Mortal Kombat 1 General Discussion Media Thread

Here we go... every influencer/pro player screaming 30/10 for MK1 gameplay. Would take that seriously, if people didn't do that with MK11 as well.
It depends on who you're talking about. Players like Honey bee shill for anything NRS does while other players like Rewind and Scar seem reserved on MK1. I think a lot of the excitement is from the fact that we're finally getting something new from NRS that's not MK11.
 
Yeah, and people would rather have playable characters than a half-assed MK11 Tower konsumable / Injustice 2 assist (aka kameos) in this game.
You honestly think that 3D era fans would be fine it their character ended up as this dogshit kameo / assist instead of being playable?
Before you try to compare Sonya, Jax and Kano to the 3D era as well, we're talking about characters that haven't been playable for 17 years vs characters that have been in the last 3 back-to-back MK games made by NRS. Huge difference.

Seeing how involved the Kameo system is, with all of them having intros, outros, fatalities, throws and supers, I'm totally fine with any of my favorite characters being stuck as a Kameo. Plus isn't this what you wanted? Obvs we haven't seen the roster yet, but it looks like a lot of the Kameos are classic characters. Potentially saving the roster slots for 3d era bums.
 

+ I like the lighter tone, Jax is hilarious.
+ Fatalities are generally much faster and to the point.
+ Switch between select screen and fight is smooth and very nicely done.
+ Kameos have their own finishers. Once again, Jax is hilarious.

+/- Graphics are slightly better. Still lots of really bad moments... Thanks NRS for giving me a new avatar 🤣 However games from 2014 looked better than this. No joke.

- Combat itself is slow and boring.
- Animations still look like stick figures who got gimbal locked.... Just look at Liu Kang's kicks. Simply awful.
- It's MK11 v2. The damage count, the UI, the way characters move and behave.... FaTaL BlOwS....
- Cameos are lame. Most of the time they either do 1 move while your character stands around, or they just whiff which looks so awkward and breaks your concentration.
- The Announcer sounds like he's about to fall asleep. Which is seriously how I felt after watching this... Finiishhhh Hiiiiim :(

My biggest problem however.... $70 and 4 years. But what is new here? Do we get some insane stage interactions? Damage models? Super detailed characters, like in Tekken or SF? Do Cameos bring something seriously new to the table? What exactly justifies $70 here.... And what the heck did they spend 4 years on?...
 
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except they didn't really. MK11 was never really praised that well.
Oh right. M'bad. You're right. I must have imagined those behind the scenes videos, NRS Studio invitations and podcasts telling how MK11 was everything they ever wanted on the first year. Really dude? You gonna tell me that, when internet exists?

Also isn't MK11 the fastest selling game in MK history and sold 15 millions copies? If it wasn't praised that well, then why such success?
Oh yeah... that's why I said YOUTUBERS and INFLUENCERS. You can't trust shit, they say, due the fact that they have special relationship with the studio. So during the launch and first months, they will be praising the game. Once the window closes, THEN they start, VERY CAREFULLY I must add, to bring out issues with the game. And even then it was like watching Stockholm syndrome in reverse.

"This game is everything I ever wanted, but" and then proceed to talk shit about the game for 3 hours. So which one is it? Is it everything you ever wanted or is it a pile of shit? They can't even give an honest opinion, as they are afraid of losing access to NRS.
Only by Year 2, youtubers started asking for major overhaul to gameplay.
Point is. First impressions of those that have early access and special privileges, shouldn't be taken into account, as they will be clearly biased. That's the point.
 

+ I like the lighter tone, Jax is hilarious.
+ Fatalities are generally much faster and to the point.
+ Switch between select screen and fight is smooth and very nicely done.
+ Kameos have their own finishers. Once again, Jax is hilarious.

+/- Graphics are slightly better. Still lots of really bad moments... Thanks NRS for giving me a new avatar 🤣 However games from 2014 looked better than this. No joke.

- Combat itself is slow and boring.
- Animations still look like stick figures who got gimbal locked.... Just look at Liu Kang's kicks. Simply awful.
- It's MK11 v2. The damage count, the UI, the way characters move and behave.... FaTaL BlOwS....
- Cameos are lame. Most of the time they either do 1 move while your character stands around, or they just whiff which looks so awkward and breaks your concentration.
- The Announcer sounds like he's about to fall asleep. Which is seriously how I felt after watching this... Finiishhhh Hiiiiim :(

My biggest problem however.... $70 and 4 years. But what is new here? Do we get some insane stage interactions? Damage models? Super detailed characters, like in Tekken or SF? Do Cameos bring something seriously new to the table? What exactly justifies $70 here.... And what the heck did they spend 4 years on?...
Yeah, watched the video. Not fully, but enough to see it.

This is MK11, but faster.

