More of Tremor's voice if you haven't heard already

Tremor "can create earthquakes, form stone and lava projectiles and shape the ground to suit him". All I need to know. Already sounds better than the rest of the Kombat Pack combined. Finally a character than can change the environment you play in. I bet he can create a shield from the ground. Or imagine him using the ground to catch and squeeze you. Plus that picture where his hands turn into hammers meaning he'll be like Green Lantern. I'm telling you, Tremor will bring gameplay wise more than any MK character has in years and is worth more than those $5. Sure, Jassy and Preddy have effort put into them in the sense they are authentic and they did a good job translating them into the game, but they're guests. Tanya, well... There isn't much to invent, though she's ok. But Tremor is a new character de facto and that means NRS must put more effort into him like into the other new characters like Cassie, Kotal, D'Vorah, Takeda... I mean... His look is perfect. His voice is perfect. The gameplay info we have sounds promising. How could they screw this up knowing how many fans want him in? They just can't. Tremor will rock your world. Hypeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!
 
Tremor "can create earthquakes, form stone and lava projectiles and shape the ground to suit him". All I need to know. Already sounds better than the rest of the Kombat Pack combined. Finally a character than can change the environment you play in. I bet he can create a shield from the ground. Or imagine him using the ground to catch and squeeze you. Plus that picture where his hands turn into hammers meaning he'll be like Green Lantern. I'm telling you, Tremor will bring gameplay wise more than any MK character has in years and is worth more than those $5. Sure, Jassy and Preddy have effort put into them in the sense they are authentic and they did a good job translating them into the game, but they're guests. Tanya, well... There isn't much to invent, though she's ok. But Tremor is a new character de facto and that means NRS must put more effort into him like into the other new characters like Cassie, Kotal, D'Vorah, Takeda... I mean... His look is perfect. His voice is perfect. The gameplay info we have sounds promising. How could they screw this up knowing how many fans want him in? They just can't. Tremor will rock your world. Hypeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!

Lol Did you really call Jason "Jassy?" SMH, c'mon, Ice...:alberteinstein:
 
I snagged this from MKO, kudos to Smokeman.

Tremor will have an EX special, which is a 3hit fullscreen ground unblockable dealing 13% damage. The best part is, it hits OTG so it's a guaranteed unscaled unbreakable and unescapable damage after several moves.

Yes, normal version is an unblockable fullscreen ground pound, but pretty slow, 8% damage, and doesn't OTG.


Unblockable Ground pound is a universal ability.
Aftershock's ability is another ground pound, which you activate and it somewhat "detonates" after 3 seconds and hits low, isn't a unblockable. Generally it's pretty shitty because it has long startup and long detonation time, I culdnt find any viable oki setups with it.

BUT Aftershock has also an aerial ground pound which is another story. It's pretty cool - fast AERIAL LOW which knocks up (no followup available though), can be cancelled out of jumping attacks (so you have overhead into low while still being in air) and is advantageous on block. Best part - EX version launches for a full combo. So when jumping in you have basically a mixup with normal jumpin/air pound.


Crystalline's unique abilities are: Armor up - Tremor crystallizes up (quite fast) and gains reduced chip damage for a few seconds or until hit AND when hit by a attack, he gets reduced hitstun. Shit's not exactly like getting one hit of armor, but when you're charged up, getting hit by, let's say uppercut doesn't launch you, only (hit)stuns for couple of frames. You have to see this to get a hang of it, pretty dope anyways.
EX version NEGATES all chip damage for a few seconds (or until hit) and gets same "one hit of reduced hitstun" property.

Crystal's second unique ability is summoning a boulder - you can then throw it like an interactable OR jump away from it - again, like using an interactable. You can have only one on screen, but in mirror match two Tremors can have them both AND you can use enemy Tremor's boulder (when playing as another character, you can't use Tremor's boulder as an interactable, I'm not sure if it's intended though).


So metallic's universal ability is switching between "Golden" mode and "Lava" mode. These two stances change his other special's properties; Gold has tweaked fireballs, whereas Lava is more combo oriented - more launchers, launchers knockup higher, more hitstun etc. You always strt in Gold mode and want to switch to Lava asap basically.

Maybe I'll also write up about Tremor's universal abilities, because he has a lot.

I told you earlier about his unblockable ground pound. It's his only ability which is the same for all of his variations. His all other specials have different properties inbetween variations - I won't write them all bc I'm going to sleep, so bear with me. Here's a short writeup.

So first, he has a projectile similar to Shinnok's ceiling skelly hands - he summons some rocks falling from the sky, which hit overhead and track the enemy - or you can use left/right to summon them behind/in front of the opponent. Projectile doesn't disappear if Tremor gets hit. You can do some cool oki hard-to-blockable overhead/low setups with this or just force the opponent to block on his wakeup when ending combos with it.
Next one is just a normal projectile - Tremor tosses a slow travelling boulder, slow startup, but is kinda advantageous on block when finishing blockstrings with it (but it's interruptable). Can be ducked even with block. Pretty shit imo.

