Adjun
New member
It's only that simple against people who can't handle the basic first step. The first step is mixing up shadow upknee, slide, rush. To keep them out.
Once you are able to deal with that... then you get to fight a noob saibot's close game. until he gets a grab or a shadow up knee on you. which the process repeats itself.
Jumping in on noob is dangerous so you have to rely on dash block/teleports/ your own projectile game(if it can outplay noobsaibot) I've had problems with flying sindels)/ Or get in with a Enhanced move that has ARMOR frames like stryker's roll in attack.
sorry if you see it as mindless mixing up. Alot of thought goes into the paper rock scissor zoning. sometimes Rush is safe sometimes it's not. same for slide. Shadow upknee is reactionairy that's why you can't jump unless you activated a safe jump scenario.
I guess I hate being forced into a projectile game. I don't like to have to start spamming moves myself to counter move spamming. Guess I'm too fond of Soul Calibur's excellent pressure game. Perhaps it is a lack of skill on my part, though I consider myself halfway decent with dash blocking. I'm going to keep trying, but as for now I just deem him Noob Spambot.