Jacqui Briggs
Member
I´ve said it once and i will say it again, MK11 MUST be the last MK.
It can be the last Mortal Kombat you buy. As for the rest of us. We want Mortal Kombat games as long as Ed Boon exist
I´ve said it once and i will say it again, MK11 MUST be the last MK.
Since when did Consistency become a BAD thing?So, you guys want MK to degenerate into a grey and repetitive garbage?
Look at Sonic the Hedgehog, is that what you want for MK?
I love MK, i want the best for MK, and the best for MK is to end in its best moment, before it becomes grey and repetitive.
Were you complaining about "the same roster as the last game AND THEN SOME" in Tekken 2? Because that's exactly what Tekken 2's roster was.^^ Consistency is a good thing, repetitiveness? Not so much. But what I love about the MK games is that each game feels new and different. The reason I say repetitiveness is a bad thing is because of my loss of interest in the Tekken series. Back in the day, I was a bigger Tekken fan than a MK fan, however starting with Tekken 6, each game feels like an add-on rather than a completely new game in the series. They just keep the roster from the previous game, add more characters and moves, keep the same mechanics, voices, etc... This is why Mortal Kombat is so much more exciting, the story, different fighting mechanics, different roster with each game.
So I hope MK11 will be just like MKX was to MK9... Fresh roster, fresh gameplay mechanics, story... As long as they keep their games distinct, I do not wish to see the series come to an end.
Were you complaining about "the same roster as the last game AND THEN SOME" in Tekken 2? Because that's exactly what Tekken 2's roster was.
Would you rather have a Tekken 2/Tekken 6 type of roster, or a Street Fighter 3 roster, where you can literally count on one hand how many of the proven fan favorites come back?
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I still think that the fair thing to do would be to have 8 characters from each era on the main roster (MK1 thru UMK3 / MK9, post-MK3 and MKX), with 2 more characters from each MK9 and post-MK3 being DLC.
* Scorpion, Sub-Zero, Raiden, Liu Kang, Kitana, Kung Lao & Mileena seem to be this timeline's new OG7, with 1 more that maybe didn't make it to MKX (either Kabal, Shang Tsung, Sindel, Sheeva, Stryker or Noob Saibot).
* Post-MK3 could be Kenshi, Tanya, Fujin, Bo Rai Cho and 4 others from that era.
* If it were up to me, the 8 new MKX characters would also come back on the main roster.
* 2 new characters for MK11
***That's 26 characters (8 from each era, including 2 new for MK11).
DLC:
* 2 MK1 thru UMK3 / MK9 characters as DLC
* 2 Post-MK3 characters as DLC
* 2 obligatory guests as DLC
****That's a total of 32 total characters (after DLC), with the game reflecting new new direction that MK is heading towards.
MKX is supposedly the "passing of the torch" game and given that MKX ended with Dark Raiden and on more of a Deception note, then the roster should also reflect that, imo.
how about instead of returning the same regurgitated garbage in the form of 3D era characters, the new game brings more new characters?
i mean seeing how good the ones turned out to be in mkx, you'd think people would ask for more...but apparently, retards like hsu hao need a revamp and a chance in the next game
Because the ideas behind some of those characters were good, they were just in bad games. However, revamping them into a good game could make those characters alot more worth. It's worked for a good handful of characters already.
give me some examples here
Sounds good but I'll make a few additions.
* Scorpion, Sub-Zero, Raiden (Dark), Liu Kang (Revenant), Kitana (Revenant), Mileena (Revenant), Kung Lao (Revenant), and Sindel (Revenant).
* Kenshi, Tanya, Fujin, Li Mei, Kai, Taven, Daegon, and Sareena. (FORGET Bo Rai Cho.)
* Cassie Cage, Jaqqui Briggs, Takeda, Kung Jin, D'Vorah, Erron Black, Triborg, and Kotal Kahn.
* Kano or Kano's Son or Tremor (One to represent the Black Dragon.) and Reptile
* Goro (Unlockable)
* Final Boss: Onaga (Unlockable)
** I don't think we need new characters anymore.
* DLC:
UMK3/MK9: Noob Saibot, and Jade (Possessed by the Mystery Woman and/or not depending on her variations.)
Post MK3: Hotaru and Nitara (Characters that introduce new realms.)
Guests: Kyle Crane (Dying Light) and Catwoman (DC)
Sure.
Though not from the 3D era, Stryker was seen as the WORST character of the Trilogy era, and in MK9 he was awesome! Great redesign, great gameplay, overall pretty cool character.
That depends on who you ask.
I know plenty of people who don't care for Baraka, Sindel or Sheeva, either, but yes, I agree that in MK9 and MKX the Trilogy cast and post-MK3 characters got a good revamp.
While I may not care for all the revamped characters, I also believe that NRS can take any character from the past and greatly improve them.
Sure.
Though not from the 3D era, Stryker was seen as the WORST character of the Trilogy era, and in MK9 he was awesome! Great redesign, great gameplay, overall pretty cool character.
Kenshi was already a somewhat popular character from the 3D era, but in MK9 NRS truly showed us what they could do with a 3D era character in a 2D gameplay environment, improving on every single aspect of him. Personally, I preferred his look in MK9 over MKX, but his gameplay in MKX was only improved upon.
Both Tanya and Bo'Rai Cho were not all that popular, yet NRS did an awesome job with both of them in MKX. They both look good and their gameplay was given the same treatment as Kenshi's was, and improved upon probably ten-fold.
I dare say ALL characters from previous games who were in MK9 and MKX are all heavily improved upon. My personal opinion, MK9 and MKX are the best games in the series to date. And all characters who were in those games heavily benefitted from it.
And because of that, I believe NRS could take any character from the past games and make them into something awesome, because as is proven, they already did so with other characters that weren't all that liked in the community.
My only complaint is how some characters are treated in the Story Mode. Some of them are just cannon fodder, however, it became better in MKX. The only character(s) who weren't really anything more than random henchmen were Ferra/Torr. Though not all that important, Reptile and Ermac still had their roles to fill, mostly in the coup against Mileena. But because of the nature of the Story Mode, the characters weren't all that explored. That said, it is still the best Story Mode of any fighting game so far.
stryker is not from 3d era so that point is moot by default
kenshi is boon's favorite and was always rather popular
tanya and bo rai cho are dlc and basically add nothing to the story
if we go by gameplay only then why not create new characters instead? picking some random schmuck and doing a revamp serves no purpose.
3d era character can work if he has something original on the table already, and something that doesn't conflict with the current set of characters. imo that's why characters like fujin or havik can work. else we're going to have 4 scorpions, 3 sub-zeros, and the other 51 recolours that belong in a mugen compilation game.
There are characters I don't care for that have been repetitive all the way throughout the series, but as soon the character actually evolves or gets a good redesign, I can appreciate that.
For example, I have no love for Scorpion, but his story in the MKX comic shows that he can indeed evolve as a character, and I think that's cool! Also for Tremor, who was not even a real character imo, got an awesome redesign in MKX! I still don't care about him, but NRS truly did an amazing job with his gameplay.
But sadly, there are people in this community who would rather kill themselves than admit they were wrong about anything. XD