Impact frames are the same.
Animation style is the same.
Fatal Blow system is EXACTLY THE SAME.
And to be honest, it makes so much sense. After all, these character models will be later imported into another MK game. MK Mobile. (not Onslaught), so why make your job harder, by creating new animations or style, if you can just reuse stuff from MK11 and make it... faster.
As for kameos. Yeah, watching the fight and how they run in and back... that's literally MK11 assists. Same exact animations.
Basically to summarize. This is the MK11 overhaul people have been asking.

So they removed variations, gave full combos to characters, incorporated Kameos by using assist system and just gave them more to do (and it was confirmed that Kameos are mandatory), added air combos and spent the rest of 4 years doing... not even sure what.

Cause yeah. Ok. Let's say. They just wanna focus on fighting part. So... you're selling a combat overhaul update of MK11 for 70 bucks... Nope.

Now I heard some trusty members on Twitter (like "thethiny") saying that Krypt is gone and is being replaced by a whole new mode.


Now a lot of people are getting excited, thinking it will be something crazy... but... if it was something crazy. Why they aren't marketing anything?

Also just saw:


So no customization as well... I am sorry, but 4 years of development on fucking what? Longer story mode? Great so more cutscenes. What about gameplay?

Overall, they hyped up this gameplay trailer like crazy, but aside fighting, they haven't shown anything else. Just story and fighting. Once again, it would be fine, if they weren't charging 70 bucks for this.

My prediction?

They aren't showing other game modes, cause they saw how people got pissed at Suicide Squad live service model. I think they have something similar. If there is no customization, then it means there is no gear, but game has Dragon Krystals... Oh boy.

Also... they can't even make a trailer right...


Yeah, everything smells fishy about this game. I am starting to believe the rumors, that this game was supposed to be Injustice 3, but at last second they changed it to MK1. Cause 4 years of development... for this? Reused mechanics/assets with extra touch? You don't need 4 years for that.
 
I'm going insane theory-fighting for this game lol. Idk if you guys saw but when you call Jax's ground pound assist, it can hit YOU too lmao. That drawback makes me think its going to unblockable. And I'm imagining using Sub-Zero, putting the opponent in a blockstring, calling Jax GroundPound in the middle of it and cancelling the string with Ice Clone because Sub flips backwards while he does. Making the opponent either eat the unblockable, or try to jump out and get frozen by the clone.

Dude I haven't this excited for Mortal Kombat since MK9, this shit look sooooo fun
 
The game looks worse than Imagined lol, I was not impressed with the gameplay or trailer whatsoever. I try to remaining optimistic hoping NRS/WB would change they're ways. I tried giving the benefit of the doubt that they would nail the initial gameplay presentation. Graphically the game looks just like MK11 but with smoother fps. Idk what the hell this game is but its definetly not the MK I grew up playing. Just like what @Miscura was pointing out. The games are too hollywood and kommercialized. I keep saying MK would be in better hands if it was owned by another kompany than WB. Take a look @ the DCEU for an example. It would be so much better if the movies didnt have bad script, bad writtings and overall bad direction. all the WB is too obessed with numbers instead of making a good product that will produce numbers late on. WB is just a greedy soulless shallow kompany. I kant wait till the day some else purchases It. MK has been in purgotrary since WB has owned the IP
been fan of MK for as long as I can have remember. ,MK4 is my introductory and is when I completely fell in love with the franchise. Too see franchise that you once loved has turned into a big plie of shit. They dont even try anymore that's why I am so upset. kasuals think we are komplaining but we are just very passionate fans that want to see something that we love is doing good. I hate to say this but as a die hard MK fan I think I might switch to SF6, It has more alot more to offer so far. You can tell this game was made to make a quick profit then off to the next big thing.
 
Holy shit I didn't even realize that Fatal Blows have Super Flashes now!! Thats literally the only thing they needed to be fixed imo. Prevents people from just randomly tossing that shit out in neutral and you being unable to react to it.
 
... All I can say is having 2 morons running around in the background constantly is going to get on people's nerves. Can't concentrate and watch what your opponent's doing. Towers are also all about KaMeOs. They also confirmed ZERO stage interactions.

But yes Jax can hit you with his assist.
 
... All I can say is having 2 morons running around in the background constantly is going to get on people's nerves. Can't concentrate and watch what your opponent's doing. Towers are also all about KaMeOs. They also confirmed ZERO stage interactions.

But yes Jax can hit you with his assist.

Stop with the doom and gloom lmao. Every other fighting game with tag has similar aesthetics. In MvC3 and Tekken Tag they just jump in out of nowhere, nobody has EVER complained. But MK does it and its an eyesore? Just stop. You guys are hating for hates sake at this point.

Does anybody even like stage interactions? I remember everyone was so pissed when they were brought into MKX, now its oh noooo they're gone!
 
Stop with the doom and gloom lmao. Every other fighting game with tag has similar aesthetics. In MvC3 and Tekken Tag they just jump in out of nowhere, nobody has EVER complained. But MK does it and its an eyesore? Just stop. You guys are hating for hates sake at this point.

Does anybody even like stage interactions? I remember everyone was so pissed when they were brought into MKX, now its oh noooo they're gone!

