ssf4 vs mk9

aedanwolfe

New member
Over time ive seen people compare the two in ways, but nothing major. People favored sss4 for reasons and mk9 for others. Now myself, i never realy ever played street fighter games beyond maybe the first one a long time ago.

i saw sss4 ae for cheap and snagged it up. wow was i in for a surprise.

street fighter 4 is VERY technical. I thought i liked technical but this feels like overkill. Each combo hit has to be registered then input at specific moments much harsher it seems then mk9. comboing is extremely hard in comparison as a result, ive successfully done a combo once thus far and it was by accident.

where mk9 feels like its about combos, street fighter 4 feels like its about footsies and landing your "super" attack. like...is there combos in this game? even in matches i dont really see much in combos, more looks like poking.

now i know im saying negative things, but it doesnt mean its not in itself fun. im sure i need to learn more about it, as its very confusing since i hav eno prior experience with ss games. ive yet to find a suitable forum to help with it either. shoryouken (or whatever its called) seems to assume you know about ss games already, so its steping pretty deep.

also with the technicality of it, i find its also less balanced then mk9 overall, and there is a lot of inconsistancy where certain attacks/counters only work vs certain characters and not others because of there size/hitbox, this seems much more prevalent in sss4 then mk9.

Im gonna keep at it as i feel the game could help my footsies in mk9, and its fun in its own ways, but man...its very...different.
 
Re: sss4 vs mk9

U Mad, bro.

Its not very hard to pull off combos in SSF IV. You can't dial-in combos in SSF IV like you can in MK9, but you can pull off some very inventive stuff in SSF IV.

Besides, you should be thanking Capcom and SSF IV; without them, we wouldn't have MK9. MK9 borrowed a lot from Street Fighter.
 
Re: sss4 vs mk9

U Mad, bro.

Its not very hard to pull off combos in SSF IV. You can't dial-in combos in SSF IV like you can in MK9, but you can pull off some very inventive stuff in SSF IV.

Besides, you should be thanking Capcom and SSF IV; without them, we wouldn't have MK9. MK9 borrowed a lot from Street Fighter.

^this is an example of someone who didnt read the entire thread. because if he would have, he wouldnt of posted "you mad bro"

I understand ss4 basically rekindled the fighting game series in a way. and that mk9 borrowed a lot from it. this is not a bad thing. but please provide links to how you can combo in sf4? ive had the agme for 2 days and like i said i managed a combo once by accident. i mean a combo involving a special move, not just me hitting 1 button 3 times. you say its not hard, i was able to do 35%+ combos in mk9 on day 1 with practice, 2 days and ive yet to manage a combo in sf4, and most fights i see on youtube is various specials, pokes and supers...i rarely see comboing.


i merely posted how it felt different for me, and my shortcomings wiht it, not omg it sucks.
 
Re: sss4 vs mk9

I pretty much experienced the exact same thing, i played sf2 @ the arcades when i was a kid, the mk2 cabinet sitting next to it always attracted me more, i only agree with your first part tho, i picked the vanilla sf4 when it came out because i really liked how the game looked overall, it seemed very polished and artsy, oh boy..there's so much more behind it, while some can argue it's way too technical for practically no reason and i agree on some level, the 1 frame links are a joke..despite that it's an amazing game, technical, polished, balanced (some may argue), very rewarding, definitely not begginer friendly but overall it's the best fighting game right now imo..and i've been an mk fan since i was like 11-12 years old, mk9 is definitely good and i would never have thought i would say this but ever since i picked up and learned a bit on SF i haven't even touched mk9, i could go on about all the things that's wrong with it but i dont want to sound like a mk hater which i am definitely not, mk2 is still my fav game but as far as gameplay and fun goes, ssf4 is pretty much the best you can get right now.
 
Re: sss4 vs mk9

^this is an example of someone who didnt read the entire thread. because if he would have, he wouldnt of posted "you mad bro"

I understand ss4 basically rekindled the fighting game series in a way. and that mk9 borrowed a lot from it. this is not a bad thing. but please provide links to how you can combo in sf4? ive had the agme for 2 days and like i said i managed a combo once by accident. i mean a combo involving a special move, not just me hitting 1 button 3 times. you say its not hard, i was able to do 35%+ combos in mk9 on day 1 with practice, 2 days and ive yet to manage a combo in sf4, and most fights i see on youtube is various specials, pokes and supers...i rarely see comboing.


i merely posted how it felt different for me, and my shortcomings wiht it, not omg it sucks.

