Your wishlist for MK10

I don't know, in my opinion I see Friendships as something as a reward because MK's main focus is about sadistically killing your opponent. Therefore, I don't mind Friendships having pre-existing conditions in order to use them, maybe something like lose a round to show that you're not all about dominating and brutalizing your opponent.
 
I don't know, in my opinion I see Friendships as something as a reward because MK's main focus is about sadistically killing your opponent. Therefore, I don't mind Friendships having pre-existing conditions in order to use them, maybe something like lose a round to show that you're not all about dominating and brutalizing your opponent.


Agreed, somewhat.
Yes, Friendships are a reward for the winner, but so are Fatalities.
Friendships seem to be the positive reward, while Fatalities seem to be the negative reward.
If Friendships had the same match requirements as Fatalities (win the matches), then people may take a more light-hearted approach to them.

The same can't be said for Babalities, though.
Pre-existing conditions or not, performing a Babality on someone is essentially calling them a baby.
 
And doing a Friendship is is sign of telling someone you want to go to Disneyworld with them?


If somebody beats the shit out of you in real life, and then starts jump roping while blowing horns, would you think "Oh ha! This guy's a big ol goofball!" Or would you think he was trying to insult you.
 
And doing a Friendship is is sign of telling someone you want to go to Disneyworld with them?


If somebody beats the shit out of you in real life, and then starts jump roping while blowing horns, would you think "Oh ha! This guy's a big ol goofball!" Or would you think he was trying to insult you.

Exaggerate much?
Anyways, if they had no pre-existing conditions, yes, Frienships would be a "friendly" gesture, as the name suggests.
Without pre-existing conditions, you didn't have to beat them a certain way to do it.

Friendships without pre-existing conditions =/= a Babality where you purposely don't block and are LITERALLY turning them into a baby.
Friendships without pre-existing conditions would be pretty comical, and a way of saying "no hard feelings."
 
No, you're wrong.


Friendships were made with required conditions. Meaning ORIGINALLY, they were made to insult. They should stay that way. If babalities are calling you a baby, then Friendships are made to mock you. "No hard feelings"? Just stop
 
I can see the insult side of it as well because say the condition is losing a round, and then you win and do the friendship, it would be a huge slap in the face. Or you can take it literally as well and use the friendship as what it's name implies and intend it to be a shaking of the hands after a boxing or mma match or something, especially after you lose a round as the pre-existing condition.
 
The universal hand shake of Mortal Kombat always has been and always will be the glorious uppercut. It was passed down to us by God Boon and to use otherwise is blasphemous and I am telling on youuuuuuuuuuu
 
I know how Friendships were originally meant.
You're preaching to the choir.
My point was that not having a pre-existing condition, in say MK10, would lessen the salty vaginas.


Or you can take it literally as well and use the friendship as what it's name implies and intend it to be a shaking of the hands after a boxing or mma match or something, especially after you lose a round as the pre-existing condition.

Yes.
Thank you.
Someone understands.
Losing a round as the only pre-existing condition.
Chances are VERY likely that someone on my friends list would take a friendship as the name implies.
Period.
 
I don't play people on my friend list. I play randoms because I beat off to hatemail and ragequits get me wet. I want them to get mad
 
I don't play people on my friend list. I play randoms because I beat off to hatemail and ragequits get me wet. I want them to get mad

:rofl: :laugh:

Yeah.
I used to play tons of randoms before, when MK9 first came out, but I significantly reduced my chances of getting more gray hair by not having to deal with sore-losers.
I have since enjoyed MK9 that much more.
 
But then you get the whole "Wah, they're not "friendly" because you have pre-existing conditions for them" from people who will b***** about finishers being done in a game that has always had finishers to begin with.
Either way, people will still have salty vaginas.

I'm just trying to find a middle ground between people like me who love doing fatalities, and the people that b**** about having fatalities done to them in a game series that's always had fatalities.

For the record I don't complain about fatalities cuz they hurt my ego or pride, I'm fine with babies.

I think they just waste time. I don't feel anymore dominated just because you can push 4 buttons. I think even fatalities should be done differently. Maybe you can only do it if you have full meter, and your opponent has less than 30% health, and you must land it like a normal move.

Then I'll accept fatalities because now they mean something.

You say fatalities have always been a part of the game

If that's your defense for keeping them as is,
Then anytime the game has had friendships, pre-conditions, have always been a part of the game.
 
