Vulcan Hades
New member
Fox is way off though. The fact that not everyone is working on the same thing is not why fixing netcode takes time.
The real reason is simple: Netcode has to be destroyed and reworked from scratch. You can't simply replace one line of code to make lag magically disappear. Anyone who has programmed a game in their life especially related to online can easily understand why something like that takes so long to fix.
Balance changes is just changing the value of a few variables. That can be done in a matter of minutes. Hardcore net coding on the other hand is a lot more complicated.
The real reason is simple: Netcode has to be destroyed and reworked from scratch. You can't simply replace one line of code to make lag magically disappear. Anyone who has programmed a game in their life especially related to online can easily understand why something like that takes so long to fix.
Balance changes is just changing the value of a few variables. That can be done in a matter of minutes. Hardcore net coding on the other hand is a lot more complicated.
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