Awesome new Gameplay, interview on Gamespot gotta see!

Its not a vast overstatement. No fighting series is as big as Street Fighter, period. In Japan America, outer-space, no matter. And look at what happened when MKvDC was annoucned? It made noise. LOTS of noise. Why? Because its MORTAL KOMBAT. These 2 franchises are the SOLE reason why anybody plays anyothers fighters. They are the Pepsi & Coke of the genre. Others drink Mountain Dew, some Dr Pepper. But they all drink soda. ;)

And sorry to burst your bubble, but there is no plethora of quality 2-D fighters. Most are garbage, but still fun to play. (Guilty Gear) Some are just not very good, but a blast to play (World Heroes). Some are pretty good, but arent even the best games of the series (MKII, SF2:CE). There a re good ones, but I know with todays technology, better ones could be made.

Point taken. I think GG is a great game, even though it has its share of balancing issues. But then again, we miss out on a lot of imports simply because Westerners are kind of cold on fighting games these days, which I've always lamented as a crying shame. Don't forget some of the old school series - Samurai Shodown, Rival Schools, Dark Stalkers - even if they're developed and published by the 2D giants Capcom and SNK. It just seems that 2D fighters have a more varied and rich history from which to draw. That doesn't mean that every 2D game out of Japan will be worthy of competitive play, but the odds are in their favor.

As to technology, fighting games have typically done more with less. The original VF notwithstanding, fighting games aren't usually on the technical cutting edge (however graphically flashy they may be). I would dare say that the improving technology isn't so much of a boon to fighting games as simply the West's renewed interest in them. If solid, balanced fighters with interesting gameplay concepts could take hold again, then I'd be happy to head to the arcades.
 
It just seems that 2D fighters have a more varied and rich history from which to draw. That doesn't mean that every 2D game out of Japan will be worthy of competitive play, but the odds are in their favor.

Now that is a better way of putting it. I love 2-D fighters. That is my most favorite genre of games to play, period. But not all of them are real good. Better than the 3-D fighters? MOST DEFINITELY. But not perfect, unfortunately.
 
I love fighters in general, probably my favourite genre of game. 2D, I find, is better for multiplayer. Marvel vs. Capcom 2, MK Trilogy, Hyper Street Fighter II and SFIII 3rd Strke always make an appearance in a multiplayer session at casa de Gor. Occaisionally, add Capcom vs. SNK 2 and SSB, usually Melee but now Brawl. Probably stick Guilty Gear Core into the next sesh.

For a single player I prefer 3D, either MKA, Tekken DR, Bloody Roar or a version of SC2, depending on who I want to play as.
 
Very true. The Run button might have been the most important feature added to the series since the Fatalities. No joke.

It put the outcome of the match in your hands. Do I attack? Yes, rush in, cause havoc. Should I zone, and throw some projectiles? Sure. But the best thing about the run button was 1. Run Jabs, which totally changed the way the game was played 2. You could bait those whom were too trigger happy and just punish the crap out of them.

MK3 was the start, UMK3 made it as close to perfect.

UMK3 is the holy mecca of MK gameplay, period.

Too bad Trilogy totally took it, twisted and ruined it, lol. :(

Y


Yeah, I hear ya I'm not sure if I'd say MKT was " bad" or ruined anything though lol I mean it's fun but I'll admit just not nearly as good, balanced as UMK3. UMK3 is one of the godly MK games ever made, MK2 and I also believe MK8 will be up there too honestly hehe, can't wait for more info!

MKT is fun if you have some buddies over with the tournament option etc, if you want to play more seriously, less glitches, more balanced etc then definitely go with UMK3 : )


Yeah the run button was great, it's a shame why some people out there don't understand or like the run button and why it was crucial and great addition to MK. I think more fighters in general should have a similar mechanic(not just a dash)












Interesting that you would say SF just likes to re-release the same game repolished Angel...I see that happeneing with MK1/MK2 and MK3/UMK3/MKT and MKDA/MKD/MKA. I also see it happening with Soul Calibur (but they do it RIGHT). I see it with Guilty Gear. I see it with Super Smash Bros. too. I can't say anything for Tekken, DoA, or Virtua Fighter as I've never gotten into those series (and I downright hate Tekken). But I think every fighter has to do some tuning. If they just release a fighting game and then move on to something totally new every time then all we're gonna see is one half-finished game followed by another. I loved MK1, but I like MK2 better. I loved MKDA, but I like MKD better. I loved SC2...and well I kinda liked SC3 a little less but I'll edit this post when I've played SC4!.

The point is a good fighter, be it 2D OR 3D, cannot come out of the womb perfect. And you can't always fix it with DLC or patches either. Try something new or not, I think Boon is right to only re-invent MK every 3 games or so. Any more often than that and MK would dissapear.


That can really be said about any fighter really since every series keeps it's "similar gameplay to the previous but just makes it better"


If you want to use the revision case with MK3/UMK3/MKT I can see that, but not with other Mk's.

MK:DA and MK:A are very different in the gameplay department as far as "gameplay options" for the player, example there was no wake up, no parry(counter) and good jumping mechanic in MK:DA/MK:D, yet in MKA there was.

And other games will be influenced by others, look at SC4, the creator even admitted to being inspired by MK and SF when he came up with the "Critical Finish" he said in GP few months back, he was inspired by MK's fatalities and SF's supers, the screen even goes dark like MK.

So, it's also quite natural for fighters or other games in general that compete within the same genre to take similar ideas from other fighting games. KI also tried "fatalities" like MK called humiliations but failed horribly if you ask me.

But as for your other points, no fighting game is "perfect" no video game is "perfect"....nobody is "perfect" we live in an imperfect world dude.