I never said they hurt YOUR ego or YOUR pride, but a lot of other people (as I was referring to), do get butthurt from it.

To you they are a waste of time, but if they have been a part of the game since 1992 and lots of people love them, then lots of other people don't feel the same way.
People love it and always ask about them.


As far as pre-existing conditions for Fatalities and Friendships go, I'm just providing an alternative for Friendships to be more "friendly," as the name implies.
I'm simply trying to provide a solution to people that get salty over "FRIENDships."
I never implied that NRS has to do that, rather just a suggestion to make them more "friendlier," per se, so that people don't get so butthurt.
A Friendship isn't really a Friendship if I have to go out of my way to be an asshole during the match to do it, now does it???
By eliminating the pre-existing condition, I think far fewer people would get mad and just see them as another finisher.
That's my point.
 
Its not gonna stop any butt hurting. And I didn't say you said I'm that way, I just wanted my stance clear.

You think you can change the mentality of everyone to take friendships as a handshake? The mentality has already been built for that. It's just ending the match with something simple.

Even if you were successful with that, people who are salty will be salty for the sole purpose they lost regardless.
 
For custom characters, I'd like to have movesets and images for ALL the characters from MK9 even for the kombatants that won't make it in MK10.
 
Its not gonna stop any butt hurting. And I didn't say you said I'm that way, I just wanted my stance clear.

You think you can change the mentality of everyone to take friendships as a handshake? The mentality has already been built for that. It's just ending the match with something simple.

Even if you were successful with that, people who are salty will be salty for the sole purpose they lost regardless.


It may stop some.

People see stage fatalities and fatalities as just "regular finishers" these days.
Why can the same mentality be established for Friendships without pre-existing conditions?

Sure, there are also people who will always see the glass as half-empty too, but it's merely a simple suggestion, regardless.
I know that it'll get shot-down at the end of the day, but it's worth a try. ;)
 
I want a lot of things but my main request is CONTINUITY!!!!

Please please please for the first time in MK history have some sort of continuity in moves/storyline/mannerisms and I'll be a happy camper.
 
I want a lot of things but my main request is CONTINUITY!!!!

Please please please for the first time in MK history have some sort of continuity in moves/storyline/mannerisms and I'll be a happy camper.

Can you elaborate on continuity?

I think by now, moves and mannerisms of the characters have been well established by now, I don't think they're gonna do a complete 180 and make Johnny Cage a humble and calm guy.

In terms of story, since they basically rebooted the story and are retelling it with all the necessary holes from the original timeline filled already, I don't think story will be much of a problem. If anything, it allows them to twist the story like they did in MK9 with Liu Kang "dying" as an example since in thr original timeline he doesn't die til MK5.
 
Can you elaborate on continuity?

I think by now, moves and mannerisms of the characters have been well established by now, I don't think they're gonna do a complete 180 and make Johnny Cage a humble and calm guy.

In terms of story, since they basically rebooted the story and are retelling it with all the necessary holes from the original timeline filled already, I don't think story will be much of a problem. If anything, it allows them to twist the story like they did in MK9 with Liu Kang "dying" as an example since in thr original timeline he doesn't die til MK5.

Sure! I kind of meant consistency more than continuity though.

So MK9 was a great great game IMO and it made every character unique and interesting where as before multiple characters used the same voices, moves, taunts etc...

Starting from now, I hope they continue what they started with MK9. All characters maintain there looks, unique moves, stance, taunts.

So far example, Johnny Cage. In MK9 he has a Tattoo on his chest, so in future MK's I hope that if his costume shows that part of his chest that the Tattoo is still there. I hope his voice actor is the same, and that his moves remain his moves. His taunts and victory pose should all remain the same too.

In terms of story, I have no problem with change...In fact I love the alt timeline MK9 created but I hope that they stick with their choices. The dead should stay dead unless there is a valid reason, not just because they want a certain character back. They should remember that "this or that" happened and build from their established story.

You know, I kinda just want things to use MK9 as a base and move forward from here, even if it's next gen and will obviously look better. I want Reptile's skull shape to be the same come MK10 (unless it has the De-Evolution reason), Baraka's too. Obviously the models will all be remodeled but why completely change the look of the character with each game? Hopefully characters maintain their looks, moves, styles etc... from here on out!
 
