm not really into MMO's that much. I used to play WoW a decent amount but I rarely play it now or if I do it's in brief stints... and I have to admit...
I'm like this too, people get pissed at me a lot. It's funny though, the smart ones who don't give 0.0 after I beat them usually beat me the second time round the bend because they've learned from the first time.
I didn't know if anyone has talked about this/watched the stream, but what is the "block infinite" and when it says dash recovery time "changed," did he state whether it was faster or slower?
Thanks.
P.S: Personally, I'm surprised Raiden isn't getting a nerf. I know, I might be complaining...
I thought Kabal's damage nerf was kinda uncalled for - Ermac and Kung Lao especially definitely need it more, but I guess that's because I'm attached to Kabal because he's my main - but he already does pretty low damage midscreens, even if he has a free combo starter.
Nope, buff generally means "to make something better" while nerf means "to make something worse" from a game developers point of view.
For example, they nerfed Ermac's damage. He now does 1% less damage on his combos then before.
They buffed Baraka. He is now much more viable as a character.
Post by Permodius outlines the new Baraka:
I'm loving him! He is more viable now and is what he was supposed to be, a rush-down/mix-up character with little tools against zoners. His B3,1 actually launches high enough to be followed up with another B3,1. He can finally break 29% mid-screen and...
Re: Online - "No combat pass needed until store comes back up"
Yeah, I posted this in the main section but this is true. It goes straight to online instead of the trial sub-section now.