The game is being made for Next Gen, and is then being ported over to current gen.
There's no telling how botched it's going to look on PS3 & 360
It depends on port team talent really, and preorities they choose to follow.The game is being made for Next Gen, and is then being ported over to current gen.
There's no telling how botched it's going to look on PS3 & 360
We know the PS4 version will be in 1080@60fps. They just need to scale down the resolution of the PS3 version to 720p and they should be fine - getting with the same textures/effects as PS4 at least 30fps. It's the same engine as MK9 (more less), so I don't see any huge challenges they'd need to overcome. Replacing textures and removing some effects would suck. MKX is looking so-so already as is - despite being a WIP build.
So happy that Nether Relm Studios is only making the game for XBOX ONE and ps3. I've all ready preordered the Kolectors Edition for the XBOX ONE!!!
I don't believe you.
I'm pretty sure it was a typo.
Ed Boon said that MK X was being made for PS4 and X1, and outsourced for the PS3 and 360 ports.
I prefer better resolution. Or at least better characters quality.
I can live with full 2D stages (done right) in a 2D fighting game if this improve quality of characters/finishers.
Fighting games at 30 fps... heck no. I'd rather rip off my own balls. Nobody makes 30fps fighting games and for good reason.
PS3 probably won't be able to handle 1080 at 60fps. That's why I'm suggesting 720, which should be managable.
2D stages probably couldn't be interactive. Plus re-creating an entire 2D stage would likely be harder than just re-creating parts of it, which should suffice.
I said at least 30fps. Not 30fps locked. Implying that they might get even more out of it, between 40-50fps.