Sure! I kind of meant consistency more than continuity though.

So MK9 was a great great game IMO and it made every character unique and interesting where as before multiple characters used the same voices, moves, taunts etc...

Starting from now, I hope they continue what they started with MK9. All characters maintain there looks, unique moves, stance, taunts.

So far example, Johnny Cage. In MK9 he has a Tattoo on his chest, so in future MK's I hope that if his costume shows that part of his chest that the Tattoo is still there. I hope his voice actor is the same, and that his moves remain his moves. His taunts and victory pose should all remain the same too.

In terms of story, I have no problem with change...In fact I love the alt timeline MK9 created but I hope that they stick with their choices. The dead should stay dead unless there is a valid reason, not just because they want a certain character back. They should remember that "this or that" happened and build from their established story.

You know, I kinda just want things to use MK9 as a base and move forward from here, even if it's next gen and will obviously look better. I want Reptile's skull shape to be the same come MK10 (unless it has the De-Evolution reason), Baraka's too. Obviously the models will all be remodeled but why completely change the look of the character with each game? Hopefully characters maintain their looks, moves, styles etc... from here on out!

I can definitely agree with all of this. MK9 was a success and in order to move the series forward, they should not drastically change the game, in terms of engine, features, etc. One of the main problems with MK heading into the 3D era was inconsistency and having to work from the ground up. Now that they established a successful 3D platform base, and rebooted the series, they should continue upon it. Tekken has used the same engine since it's inception basically and it totally works. The same can be done for MK with MK9's success.
 
I can definitely agree with all of this. MK9 was a success and in order to move the series forward, they should not drastically change the game, in terms of engine, features, etc. One of the main problems with MK heading into the 3D era was inconsistency and having to work from the ground up. Now that they established a successful 3D platform base, and rebooted the series, they should continue upon it. Tekken has used the same engine since it's inception basically and it totally works. The same can be done for MK with MK9's success.

Hell yeah bro! Tekken is a great example, there characters still look the same as from Tekken 1/2, but they've all evolved over time as well. Not only that, when changes were made, they were made with an explanation. I love that! Example: Jin in Tekken 4 changed fighting style to distance himself from his traditional family fighting style.

Also, how do I thank you back? I don't see a button?


Anyhow, just for giggles I'll post my character wishlist for MK10.


My thoughts are based on the idea that MK10 will cover alternate versions of both MK4 and MK:Deadly Alliance.

I'd hope the game takes off where MK9 left off, Raiden and the very few survivors try to come to terms with their losses and rebuild Earthrealm. Shortly thereafter, Raiden learns from a freed (Former Demon) Sareena that Shinnok is invading Earthrealm and Outworld with a plan to invade the Heavens after. He sets out to find any and all fighters that will help him.

This list is just existing characters I think should be in MK10, I'd happily take a few out to put in some new Hero or Netherrealm characters. Obviously all allegiances are based on the beginning of the game's storyline too.

MK10.jpg


Playable:

1.Scorpion (Neutral)
2.Ermac (Good)
3.Reptile (Evil)
4.Mileena (Evil)
5.Sektor (Neutral)
6.Cyrax (Good)
7.Baraka (Evil)
8.Johnny Cage (Good)
9.Sonya Blade (Good)
10.Kano (Evil)
11.Raiden (Good)
12.Skarlet (Neutral)
13.Rain (Good)
14.Frost (Good)
15.Kai (Good)
16.Drahmin (Evil)
17.Tanya (Neutral)
18.Jarek (Neutral)
19.Reiko (Evil)
20.Fujin (Good)
21.Noob Saibot (Evil)
22.Li Mei (Good)
23.Sareena (Good)
24.Bo Rai Cho (Good)
25.Havik (Neutral)

Unlockable:
1.Kenshi (Good)
2.Zombie Liu Kang (Good)
3.Sub-Zero (Good)
4.Mavado (Evil)
5.Nitara (Neutral)

NPC:
1.Jax
2.Kabal
3.Sindel
4.Kitana
5.Smoke
6.Stryker
7.Kintaro
8.Jade
9.Sheeva
10.Kung Lao
11.Nightwolf
12.Goro

Bosses:
1.Shang Tsung
2.Moloch
3.Shinnok
4.Quan Chi

Secret Fights:
1.Meat
2.Blaze
 
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