Some Supers Are Lame/Weak

The supers are all canned cut-scenes. It really doesn't matter how they look because given there's only one per combatant, and that the moves in question are all activated by a universal, all but automatic L+R bumper input command, you'll be seeing these moves ad nauseum.

By the time you've played through the campaign mode, you'll likely be so sick of the canned cut-scene supers you'll probably trade the game. What led Netherregion to believe a clearly casual, fan service fighter could get away with SFIII-like super move frugality is beyond logic...

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^ Indeed.

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Honestly, the only one's I've liked are Arrow's, Bane's, Cyborgs' and Superman's.

Flash was ok, but almost all the others seem like they are trying WAY to hard. Where the hell does the shark come from for Aquaman?
 
Everything pales in comparison with Supes. He has clean, logical and devastating super. How could anyone match that without mimicing?

Meh I dont care for them that much anyway. Didn't care about the X-Ray moves either.
 
I don't think that's completely true. High level Marvel players still praise MarlinPie's Doom combos

IF you're praising them it's only because you "can't do it yet"

And we're talking about super inputs not combos.

doing an INPUT for a single move being difficult, isn't the same hype as say a combo conversion.



Haven't you ever seen something you were "impressed" by? but then once you learned it and it became second nature you kind of build a "ah it's not that hard" kind of attitude toward it?

I mean once you achieve a high level of consistency, there is no reason for you to "respect" someone who can do the same thing.


Starcraft APM amazes me with it's difficulty. But that's ONLY because I can't do it yet.


once you get there, you don't think of it as amazing anymore.
 
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