Different characters have different frames for like all moves, often times linking a cr. lp cr.lp into a medium is harder than doying a damn 50% combo in mk9 rofl. You can combo in sf4 from everything into basically anything except certain ultras/supers and obvious shit like hp->hp
 
Re: sss4 vs mk9

Different characters have different frames for like all moves, often times linking a cr. lp cr.lp into a medium is harder than doying a damn 50% combo in mk9 rofl. You can combo in sf4 from everything into basically anything except certain ultras/supers and obvious shit like hp->hp

much more constructive i thankyou for your posts. i may change my tune in the coming weeks but atm mk9 feels more memorable to me, as none of the current characters in sf4 really stand out to me. when i first saw mk9 i saw noob saibot and KNEW id be using him. havent had that feeling at all yet. as for the fighting, im thinking its a different mindset being required. it really does feel more about single hits/specials/supers then actual combos.
 
Re: sss4 vs mk9

much more constructive i thankyou for your posts. i may change my tune in the coming weeks but atm mk9 feels more memorable to me, as none of the current characters in sf4 really stand out to me. when i first saw mk9 i saw noob saibot and KNEW id be using him. havent had that feeling at all yet. as for the fighting, im thinking its a different mindset being required. it really does feel more about single hits/specials/supers then actual combos.

EXACTLY! that's the only thing i hate about sf, like 80% of the cast is so bland, really lacking in the kool khar departement except for a few obviously like oni, akuma and gen for ex.
 
Re: sss4 vs mk9

I meant that from an artistic PoV obviously, every character even has all the normals different, different speeds/mechanics on projectiles, ultras that can/can't be combo'd like akuma's Raging Demon.Basically all play differently even the shoto characters.
 
Re: sss4 vs mk9

I've been playing SSF4 since last summer when I got my PS3 and it is a fantastic fighter, but so different from MK in many ways.

I love MK, but SF is a much more technical game, probably too technical, mastering combos in SF at higher levels is really tricky. As someone else said all the characters in SF have different inputs, timings and delays required, MK you have to learn different combo inputs, but not the different and tighter timings.

I actually find MK more fun, I can pick up MK, have some fun, even teach a friend who has never played fighters to be reasonable and then put it down. SF I always feel I need to put in hours of training and practice, to be really good (which I'm not) you even need to study hit boxes and other such detailed data.

I also find MK usually a faster more brutal fight, SF is often a lot more of turtling and punishing whiffed moves.

In terms of fighting games, for me, the two sit happily at opposite ends of the spectrum, in a good way. I don't think they compete because they play so differently and both have a place.

To sum up: MK is more accessible, faster, more brutal (obviously) and fun.
SF is more technical, slower, has greater variety of characters (but less balanced) and fun. :O)
 
Re: sss4 vs mk9

oh ya the art style is amazing. they managed to hold on to the look of the old s4 games whiel still embracing new tech which is impressive.

ill fiddle with it some more...trying gouken atm, feels too much like ryu/ken tho
 
Re: sss4 vs mk9

I've been playing SSF4 since last summer when I got my PS3 and it is a fantastic fighter, but so different from MK in many ways.

I love MK, but SF is a much more technical game, probably too technical, mastering combos in SF at higher levels is really tricky. As someone else said all the characters in SF have different inputs, timings and delays required, MK you have to learn different combo inputs, but not the different and tighter timings.

I actually find MK more fun, I can pick up MK, have some fun, even teach a friend who has never played fighters to be reasonable and then put it down. SF I always feel I need to put in hours of training and practice, to be really good (which I'm not) you even need to study hit boxes and other such detailed data.

I also find MK usually a faster more brutal fight, SF is often a lot more of turtling and punishing whiffed moves.

In terms of fighting games, for me, the two sit happily at opposite ends of the spectrum, in a good way. I don't think they compete because they play so differently and both have a place.

