June 1st, 2000
10:26 PM CST -
Our The Grid coverage area has expanded again. We have added a very basic page covering all the characters in the game. It includes the player's name, small description, special move, and picture if we have a good one yet. This page will be expanded some more later; however, I wanted to get it out into the open as soon as possible.

In order to get to this new characters page, you will have to go through our new The Grid Coverage Area. This area will serve as the home base for all our coverage of The Grid, excluding news updates, which will remain here. The Multimedia page is now also linked from there. Look for this area to expand in the near future as The Grid's features finalize as game development continues.



Finally, a new game revision will be sent out this weekend, making changes we are unsure of at the moment. We will keep you informed with more information as it becomes available.
June 3rd, 2000
10:37 AM CST -
A new 3-cabinet The Grid system has been sighted at Golf Mill Center's Cyberstation in Niles, IL. Golf Mill Center is located in the northwest Chicago area. If Cyberstation is a more convenient commute than Diversions or Gala Lanes West, head on over there and play The Grid.
Then, hit our Message Board and post your impressions of the game.
June 5th, 2000
9:17 PM CST -
The weapons page has been added to our The Grid Coverage Area. This page covers all the game's weapons and tells a bit about each one. It covers each weapons: velocity, damage, and description. There are some pictures to accompany some weapons, and hopefully more to come soon. The players page has also been updated to reflect which default weapon each player has.



June 10th, 2000
3:20 PM CST -
Get ready MK fans, because Fight Night is set to rear its ugly head this summer! On July 6th, the #mortalkombat IRC Network is proud to present GamePro's own Dan Elektro. Also scheduled for July is Richard Divizio (Kano, Quan Chi). For information on how to participate in these exciting chats, please check out our #mortalkombat IRC Network section.








Dan Elektro
Thursday, July 6th, 2000
9:00 PM Eastern / 6:00 PM Pacific




Richard Divizio
Thursday, July 20th, 2000
9:00 PM Eastern / 6:00 PM Pacific




June 19th, 2000
2:57 AM CST -
The Grid's lead programmer, Ed Boon, has updated his website at Noob.com with a general synopsis of the game, accompanied with a myriad of high-quality screenshots.
June 27th, 2000
5:59 AM CST -
There is a petition over at http://mk-bg.headoff.com/boon/ that requests a PC port of MK Gold be made. Although the likeliness of a PC port of MK Gold (or any enhanced version of MK4) happening is very slim, the petition offers some highly detailed analysis of numerous problems within the PC version of MK4.
2:28 PM CST -
Midway.com has posted their own The Grid page. It has many hi-res pictures and lots of information. Now it does say on the bottom of the page that the game is "out on nationwide test now," I am pretty sure this isn't true, but I will check up on it.



Also expect some new The Grid updates from me within the week, I have been really busy with work and haven't had time to post up all the new information I have on the newest revisions of the game. I may have it ready for tomorrow, but no promises.



5:04 PM CST -

We've been waiting a long time, but now the wait is over. That's right, today is the day that MK Special Forces finally makes its way into stores. The game is rated M for Mature and is available only for the Playstation. Check out Midway's news release where you can read more about this title, view screenshots, and see some character artwork of Jax and Kano.

If you've got your copy already, head on over to the message board and post your impressions! You may also want to check out Jeff's impressions from this year's E3.
June 30th, 2000
3:19 PM CST -
Good news for all you MK2 fans! It seems that the emulation protection issues that have been plaguing MAME's emulation of Mortal Kombat 2 have been resolved. According to the MAME WIP page the next version of MAME will support a semi-playable version of MK2 (instead of just watching the attract mode loop over and over). There will still be some graphical glitches and no sound yet, but it is a step in the right direction.



Also the next version adds support for the Mortal Kombat 1 T-Unit version. The T-Unit was a revision of MK1 that used a better, more compact PC Board design -- close to the PC Board design used in MK2. It is not known what was changed game play wise, if anything, with this revision.
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