MKX DLC/Microtransaction Complaints/Criticism Thread

Re: MKX's Easy Fatality DLC business model, do you agree with it?

However, whoring actual characters at a price, even as "pre-order" ransomed content DLC, is invidious and undermines the core product. Especially in a fighting game, where ALL players should have access to ALL characters. If not, people cannot A) master those characters they lack access to, and B) cannot master fighting against these characters. The net affect is a game that cannot, by very definition, be considered truly 'competitive', as not all tools are available to everyone.

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Agree with this completely 100%
As for the easy fatalities and paying to unlock everything, who cares?
As long as it doesn't give them an advantage, I don't care what they spend their money on
 
I really don't see the complaint with the easy fatalities or the krypt. The krypt is for the tournament players are people who want to by pass it, you don't have to pay for it. The easy fatalities are the same, you don't want to pay then practice, I haven't used any of mine yet. Know one is making you buy these, people are acting like I did 10 fatailties today now I have to pay for more are wait 10 hours.
 
Are there people complaining about "easy fatalities"?

I mean, we executed every input in 20 years, why we would use easy fatalities now?

Ok, they are easy. But if there's any problem with them...make the kode!

What's the major problem with EF?
 
Are there people complaining about "easy fatalities"?

I mean, we executed every input in 20 years, why we would use easy fatalities now?

Ok, they are easy. But if there's any problem with them...make the kode!

What's the major problem with EF?
It made sense in 1995, when internet access was only a fraction of what it is today, the only online gaming we had was a device called the XBAND (anyone remember their long distance bill getting jacked up by that device? That was the whole reason I refused to get it.), and the Fatality time limit was about 2 or 3 seconds. It makes no sense today, and it's especially a glorified cash grab now. If you need a one or two button Fatality, you deserve to have your $5 ripped.

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It made sense in 1995, when internet access was only a fraction of what it is today, the only online gaming we had was a device called the X-Band (anyone remember their long distance bill getting jacked up by that device?), and the Fatality time limit was about 2 or 3 seconds. It makes no sense today, and it's especially a glorified cash grab now. If you need a one or two button Fatality, you deserve to have your $5 ripped.

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Hahahahahah

Specially on MKII and UMK3, they are too quick.

But today? Ok, it happens to me making it wrong, forgetting, and, usually, being in the wrong position on mid fatalities, but it was always like this...
 
Hahahahahah

Specially on MKII and UMK3, they are too quick.

But today? Ok, it happens to me making it wrong, forgetting, and, usually, being in the wrong position on mid fatalities, but it was always like this...
MKDA completely removed distance restrictions for Fatalities. That's one way Fatalities have been made easier for us over the years.

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Not going to read through the first few pages but the reality is until people stop paying for it companies are going to continue to exploit it.
 
If the suits at WB want to trick people into buying these "fatality tokens," let them make a few bucks off stupid people. But I don't care for the decrease in koin rewards. I know they did this to entice people into buying the krypt shortcut. Other than that, they are handling everything else fine. I'm hoping we get more Kombat packs.
 
I'm still questioning the logic of these people buying them though. The regular button combination is NOT HARD lol.
 
Re: MKX's Easy Fatality DLC business model, do you agree with it?

I don't mind paying for new characters and maybe costumes, the problem is when they start selling bonuses and make a pay to win scenario.
 
Re: MKX's Easy Fatality DLC business model, do you agree with it?

As for the easy fatalities and paying to unlock everything, who cares?
As long as it doesn't give them an advantage, I don't care what they spend their money on
I agree with this on face value. However, it's the thin edge of the wedge if you start down this path of giving people 'short-cuts' to circumvent in-game mechanics designed with an explicit purpose. Before you know it, Fatalities will be done automatically upon winning a match, once you buy them as DLC. Then the Brutalities will follow... Because, hey! They don't affect gameplay, right? Then Babalities and Friendships and Humilations etc become DLC-only content. Then ALL finisher moves are DLC restricted...

If you let a cancer fester, it invariably metastasises and eventually envelops its host. Remember when "DLCs" were only genuine expansions to games developed at the behest of a particular game's community? See where we are now and the discussions we're having?...
Spoiler:
There's a reason why history is a non compulsory subject in most education curriculae -- it paves the way for peoples' apathy for the past and blinkered focus on the present. That, and understanding the import of historical facts is not a prerequisite for flipping burgers... but I digress.
 
I support the DLC model. The thing everyone seems to forget is the amount of pre-owned games that are sold, that developers make nothing on.
Lets face it Goro is the only DLC that is a must have outside of the Kombat Pack. They gave him away to those buying it new (preorder), and it gives NR an opportunity to make something from those preowned sales.
In saying that I think that charging for Fatality packs outside of the Kombat Pack isn't going to do their image any favors.
Also Goro should be included with all new copies of the game, not just pre-orders.
 
Not going to read through the first few pages but the reality is until people stop paying for it companies are going to continue to exploit it.

Yup.
Agreed 100%.
If people want companies to stop shelling out DLC or stop putting in pre-order bonuses, then people (as a whole) should stop buying into those pre-sale tactics.
Pre-sale tactics are used to encourage people to "buy new" because companies like GameStop screw over the devs with the whole "used games" market.
Unfortunately for fighting games, though, by not getting a game when it first comes out you are at a disadvantage online by the time you get the game.
It's 1 of the few reasons why MK is the only game that I pre-order.

The rest of the times, whenever I DO get a single-player game that isn't MK, I usually wait for the GOTY or special edition at $49.99 with all the DLC on it.
 
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