To sum up: MK is more accessible, faster, more brutal (obviously) and fun.
SF is more technical, slower, has greater variety of characters (but less balanced) and fun. :O)

Pretty much excellent post right here, being less technical isn't necessarily a bad thing if mk9 turns out to be well balanced and just as entertaining in the future. SF takes a lot more practice, seeing the stuff people pull out WHILE playing at the highest competitive level, basically all the hard combos that involve focus attack dash cancels when most people can't even pull off a dp->fadc->ultra or even less in training mode is insane, can definitely put off someone who wants to start the game but i love a challenge and while i'm probably nowhere near average even, i find the time i put it in this game very rewarding.
 
Re: sss4 vs mk9

oh ya the art style is amazing. they managed to hold on to the look of the old s4 games whiel still embracing new tech which is impressive.

ill fiddle with it some more...trying gouken atm, feels too much like ryu/ken tho

Speaking of art lol, go do normal ryu's 2nd ultra and imagine it ending with the target's head popping off, or oni's 1st ultra with guts bursting out instead of the black paint, it would look damn amazing..with the same engine.I hope they get rid of this mocap shit for mk, imagine a fatality looking as good as an ultra..jesus.
 
Re: sss4 vs mk9

I don't think that Street Fighter IV and Mortal Kombat 9 should be compared simply because they are such different games that it isn't even like that they're in the same genre. Honestly, the depth of the system in MK9 is but a puddle compared to the sea in SFIV. That said, that is why I like Mortal Kombat. Gory, bloody fighting plain and simple. SFIV is so technical and deep, it's almost like it isn't a fighting game.
 
Re: sss4 vs mk9

Street Fighter 4 is more like a chess match. There is a lot more strategy because it feels like it revolves around counters but there are combos out there. They just don't look anything like MK9 combos
 
Re: sss4 vs mk9

I am sorry guys, but MK has impressed me far more than Street Fighter has. Street Fighter feels like you might as well play SF2 because all thats been improved on is graphics lol. Street Fighter doesnt feel like a fighting game half the time because its more dependent on special attacks for its big fighting.

Like it said above, most of the time on SF, its who can get the big move off first.
Mortal Kombat is more of a game of chess, i do this, you do that. Hell you can still button mash and do good on SF, ive witnessed this lol
 
Re: sss4 vs mk9

Oh boy. Here we go...
Pardon my rant guys. I apologize in advance if I come off a little overzealous about my honest opinion.

Super Street Fighter IV

Okay. If you've read my previous posts on this subject, you already can make a ballpark estimate on what I'm going to say about SF. SSFIV is good in the sense that it has waves of technicality. False moves are punished instantly and the learning curve is insane. When you go online, what do you see people do about 80-85% of the time? Pick Ryu/Ken/Akouma/Sakura. Spam Hadouken. Profit? Am I right or am I right? The community for Street Fighter is never about the essence of the game itself, only the use of the best tactic to win. And only win. I have never met a cool, sociable person who's worth talking to on SSFIV. And all the technicality, it's immediately shot to sh*t when all you find is a bunch of scrubs who spam Hadouken. Not to mention that the controls are absolutely horrendous compared to the free-form flow of Mortal Kombat. SSFIV just feels so clunky and slow...

Mortal Kombat

Now is the time you guys truly see why I am a member of this forum. Mortal Kombat has to be the best fighting game franchise ever devised. The character devolpement and the memorable, ground-breaking fighters truly set it apart from other fighting games. Does SSIV have an undead ninja with a lust for vengeance? No. Does SSIV have being comprised of one-thousand souls? No. To me, character developement and story make-up 50% of the game. MK9's gameplay is fluid, fast and brutal; and I wouldn't have it any other way. Not mention that the majority of the MK Community much more down to Earth. I've met many cool people on MK Online who are helpful and give great insight to help tweak your playstyle and make you better.

Again guys, this is just my opinion. Take it as a grain of salt or something more. Up to you.
 
Re: sss4 vs mk9

Oh boy. Here we go...
Pardon my rant guys. I apologize in advance if I come off a little overzealous about my honest opinion.