He has a low hitting projectile, similar to Kabal's buzzsaws from MK9; hits low and knocks down, but travels and starts up a little slower than Kabal's. In Metallic-Lava mode, it also launches for a full combo, lol. It's okay move.


He has a "Boulder smash" - low-medium range mid hitting punch move (range is lower than Jax's dash punch) which knocks away, EX has armor, both -7 on block. On startup, Tremor can press down to make it an overhead, which ground bounces for a nice combo (-12 on block, ex also has armor), or press up to make it a mid hitting launcher - the difference between an overhead version is, it launches not bounces and has +1% dmg (also a nice combo filler). You can charge up ex version to hit it later or dash cancel out of it.

Last one is a "Boulder blast" - a move somewhat similar to Ermac's Soul burst - so a low range (1-1,5dash range) projectile-like move. You can press up or down to aim it high (can be used as an AA) or low (hits low). Thing can be charged to hit it later, or you can press d,d to cancel it out. It's a decent combo ender, because you get a long untechable time (guaranteed unblockable OTG), but it's -12 on block, so not a good pressure tool.


Spoiler:
I dont want to spoil all the fun, but one cool Brutalitiy is when you finish the opponent with unblockable ground pound - rocks wrap slowly around opponent's legs and rest of his body slowly petrifies. Tremor gets on his knees in a monk-like pose and stays like that for a few seconds. After a while, he lightly taps the ground and BAM! opponents petrified body explodes, leaving only a skeleton (with legs still stuck to the ground by some rocks).

Rumble Trouble: Available in all Variations. Tremor must connect all 3 hits of the Ground Quake. Final hit must come from a Ground Quake.

Blood Rock: Available in all Variations. Player must hold Down during the final hit. Final hit must come from Rock Bottom (his X-Ray)

Rock Head: Only in Aftershock Variation. Must be Jump Distance away from the opponent. Final hit must come from Rock Toss or Boulder Throw

It's Me Tremor: Only in Metallic Variation. Must be Jump Distance away from the opponent. Must have Gold Skin active. Final hit must come from Gold Punch or Gold Launch

Krystal Kaos: Only in Crystalline Variation. Tremor must perform Summon Krystal in the final round. Final hit must come throwing the summoned Krystal

Stone Tomb (Mid): Down Away Towards Away 3
Stalag-Might (Mid): Down Towards Away Towards 1




Text Files
 
Tremor "can create earthquakes, form stone and lava projectiles and shape the ground to suit him". All I need to know. Already sounds better than the rest of the Kombat Pack combined. Finally a character than can change the environment you play in. I bet he can create a shield from the ground. Or imagine him using the ground to catch and squeeze you. Plus that picture where his hands turn into hammers meaning he'll be like Green Lantern. I'm telling you, Tremor will bring gameplay wise more than any MK character has in years and is worth more than those $5. Sure, Jassy and Preddy have effort put into them in the sense they are authentic and they did a good job translating them into the game, but they're guests. Tanya, well... There isn't much to invent, though she's ok. But Tremor is a new character de facto and that means NRS must put more effort into him like into the other new characters like Cassie, Kotal, D'Vorah, Takeda... I mean... His look is perfect. His voice is perfect. The gameplay info we have sounds promising. How could they screw this up knowing how many fans want him in? They just can't. Tremor will rock your world. Hypeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!

Penis_8492ef_150279.jpg
 
I snagged this from MKO, kudos to Smokeman.

Tremor will have an EX special, which is a 3hit fullscreen ground unblockable dealing 13% damage. The best part is, it hits OTG so it's a guaranteed unscaled unbreakable and unescapable damage after several moves.

Yes, normal version is an unblockable fullscreen ground pound, but pretty slow, 8% damage, and doesn't OTG.


Unblockable Ground pound is a universal ability.
Aftershock's ability is another ground pound, which you activate and it somewhat "detonates" after 3 seconds and hits low, isn't a unblockable. Generally it's pretty shitty because it has long startup and long detonation time, I culdnt find any viable oki setups with it.

BUT Aftershock has also an aerial ground pound which is another story. It's pretty cool - fast AERIAL LOW which knocks up (no followup available though), can be cancelled out of jumping attacks (so you have overhead into low while still being in air) and is advantageous on block. Best part - EX version launches for a full combo. So when jumping in you have basically a mixup with normal jumpin/air pound.


Crystalline's unique abilities are: Armor up - Tremor crystallizes up (quite fast) and gains reduced chip damage for a few seconds or until hit AND when hit by a attack, he gets reduced hitstun. Shit's not exactly like getting one hit of armor, but when you're charged up, getting hit by, let's say uppercut doesn't launch you, only (hit)stuns for couple of frames. You have to see this to get a hang of it, pretty dope anyways.
EX version NEGATES all chip damage for a few seconds (or until hit) and gets same "one hit of reduced hitstun" property.

Crystal's second unique ability is summoning a boulder - you can then throw it like an interactable OR jump away from it - again, like using an interactable. You can have only one on screen, but in mirror match two Tremors can have them both AND you can use enemy Tremor's boulder (when playing as another character, you can't use Tremor's boulder as an interactable, I'm not sure if it's intended though).