:-D
 
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BR was an alright game, I'd rather play that game or Mace The Dark Ages or War Gods over KI I'll admit.

Some underground decent fighters


Primal Rage
Bloody Roar
Mace The Dark Ages
War Gods
Tao Feng( I know a lot hated it but had potential)
Clay Fighter(this game honestly wasn't as bad or silly as it sounded)
 
Yeah, I hear ya I'm not sure if I'd say MKT was " bad" or ruined anything though lol I mean it's fun but I'll admit just not nearly as good, balanced as UMK3. UMK3 is one of the godly MK games ever made, MK2 and I also believe MK8 will be up there too honestly hehe, can't wait for more info!

MKT should have been the best 2-D MK ever, and it was far from it. Unbalanced, completely broken, not to mention the VERY buggy version that was first released, not to mention the PSX couldnt handle a game like MKT at the time, it just was a complete failure to me. Team MK totally dropped the ball, and I honestly think they owe us a version of Trilogy the way it should have been. Drop it on a disc for PS3, 360 & Wii, with online play. Fix the problems and issues of course, remove bosses as playable characters, and maybe just maybe it could take its place as best 2-D MK ever.

Edit: And dont even get me started on the POS N64 version either.
 
MKT should have been the best 2-D MK ever, and it was far from it. Unbalanced, completely broken, not to mention the VERY buggy version that was first released, not to mention the PSX couldnt handle a game like MKT at the time, it just was a complete failure to me. Team MK totally dropped the ball, and I honestly think they owe us a version of Trilogy the way it should have been. Drop it on a disc for PS3, 360 & Wii, with online play. Fix the problems and issues of course, remove bosses as playable characters, and maybe just maybe it could take its place as best 2-D MK ever.

Edit: And dont even get me started on the POS N64 version either.

Yeah, I think it was rushed if Midway let the MK team take their time with it like UMK3 I totally agree. Yeah, I have the better version of the two on PSX and the N64 version. To be honest, I'd rather have it without bosses more like the N64 with the cast and like you said just redo it so it's more balanced etc.

It was still fun none the less but for more serious game, I'd go with UMK3, MK2 for the 2D genre anyway.
 
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Believe me as a competitive player who's played online, off and just in general the running move/dash in MK3, UMK3 and MK4 was very important. It made the game more balanced and aggressive and not just a "turtle fest" like MK2, SF II etc, etc.

*Is one of those Guilty of turtling.*

I guess thats why I never used it. :-P
 
My biggest complaint with the MK3/4 running is that you literally have to be right on top of the other sprite to initiate a combo and without any other means of initiating an attack. There's no "dash attack" like in Super Smash Bros. I can't tell you how often I try to run at somebody in UMK3 only to have them interupt me with a low kick or something. I prefer to turtle thank you.
 
*Is one of those Guilty of turtling.*

I guess thats why I never used it. :-P

Ha, Ha I also turtle man. Rest assured it's apart of strategy, but with the run hehe I can charge ya down:mrgreen:

Some characters also in games you have to turtle with depending.

My biggest complaint with the MK3/4 running is that you literally have to be right on top of the other sprite to initiate a combo and without any other means of initiating an attack. There's no "dash attack" like in Super Smash Bros. I can't tell you how often I try to run at somebody in UMK3 only to have them interupt me with a low kick or something. I prefer to turtle thank you.

That was the point of it though man, since dial up combos require you to be next to the person the running made sense in that concept as oppose to say a "dashing attack" the running was all controlled by the player alone with making combos with the dial ups and special moves.

In MK's sense it worked well, due to the game the engine etc. SSBB is a different game so obviously in that game, the "dash attack" is also logical. The beauty of different fighting games and different engines.

SC is different then VF, as is MK different then SF all are different to SSBB.

It really depends on the engine of the game, they all work well for their respected series.

: )
 
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Yeah, there's this guy on the DC site that fights with me all the time claiming GG is the best "2D fighter out there" lol I'm like dude, please. GG has nothing on the older MK's or SF games.

SF is the first fighting game, definitely in Japan, not entirely sure if I'd say "the world" because I know a lot of people in the USA that love the older MK's a lot more then the newer games, same as SF II. Personally, I think all those oldschool 2D MK's and SF's are great
 
Yeah, there's this guy on the DC site that fights with me all the time claiming GG is the best "2D fighter out there" lol I'm like dude, please. GG has nothing on the older MK's or SF games.

SF is the first fighting game, definitely in Japan, not entirely sure if I'd say "the world" because I know a lot of people in the USA that love the older MK's a lot more then the newer games, same as SF II. Personally, I think all those oldschool 2D MK's and SF's are great

lmao

GG sucks asshole, IMO. Cool concept, but please. :rolleyes:

SF is def #1, and not just old school SF, but SF3:3s, SFA3 & MvC2 are still considered "new", but those games rock the socks off every new 3-D fighter.

And SFIV & TvC will prove 2-D fighters can use 3-D character models and still be true to the gameplay we grew up with.

Now imagine a new 2-D MK, based off of UMK3 but with all the characters in MK:A!!!! TOTAL DOMINATION!!!
 
Yeah, lol that's great but just curious what game is tvc? MK vs. DC will play mainly 2d easily from what I'm seeing hehe, a newer report said it's very much like a 3D/MK2/UMK3 with the combos, mixing up special moves etc
 
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I especially invite EVERYONE here to check out this site ASAP: www.fightersgeneration.com

Also, here is some gamplay footage from TvC

http://www.youtube.com/watch?v=BHouP4u6odM
 
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That vid is awesome. the gameplay is 2D even to the point of the camera staying fixed during the victory poses lol. I hope we see it over here.
 
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