Super Street Fighter IV

Okay. If you've read my previous posts on this subject, you already can make a ballpark estimate on what I'm going to say about SF. SSFIV is good in the sense that it has waves of technicality. False moves are punished instantly and the learning curve is insane. When you go online, what do you see people do about 80-85% of the time? Pick Ryu/Ken/Akouma/Sakura. Spam Hadouken. Profit? Am I right or am I right? The community for Street Fighter is never about the essence of the game itself, only the use of the best tactic to win. And only win. I have never met a cool, sociable person who's worth talking to on SSFIV. And all the technicality, it's immediately shot to sh*t when all you find is a bunch of scrubs who spam Hadouken. Not to mention that the controls are absolutely horrendous compared to the free-form flow of Mortal Kombat. SSFIV just feels so clunky and slow...

Mortal Kombat

Now is the time you guys truly see why I am a member of this forum. Mortal Kombat has to be the best fighting game franchise ever devised. The character devolpement and the memorable, ground-breaking fighters truly set it apart from other fighting games. Does SSIV have an undead ninja with a lust for vengeance? No. Does SSIV have being comprised of one-thousand souls? No. To me, character developement and story make-up 50% of the game. MK9's gameplay is fluid, fast and brutal; and I wouldn't have it any other way. Not mention that the majority of the MK Community much more down to Earth. I've met many cool people on MK Online who are helpful and give great insight to help tweak your playstyle and make you better.

Again guys, this is just my opinion. Take it as a grain of salt or something more. Up to you.

People spam just as much if not more in MK because the specials in MK are more spamable than SF. In MK almost everyone has an easily spamable projectile and/or a teleport. A lot of specials in SF are physical attacks. The comments about the communities is 100% FALSE! The SF community is much more respectable than the MK communities. When I play MK9 online 99% of the time people are trying their hardest to be a complete prick just to win. Such as spamming Kano's upball, using Kung Lao and Raiden, spamming Sheeva's tele-stomp, etc. I also got hate messages very often from people so I was forced to turn on my privacy settings to avoid those people. When I play SSFIV online, people actually try to win legit, and are respectable. Just because people Hadouken a lot doesn't mean it's bad. It's called ZONING!

Also there is no way that SF is clunky compared to MK, you don't know what you're talking about, you can move faster and more fluidly in that game which is why footsies are way more important.
 
Re: sss4 vs mk9

People spam just as much if not more in MK because the specials in MK are more spamable than SF. In MK almost everyone has an easily spamable projectile and/or a teleport. A lot of specials in SF are physical attacks. The comments about the communities is 100% FALSE! The SF community is much more respectable than the MK communities. When I play MK9 online 99% of the time people are trying their hardest to be a complete prick just to win. Such as spamming Kano's upball, using Kung Lao and Raiden, spamming Sheeva's tele-stomp, etc. I also got hate messages very often from people so I was forced to turn on my privacy settings to avoid those people. When I play SSFIV online, people actually try to win legit, and are respectable. Just because people Hadouken a lot doesn't mean it's bad. It's called ZONING!

Also there is no way that SF is clunky compared to MK, you don't know what you're talking about, you can move faster and more fluidly in that game which is why footsies are way more important.

I hate Street Fighter but I have to agree with you 150% ;)
 
Re: sss4 vs mk9

I recently picked up SSIV as well so allow me to shed some light on the topic. At first, I hated it, it grew a little bit on me but to MK, no comparison. The first thing you must understand is they are completely different games. I could write a book about all of my likes/dislikes of SSIV.. ill keep it brief.

SSIV

Pros:
Ultra and Supers are cool (when you actually pull them off)
A few interesting characters
Online gameplay (no lag)
Titles and Icons (similar to call of duty)

Cons:
Combos are in the game but timing must be perfect. Some don't make much sense, like stringing light punch with light punch doesn't work with all fighters

Combo inputs nowhere near as fluid or smooth as Mks.

Good luck comboing into a super or ultra

to block you must push back (on d-pad, not back button , very frustating)

Only Juri and Guy were appealing characters. Sheeva would be god in the SF universe.

No violence, feels like Im playing a childrens game



Everyone knows the pros and cons of MK, no need to list them
 
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