So metallic's universal ability is switching between "Golden" mode and "Lava" mode. These two stances change his other special's properties; Gold has tweaked fireballs, whereas Lava is more combo oriented - more launchers, launchers knockup higher, more hitstun etc. You always strt in Gold mode and want to switch to Lava asap basically.

Maybe I'll also write up about Tremor's universal abilities, because he has a lot.

I told you earlier about his unblockable ground pound. It's his only ability which is the same for all of his variations. His all other specials have different properties inbetween variations - I won't write them all bc I'm going to sleep, so bear with me. Here's a short writeup.

So first, he has a projectile similar to Shinnok's ceiling skelly hands - he summons some rocks falling from the sky, which hit overhead and track the enemy - or you can use left/right to summon them behind/in front of the opponent. Projectile doesn't disappear if Tremor gets hit. You can do some cool oki hard-to-blockable overhead/low setups with this or just force the opponent to block on his wakeup when ending combos with it.
Next one is just a normal projectile - Tremor tosses a slow travelling boulder, slow startup, but is kinda advantageous on block when finishing blockstrings with it (but it's interruptable). Can be ducked even with block. Pretty shit imo.

He has a low hitting projectile, similar to Kabal's buzzsaws from MK9; hits low and knocks down, but travels and starts up a little slower than Kabal's. In Metallic-Lava mode, it also launches for a full combo, lol. It's okay move.


He has a "Boulder smash" - low-medium range mid hitting punch move (range is lower than Jax's dash punch) which knocks away, EX has armor, both -7 on block. On startup, Tremor can press down to make it an overhead, which ground bounces for a nice combo (-12 on block, ex also has armor), or press up to make it a mid hitting launcher - the difference between an overhead version is, it launches not bounces and has +1% dmg (also a nice combo filler). You can charge up ex version to hit it later or dash cancel out of it.

Last one is a "Boulder blast" - a move somewhat similar to Ermac's Soul burst - so a low range (1-1,5dash range) projectile-like move. You can press up or down to aim it high (can be used as an AA) or low (hits low). Thing can be charged to hit it later, or you can press d,d to cancel it out. It's a decent combo ender, because you get a long untechable time (guaranteed unblockable OTG), but it's -12 on block, so not a good pressure tool.


Spoiler:
I dont want to spoil all the fun, but one cool Brutalitiy is when you finish the opponent with unblockable ground pound - rocks wrap slowly around opponent's legs and rest of his body slowly petrifies. Tremor gets on his knees in a monk-like pose and stays like that for a few seconds. After a while, he lightly taps the ground and BAM! opponents petrified body explodes, leaving only a skeleton (with legs still stuck to the ground by some rocks).

Rumble Trouble: Available in all Variations. Tremor must connect all 3 hits of the Ground Quake. Final hit must come from a Ground Quake.

Blood Rock: Available in all Variations. Player must hold Down during the final hit. Final hit must come from Rock Bottom (his X-Ray)

Rock Head: Only in Aftershock Variation. Must be Jump Distance away from the opponent. Final hit must come from Rock Toss or Boulder Throw

It's Me Tremor: Only in Metallic Variation. Must be Jump Distance away from the opponent. Must have Gold Skin active. Final hit must come from Gold Punch or Gold Launch

Krystal Kaos: Only in Crystalline Variation. Tremor must perform Summon Krystal in the final round. Final hit must come throwing the summoned Krystal

Stone Tomb (Mid): Down Away Towards Away 3
Stalag-Might (Mid): Down Towards Away Towards 1




Text Files

Thank you, so he doesn't actually have any metal/liquid metal ability's.
 
For a character that has never once got me on the fan wagon like a lot of people have over the years, I will say I do like the look of him.
 
CM Punk isn't crap lol.

Lol The biggest cry baby in the history of wrestling. Mediocre in the ring and average at best on the microphone yet hyped up by ROH fanboys and WWE sheep. Punk is a midcard guy for life. He'll never stack up to the popularity of Hogan, Austin, Rock, or Cena because he just isn't that caliber of a superstar. He's also going to find out real soon that the UFC is not the place for someone like him: a frail bodied wannabe. At least Tremor won't cry when people are rough with him. :twisted:
 
I am. I think he's also a blacksmith. Tremor, the medieval menace.

I am also getting that vibe, Ice. If you've ever read Chaos Comics, there was a character in the Lady Death series named Cremator who was known as "Hell's Blacksmith." I get a similar vibe from our newest ninja.
 
Lol The biggest cry baby in the history of wrestling. Mediocre in the ring and average at best on the microphone yet hyped up by ROH fanboys and WWE sheep. Punk is a midcard guy for life. He'll never stack up to the popularity of Hogan, Austin, Rock, or Cena because he just isn't that caliber of a superstar. He's also going to find out real soon that the UFC is not the place for someone like him: a frail bodied wannabe. At least Tremor won't cry when people are rough with him. :twisted:

He's still the best WWE superstar i've watched & he's better than all those wrestlers too.
 
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