Tried to make colors closer to default MK1. Stage looked monotonous because of similar colors.
Example: http://s017.radikal.ru/i404/1302/88/fe48060063be.png
Also dislike that you used wrong temple for background.
Tried to make colors closer to default MK1. Stage looked monotonous because of similar colors.
Example: http://s017.radikal.ru/i404/1302/88/fe48060063be.png
Also dislike that you used wrong temple for background.
Yeah, Carlos, you're probably right. After such posts I don't really want to help.I think YOU might be part of the problem
You have dismissed the contributions of people who wanted to be part of the solution... now you're getting Le@n's weak point in his post to shut him, seriously, I think YOU might be part of the problem.
Well, I also don't like pattern on the carpet. And hope, that they'll change Shang Tsung later.
You should know, that John Vogel played him for this stage and MKII prologue.
Now model look like walrus and lack details on clothes.
Well, they may not be clean some of the time but in this case with that background it's just fine... and cal's stage is lacking some shading on the wall still.
Also forget to say about windows, they were brighter in MK1.
Hey, Smoke, you probably know, that MK Warehouse sprites not always clean..
I noticed many times, that they edited certain sprites.
Sure, I have original sprites, because worked on this stage in MUGEN.
Yeah, Carlos, you're probably right. After such posts I don't really want to help.
I was in China during previous year and walked around this temple in Beijing.
You can search required photos with Google, they're available in network.
Let's say... why are you using Justin's lifevars when JManimal's version is clearly better? Why you refuse discussing the VS screen when the only thing that could happen is that the project get a better one or that the existent one is improved?
From my perspective, this smells like ego is growing up so much that it's hurting the project. I trully hope that's not the case, or that if it's the case, it changes, for what's best for the project.
Let's say... why are you using Justin's lifevars when JManimal's version is clearly better? Why you refuse discussing the VS screen when the only thing that could happen is that the project get a better one or that the existent one is improved?
From my perspective, this smells like ego is growing up so much that it's hurting the project. I trully hope that's not the case, or that if it's the case, it changes, for what's best for the project.
That's why I suggested Vogel's face, it looks more majestically.It's pointless to try and match the look of the original actor's face