Stop with the doom and gloom lmao. Every other fighting game with tag has similar aesthetics. In MvC3 and Tekken Tag they just jump in out of nowhere, nobody has EVER complained. But MK does it and its an eyesore? Just stop. You guys are hating for hates sake at this point.
Does anybody even like stage interactions? I remember everyone was so pissed when they were brought into MKX, now its oh noooo they're gone!
Criticism = "Doom and gloom"
And that's how we got to this point in gaming industry, ladies and gentlemen. Can't criticize anything, cause "you're being too negative". Can't have standards. No, no. Praise any pile of shit, as long as it is shiny! Oooh! Aaah!
Yeah, other games also have an assist system. You know what's the difference? They do it right.
MK1 has here characters running around like clowns in the background. Especially if they miss. Not to mention assist comes in, and your main character does what then? Stands there doing taxes and shit. FighterZ is a good example of doing it right. The gameplay is busy as hell as it is, with all powers and teleports, but when 2nd character comes in he or she don't interfere with the screen. They jump in, do an attack and jump out. In and out. They don't run around in leisure manner, polluting the screen. They actually feel like contributing to the flow of the combat.
This is NRS constant problem. Instead of making one system and refining it, they keep reinventing the wheel. Which means that every time, they make a new system, both players and NRS have to go through first time issues.
They aren't consistent. Both in game system and story writing.
Take Street Fighter's character Juri for example. She is my main character.
I started playing with her in SF4. Then I played with her in SFV, Then I played with her in SF6.
Her core moveset remained the same, but during each iteration, they would remove/add or edit her special moves. Even though she didn't have her dive kick in SF5 and her projectiles now could be charged without holding the button, she still played very similarly to her SF4 version. Now I tried her in SF6 and it felt like riding a bike. Was immediately kicking ass with her online, cause transition from SF5 to SF6 was almost seamless. They changed a lot of things, but kept the core the same.
NRS doesn't do shit like that. EVERY. SINGLE. GAME. They have to make character and game play in a completely different way.
Sonya Blade in MK9. Full moveset. Grappling, projectiles, cartwheels, dive kick etc.
Sonya Blade in MKX. Variations. Less moves. Now we have drones too.
Sonya Blade in MK11. Variations. Even LESS moves. Turrets/drones.
And now we have Kameos... tag team, but not really.
They can't stick with one thing, do it half assed and then proceed to do something "new", which will bring NEW PROBLEMS.
I am not even gonna bring up, the fact that this makes no sense lore wise, but... they already threw the lore out of the window anyway.
And I am not the only one saying this. People already mentioning that Kameos are polluting the screen. It is bad design. All focus on just making everything look fancy.
None of this wouldn look silly, if Ed Boon didn't open his big ass mouth and said "This was the longest developed MK game. 4 years. People will see that." I ain't seeing it. You usually say that, when you have shitton of content to show. The only thing I can assume, is that it took them 4 years to make all of the cutscenes.
I am already predicting they will be revealing additional modes and that Krypt replacement close to the release. Cause that shit will be monetized with Dragon Krystals for sure.