Seriously I think I said this before but I'll do my best to elaborate what I'd like with weapons.
The button to pick up weapons or do environmental attacks is the R2 for the Sony games (don't know what it is for the Xbox players).
Basically, I want an MK9 style of fighting but environmental weapons can be added like how MK4 weapons were that should have timers (30 seconds) and can be thrown (by pressing forward, forward, the button used to pick up the weapon) or dropped (by pressing the same button used to pick up the weapon or when timer runs out). Like who ever gets that weapon first, will have that extra stance (the environmental weapon).
There should be more weapons in the environment and if a character has an extra weapon already and pics up another environmental weapon, then the first weapon he picked up will be dropped as he takes the weapon he is presently picking up.
(Environmenmental) Weapon Fatalities:
- 1 Generic Fatality
- Character must be wielding and in the stance of that specific weapon in close range (meaning before the timer of holding the weapon runs out) to perform that fatality.
- Firearms must have at least 1 round left to do a fatality (which would mostly involve a series of melee combo attacks followed by a headshot).
* 1 Unique Fatality (Would be better but if it's time consuming for developers for their timeframe, then it doesn't need to exist.)
Types of Weapons:
- Melee (Blades, Polearms, Blunts, and etc.)
- Firearms (Pistols, Rifles, and etc. Will have limited rounds.)
If a weapon is tossed or dropped, the opponent has the advantage to use it.
Firearms that run out of ammo may still be used as melee attacks but can't be fired.