Now go compare this to the aids that happens on the screen when there's bunch of effects, and 2 morons in the background flying around or doing headstands..... But hey, it's not just me saying this. Others already brought this up.

If I'm spreading "doom and gloom", then you're just being you as usual. You were also HYPE AF for MK11, and then... Oops?....

Game is just looking super mid, no other way to spin it. Maybe there's so much more to it, I highly doubt it.... But that's a marketing fail then.
 
Stop with the doom and gloom lmao. Every other fighting game with tag has similar aesthetics. In MvC3 and Tekken Tag they just jump in out of nowhere, nobody has EVER complained. But MK does it and its an eyesore? Just stop. You guys are hating for hates sake at this point.

Does anybody even like stage interactions? I remember everyone was so pissed when they were brought into MKX, now its oh noooo they're gone!

Criticism = "Doom and gloom"
And that's how we got to this point in gaming industry, ladies and gentlemen. Can't criticize anything, cause "you're being too negative". Can't have standards. No, no. Praise any pile of shit, as long as it is shiny! Oooh! Aaah!

Yeah, other games also have an assist system. You know what's the difference? They do it right.
MK1 has here characters running around like clowns in the background. Especially if they miss. Not to mention assist comes in, and your main character does what then? Stands there doing taxes and shit. FighterZ is a good example of doing it right. The gameplay is busy as hell as it is, with all powers and teleports, but when 2nd character comes in he or she don't interfere with the screen. They jump in, do an attack and jump out. In and out. They don't run around in leisure manner, polluting the screen. They actually feel like contributing to the flow of the combat.

This is NRS constant problem. Instead of making one system and refining it, they keep reinventing the wheel. Which means that every time, they make a new system, both players and NRS have to go through first time issues.

They aren't consistent. Both in game system and story writing.

Take Street Fighter's character Juri for example. She is my main character.

I started playing with her in SF4. Then I played with her in SFV, Then I played with her in SF6.
Her core moveset remained the same, but during each iteration, they would remove/add or edit her special moves. Even though she didn't have her dive kick in SF5 and her projectiles now could be charged without holding the button, she still played very similarly to her SF4 version. Now I tried her in SF6 and it felt like riding a bike. Was immediately kicking ass with her online, cause transition from SF5 to SF6 was almost seamless. They changed a lot of things, but kept the core the same.

NRS doesn't do shit like that. EVERY. SINGLE. GAME. They have to make character and game play in a completely different way.
Sonya Blade in MK9. Full moveset. Grappling, projectiles, cartwheels, dive kick etc.
Sonya Blade in MKX. Variations. Less moves. Now we have drones too.
Sonya Blade in MK11. Variations. Even LESS moves. Turrets/drones.

And now we have Kameos... tag team, but not really.
They can't stick with one thing, do it half assed and then proceed to do something "new", which will bring NEW PROBLEMS.
I am not even gonna bring up, the fact that this makes no sense lore wise, but... they already threw the lore out of the window anyway.
And I am not the only one saying this. People already mentioning that Kameos are polluting the screen. It is bad design. All focus on just making everything look fancy.

None of this wouldn look silly, if Ed Boon didn't open his big ass mouth and said "This was the longest developed MK game. 4 years. People will see that." I ain't seeing it. You usually say that, when you have shitton of content to show. The only thing I can assume, is that it took them 4 years to make all of the cutscenes.

I am already predicting they will be revealing additional modes and that Krypt replacement close to the release. Cause that shit will be monetized with Dragon Krystals for sure.
 
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I do miss the customizations because it was a lot of fun making my own outfits. People will probably be happy about no variations though.
 
I do miss the customizations because it was a lot of fun making my own outfits. People will probably be happy about no variations though.
Generally people prefer to have more content. Variations go against that. They remove the options.

The only exception is when the extra content adds nothing of value.
Also there is nothing worse, than adding content and then removing it in the next game. Feels like a piece was ripped out. Street Fighter never went 3D, so I don't really feel the need for it to go that route, as I never experienced it, but MK going from 3D to 2D is one of the most painful things, that happened in MK history. Literally a whole dimension was lost.
Same as with introducing stage transitions and interactives. You add them and then remove them. Makes the game feel less, because of it.
 

70 bucks...
Now 4 years is definitely not enough to make all of these modes in one go. Especially for NRS. But.. damn. 70 bucks. No Krypt. No Konquest mode. No Puzzle/Chess/Motor...

BUT

then he clarifies and says. "It'll be "bigger and better" than Konquest"

We shall see what they have in mind. Still strange, that for something bigger and better, we haven't heard anything about it. Normally features like that should be one of the top sellers.
 
A lot of people criticize the variations in the fighting game community because some variations or moves are Tournament banned. I personally enjoy them because I always enjoy having different move sets to work with. I feel like MK could implement a groove system similar to Capcom vs. SNK 2 or King of Figthers 1999-2001 seeing that both have a team base system to them.
 
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